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Old 2003-01-13, 04:44 AM   [Ignore Me] #1
Blitzkrieg
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Talking Game Physics


Hey, does any one know how good it the games physics engine, how realistic?
Like, how do vehicles respond to collisions or to trees, walls, rocks, water (hey Hamma ), other vehicles.
What about running and jumping? Can you jump onto a vehicle and not die (the only prob with halo ), and how realistic are the grenade explosions? Do you fly or do you shred? Or both?
How do you walk and jump on shallow water?
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Old 2003-01-13, 05:54 AM   [Ignore Me] #2
Diego
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Another question onto his since I dont have an answer at all, does anyone know if they have the whole "UT2k3" thing going on, where you have realistic falls/deaths, or does it follow the whole Tribes 2 thing where they have those death animations that they do no matter what, even in mid-air. (They would be like flying off in the distance but laying down as if ground was there, then smash down and not move an inch, unlike UT2k3 where they would flail in mid air, and smash with immense pain and laughter for others)

Anyone know?
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Old 2003-01-13, 08:19 AM   [Ignore Me] #3
Revolution
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I have no Idea either but I DO know if this game is NOT the Shiznit,

THERE GONNA BE "BIG TROUBLE In Little JAPAN"

Talk about a lot of MAD Gammers who probably most of em know a LOT about computers if ya catch my drift!
ROAR!!!!!!!!!!
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Old 2003-01-13, 08:30 AM   [Ignore Me] #4
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Excuse me?
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Old 2003-01-13, 08:32 AM   [Ignore Me] #5
Navaron
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I truly hope they include "ragdoll physics". That is the way that game lean themselves these days.
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Old 2003-01-13, 08:40 AM   [Ignore Me] #6
Revolution
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Excuse Me? What?


I'd say big trouble in little china but.. Isnt Sony based in Japan?

If you are Japaneese It was not a racist thing.
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Old 2003-01-13, 08:44 AM   [Ignore Me] #7
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Originally posted by Flashingfish
Excuse me?
Don't mind Rev, he is a little whacky.
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Old 2003-01-13, 08:49 AM   [Ignore Me] #8
Revolution
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Is he smokin crack with you!???
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Old 2003-01-13, 09:00 AM   [Ignore Me] #9
Wreck
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i want to know how my buggy will react if i hit ... Hamma

would he leave a stain or fly a couple hundred feet and crumple into a heap of metal and flesh?

im really not that twisted... well
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Old 2003-01-13, 09:55 AM   [Ignore Me] #10
Camping Carl
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The ragdoll physics would have to be figured out by each person's PC individualy, you don't want to slow down the server by making it figure this stuff out. But then, different people might see different things, right? Tho, it's not like this would affect gameplay...

Flame me if I'm way off, I'm not an expert on this stuff.
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Old 2003-01-13, 10:11 AM   [Ignore Me] #11
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When I played they were still ironing out allot of the animations.
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Old 2003-01-13, 10:16 AM   [Ignore Me] #12
Camping Carl
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Animations...damn. Well, no ragdoll physics then.
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Old 2003-01-13, 01:31 PM   [Ignore Me] #13
Diego
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Raaa!! No rag-doll physics make me unhappy.. That really hurts my outlook on PS. Flame if you want, but I really think rag-dolling makes for a LOT more fun then animations. Animations = Get Older After Second Time Seeing It, and Still Execute the Animation in mid-air (Tribes 2) which was major tarded.. But yeah.. I'm going to go cry..
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Old 2003-01-13, 01:40 PM   [Ignore Me] #14
Blitzkrieg
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Originally posted by [sF]Diego
Raaa!! No rag-doll physics make me unhappy.. That really hurts my outlook on PS. Flame if you want, but I really think rag-dolling makes for a LOT more fun then animations. Animations = Get Older After Second Time Seeing It, and Still Execute the Animation in mid-air (Tribes 2) which was major tarded.. But yeah.. I'm going to go cry..
I totally agree with you on that.



Edit: Except the cry part
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Old 2003-01-13, 01:52 PM   [Ignore Me] #15
Diego
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Cryings the best part and you know it.
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