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Old 2003-12-30, 11:32 AM   [Ignore Me] #1
Professor Frink
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Additional Base Defenses


Once the zerg gets inside a base it's pretty much over right? What if there were some sort of indoor fixed turret system? They would be fixed near the back doors in the first room & outside the spawn room. Nothing terribly formidable, just enough to slow 'em down. Of course they would be repairable. I just think defenders need some lovin...
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Old 2003-12-30, 11:34 AM   [Ignore Me] #2
DeadTeddy
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it's called hackable doors. maybe the stairs need them too.
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Old 2003-12-30, 11:55 AM   [Ignore Me] #3
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Yes bases need more defenses. BUt I think the zerg needs alot more attention. Its incredibly unbalanced for defense vs offense. I rarely see a base being zerged that holds its ground because you cant push them back. Up base defences (more turrets inside and out) and make those damn towers have NTU silos.
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Old 2003-12-30, 01:20 PM   [Ignore Me] #4
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Once they get OBO and Capitols in, defense will most likely take a looking at.
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Old 2003-12-30, 01:27 PM   [Ignore Me] #5
DeadTeddy
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I think I finally realised what capitols are gonna be good for. zergs always recall and use the HART, you can forget about that happening. no more HART dropping on a cont. the galaxy will be reborn after being useless ever since the timer on the HART was cut.
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Old 2003-12-30, 01:32 PM   [Ignore Me] #6
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Originally Posted by DeadTeddy
I think I finally realised what capitols are gonna be good for. zergs always recall and use the HART, you can forget about that happening. no more HART dropping on a cont. the galaxy will be reborn after being useless ever since the timer on the HART was cut.
Um, you can HART on conts that have enemy dominion.
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Old 2003-12-30, 01:43 PM   [Ignore Me] #7
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they said benefits of a lock no? only benefit of a lock I noticed is you can't HART to it.
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Old 2003-12-30, 02:39 PM   [Ignore Me] #8
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When you lock the cont yes, like it's always been, but not when you have the capitol. That's what dominion is, having the cap.
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Old 2003-12-30, 03:10 PM   [Ignore Me] #9
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yes, dominion comes from having the capitol and to get to the capitol you must first get 3 bases and bla bla bla. dominion has the benefits of a lock. question is if it includes no HARTing by the enemy.

anyway, more base defenses will make small numbers have a hard time attacking bases but large forces don't really get slowed down by them. read my post on enemy triggered base defenses to see what I propose to solve this.
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Old 2003-12-30, 03:50 PM   [Ignore Me] #10
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You cant drop onto a locked continent why should u beable to on a dominated one?
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Old 2003-12-30, 03:51 PM   [Ignore Me] #11
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They should definitely increase the amount of base turrents and somehow devise a new system of defense inside or atleast at the back door. They should have turrents on the acctual main building and not just on the walls. And they should increase the hart timer so vehicles are used more and the transports come into play faster.
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Old 2003-12-30, 04:45 PM   [Ignore Me] #12
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You know those Bunkers in front of the bases enterances, well i noticed some have tunnles between them, make it so the enemy has to breach into the bunker and capture a thing in the bunker tunnel (a new tunnel would link the bunker tunnel to the base for reinforecments/recapturing) before a shield that covers half the base comes down (nothing but small arms fire can get in, sniper AR's ect, and infiltrators) Comanders get CEP every time the bunker is recaptured form the attackers and recieve small CEP along with BEP for kills while the bunkers are held (2 for Agile/Standard, 10 for reinforeced, 50 for maxes, and 100 for infils (becasue they now can turn the tide very quickly if they sneak in and blow the shield gen thats located in one of the unused rooms in the bases)
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Old 2003-12-30, 04:52 PM   [Ignore Me] #13
DeadTeddy
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that idea sounds like too much work, especially for an empty base.

bunkers are getting one way windows or something, maybe that will help defend.
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Old 2003-12-30, 05:19 PM   [Ignore Me] #14
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They gotta do something to make the bunkers more useful. they are so cool & noone uses em because they are just targets for snipers.
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Old 2003-12-30, 07:52 PM   [Ignore Me] #15
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http://planetside.station.sony.com/g...ncept&id=59998


NOTE: Drop pods may drop anywhere outside the standard SOIs of the facilities. Dominion does not stop enemies from Drop Podding, as "continental locks" used to do.
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