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Old 2004-02-10, 09:21 AM   [Ignore Me] #1
Mudflap
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Love how populations work now


Last night I had a ton of fun playing my VS character and fighting for Cyssor. We only had the Southeast three bases, and were fighting the NC and TR. Nice little threeway. Well, I watched the TR use something new to the game......tactics! The TR had Gunuke to begin with, but it looks like they pulled out and hit Chuku to put the NC squarely between them and us. The NC were crushed.....although not too quickly, because they didn't cover their rear and let the enemy outmaneuver them.

The battles don't seem to be stalemates, unless you just have two forces banging their heads against eachother. I'm beginning to see the real use of tactics like bombing raids on vehicle terminals, taking down tech plant gens, stealthers destroying tubes, tank formations, and the like. Not that I never saw them before, but certainly not with the same frequency as last night.
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Old 2004-02-10, 09:30 AM   [Ignore Me] #2
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That fight on Cyssor has been the exact same for the last 4 days. I'm bored of it now. Even the fighting on Hossin last night was getting boring. I can only kill the same guy so many times. He spawns, rushes my backdoor, and I kill him...rinse and repeat for like 3 hours.
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Old 2004-02-10, 09:55 AM   [Ignore Me] #3
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It is just so much harder to force the decisive moment with so many enemies running around trying to get something else done.
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Old 2004-02-10, 11:03 AM   [Ignore Me] #4
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Originally Posted by Jagd
It is just so much harder to force the decisive moment with so many enemies running around trying to get something else done.
Hm...maybe it's just me but whats that supposed to mean?
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Old 2004-02-10, 11:17 AM   [Ignore Me] #5
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It just means there are so many enemies running around everywhere now, it is very difficult to actually gain any ground on the hotly contested continents. Good thing? Bad thing? Too early to say for certain, but it can definitely be frustrating.
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Old 2004-02-10, 11:26 AM   [Ignore Me] #6
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Are you sure what your talking about? The new population cap let's less enemies from another empire in your continent. If anything, I am seeing smaller battles and thank god for that, my comp was about to explode during those fights.
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Old 2004-02-10, 11:35 AM   [Ignore Me] #7
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Mostly I've been experiencing bogged down stalemates since the change, sounds like Gerbil is too.
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Old 2004-02-10, 11:38 AM   [Ignore Me] #8
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All experience earned by the squad leader should be converted to CEP.

It's stupidly hard to advance CR now.
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Old 2004-02-10, 11:38 AM   [Ignore Me] #9
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Agreed.
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Old 2004-02-10, 11:58 AM   [Ignore Me] #10
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What Jagd is saying, I think, is that while there may be fewer enemies from each empire on a continent, the combined # of enemies is much higher. this combined with the defending force also haveing fewer troops results in stalemates like what has been seen on cyssor, emerald.

The NC don't have enough troops to push the VS off the continent without leaveing their flanks exposed to the TR, so the TR get bases that are reletively undefended. If the NC try to push the TR off our continent, we don't have enough troops to hold against the VS.
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Old 2004-02-10, 12:05 PM   [Ignore Me] #11
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I suppose I would like to see something put into the game. How about if a faction has no place to spawn on a continent, the continent becomes locked to them for 30 minutes? The reason for this is obvious. If all three factions have equal representation on the continent, nobody will ever lock it. If you do manage to push one faction off, they can simply come right back the second your forces move to the next base. With this modification, pushing a faction off the continent could actually accomplish something, and it would set a minimum time that a continent would be locked for.
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Old 2004-02-10, 12:08 PM   [Ignore Me] #12
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Or have it set so that unless your empire has a base on the continent, it acts like it is under enemy lock. That way, tr geting a base on cyssor wont allow the VS to start drop-poding all over the continent.
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Old 2004-02-10, 12:11 PM   [Ignore Me] #13
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That sounds like a better solution, Trout, good call.
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Old 2004-02-10, 12:14 PM   [Ignore Me] #14
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Ohh, I like that idea trout!
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Old 2004-02-10, 12:15 PM   [Ignore Me] #15
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The HART is the enemy of solid strategical thinking all over the map. Until you can HART only near friendly SOIs, the efforts of well-rounded squads will never be fully recognized.

What's the difference between a full Deliverer that captures a tower and a lone infantry that uses the HART to silently insert them near a similar enemy holding?

The HART sucks. Boy howdy but that kills the tactical side of PlanetSide in record time. Just make it so it drops people around friendly SOIs alone. Is that so hard?
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