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View Poll Results: what do u think | |||
yes, make all like this | 7 | 28.00% | |
yes, make 1 like this | 4 | 16.00% | |
yes, give an option for all planes to do this or not | 5 | 20.00% | |
NOOO | 9 | 36.00% | |
Voters: 25. You may not vote on this poll |
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2004-02-17, 06:41 PM | [Ignore Me] #1 | ||
Captain
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i belive that a plane should be implemented that had the physics as a real plane (similar to bf 1942) this could really help some pilots as real plane phsics can add manuvers that would help in dogfights/bombings ect.
or give the option to existing planes |
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2004-02-17, 06:52 PM | [Ignore Me] #6 | ||
Sergeant
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It would kill the n00bs that hover spamming air crafts also realistic games arent alwasy fun
two shot kills= realisticly 30 bulltes in your head=PLanetside-sticly In realistic games snipers a way more anoying with their head shots also they have a tremedous learning curve |
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2004-02-17, 06:57 PM | [Ignore Me] #7 | ||
Major
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It's not how they look, but what they are capable of. Dogfighting is not really like dogfighting when you are limited to a cone of possible trajectories for your aircraft to follow. It's kind of hard to explain really, but think of how Quake is different from Doom. Quake was fully 3D, whereas Doom was 2D but designed to trick you into thinking it was 3D. Thats kind of (but not exactly so don't flame me fuckas) what dogfighting in planetside is like... You can do some things, but real aerial tactics are kind of beside the point.
Dogfights in PS usually come down to one of two types: 1) They don't know where you are shooting from or they are hurting already, so they just try to evade you. You stay behind them and keep trying to stay at the "elbow" (that sweet spot that lets you stay on their tail no matter what they do) and get your crosshairs ahead of them enough to slowly wear them down. 2) They see you, or have lots of armor and decide to engage you directly. They turn around to bring their guns to bear while you are decellerating to land more shots. Then they fly right at you unloading, you pass each other and arc back around, then make another pass. When one of you gets too damaged or gives up, you just keep on going instead of turning around for another pass, and if your opponent catches on they come after you and it turns into dogfight # 1. So it's kind of like a hybrid between jousting and dogfighting, but the annoying part is the only time you actually get into a real "dogfight" (or turning war as some people call them) is when the enemy is already damaged or has given up, which makes it really not that exciting. |
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2004-02-17, 07:20 PM | [Ignore Me] #10 | ||
I realy thin of our planes as Helos rather than planes. but addinf extra Real planes on top would be cool (also change the lib over to the plane type)
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-02-18, 12:56 AM | [Ignore Me] #12 | ||
Why the fuck are they thinking about adding it as a skill when they fucking didnt get it in in the first place for time reasons or whatever. they should add the damn thing and let the bad pilots fall out of the sky like any game. Why would you pay for something they say themselves should have been in in the first place for free?
Do they atleast have the ability to twist on there front ot back axis. Like the movement planes make to show ground troops they saw them. its good for avoiding bullets in arial combat. They should atleast add stuff like that if its not there. Last edited by Ait'al; 2004-02-18 at 01:04 AM. |
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2004-02-18, 11:53 AM | [Ignore Me] #13 | ||
Major
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Yes there is roll and pitch in PS aircraft, Ai'tal. The problem is that they are both limited to something like 45% in each direction for roll (side-to-side), and roughly 60% for pitch (tilt forward or tilt back). The percentages are probably not accurate, but they're about right...and you can definitely dive a lot steeper than you can turn.
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