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Old 2004-02-15, 01:41 AM   [Ignore Me] #1
Jaged
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TR colors


What the hell is up with the TR color scheme? The vehicle colors used to always be black and red, Like in this immage:



They are still like that for me, but around the time CC came out, I started seeing screenshots with a gray based color scheme, like this:



Why did they change it?
Why did it change for other people, but not me?
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Old 2004-02-15, 01:41 AM   [Ignore Me] #2
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The low res skins are gray.
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Old 2004-02-15, 01:43 AM   [Ignore Me] #3
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Originally Posted by Incompetent
The low res skins are gray.
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Old 2004-02-15, 03:24 AM   [Ignore Me] #4
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what they said
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Old 2004-02-15, 04:20 AM   [Ignore Me] #5
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Well thanks for telling me....... three times
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Old 2004-02-15, 08:26 AM   [Ignore Me] #6
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woooooooo TR look awesome like that
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Old 2004-02-15, 10:09 AM   [Ignore Me] #7
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LOL! how shite do them graphics look! Get a better pc :P
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Old 2004-02-15, 10:43 AM   [Ignore Me] #8
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Originally Posted by Scorched_earth
LOL! how shite do them graphics look! Get a better pc :P

You actually set thoes grahpics they are not like that because of your PC but you actually had to go and change it. I never really saw why thoes would cause less lag or give more frame rate they just replace most of the color with another color, white.
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Old 2004-02-15, 11:14 AM   [Ignore Me] #9
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Im evil and twisted so i like black much better....
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Old 2004-02-15, 11:27 AM   [Ignore Me] #10
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yeah all you have to so its turn on detailed vechs to get that back, thw wierd thing is i get better FPS with the detailed vechs
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Old 2004-02-15, 06:05 PM   [Ignore Me] #11
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Lol, neither of those pics are from my PC.

Radeon 9600 XP AGP
Turtle Beach Santa Cruz
2.80 GHz Pentium 4
512 RAM


read it and weep
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Old 2004-02-16, 02:20 AM   [Ignore Me] #12
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Yeah, I play with detailed vehicles off. I found that other than resolution and 16/32-bit color, it made the biggest difference to my framerate.
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Old 2004-02-16, 03:35 AM   [Ignore Me] #13
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I really hope in the next expansion, SOE announces that PS will be switching over to the UT2004 engine. I can play that game with all the options up on 1600x1200 resolution and get no noticeable chop or slowdown at all, even during intense action in big outdoor maps like ONS-Torlan. In PS, the game looks so much worse and plays like crap. I think the poor performance I get in PS is my single biggest turn-off toward the game.
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Old 2004-02-16, 04:12 AM   [Ignore Me] #14
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The PS engine certainly seems lacking. Not only does it perform poorly, it also appears to be a big limitation to the devs. A frequent response to questions is "the engine cannot do that." Not complicated things, either.

You'd think if an engine is inefficient, it could at least be flexible.
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Old 2004-02-16, 05:48 AM   [Ignore Me] #15
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can I point out that UT maps are generally smaller (in game-size) but are a lot more intensive tha PS, take the terrain for example, the UT maps use a much finer grain of terrain map - e.g. a 1024x1024 gray-scale bitmap for 1kmx1km of game dimensions, whereas PS has that 1024x1024 bitmap covering the whole island.
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