Vampire: The Masquerade - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I can smell your spicy brains.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > General Forums > The Lounge

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-02-24, 05:21 PM   [Ignore Me] #1
Mr1337Duck
Lieutenant Colonel
 
Vampire: The Masquerade


Anyone gonna get this?


It takes place in this dark, gothic version of LA, where you join one of 7 vampire factions. Each clan uses different things. Some are seductive predators, some are monstrous killing machines, some disguise themselves as animals, etc. Though the vampires are much more powerful, they must be secretive to prevent the people from mobbing and exterminating them. This is enforced by the clans. If a member, (ie: you) leaves too suspicious a mess, and people start getting suspicious, the clans might send people to kill you. It looks pretty good, I'll probably get it.
__________________
4 days left 'til 4 more years.
Mr1337Duck is offline  
Reply With Quote
Old 2004-02-24, 05:21 PM   [Ignore Me] #2
Octavian
Colonel
 


Sounds good I guess.
Octavian is offline  
Reply With Quote
Old 2004-02-24, 06:16 PM   [Ignore Me] #3
MidnightDave
Contributor
Master Sergeant
 


well considering the fact that im a vampire freak (eg. Ive watched every vampire movie ever made no matter how bad) illl probably get it.
MidnightDave is offline  
Reply With Quote
Old 2004-02-24, 06:58 PM   [Ignore Me] #4
firecrackerNC
Colonel
 
firecrackerNC's Avatar
 


err isnt this already out? I have a game called well this
__________________
these are lame
firecrackerNC is offline  
Reply With Quote
Old 2004-02-24, 07:14 PM   [Ignore Me] #5
Spider
General
 
Spider's Avatar
 


Ok let's see.

The game you are talking about is bloodlines, a previous version was released called Redemption.

First off I wanna say I've played the table-top game for a year or more and you can't really recreate the same atmosphere a good DM will provide. Now the masquerade goes much more deeper then the story they give you, you have treachery, other clans another sect called the Sabbat who don't beleive in hiding from humans etc.

If your big on rpg's "acquire" some of the basic books the system is rather simple and the background given is extremely rich.

The first game, redemption, was fairly poor due to the fixed plotline and bugs on release but it was still an enjoyable experience.

Bloodlines looks like a very promising sequel (not really a sequel but still!). Based on the HL2 engine and made by Troika games the title is kinda low profile (since only vamp fans or fallout fans will have heard of it). As you should know Troika made fallout series and arcanum possible, a series of rpg games with very open endings. Everything and I do mean everything you did in those games affected the end.

Now picture this... great graphics... great story... it's an RPG/Shooter. Tadam you got one of the most awaited games on this side of the globe!

Vampires have risen to a special place in the pantheon of pop culture antiheroes. White Wolf's popular pen-and-paper role-playing game, Vampire: The Masquerade, took author Anne Rice's recasting of vampires as highly intelligent beings who align themselves into different factions a step further, collecting a handful of vampire classes, the clans, in a detailed game system with a rich back story that explains the coexistence of vampires and humans in the modern day. Troika's upcoming first-person game will be Activision's second game based on the White Wolf license and will be quite different from Vampire: The Masquerade - Redemption from 2000. The new game is based on the Half-Life 2 engine and promises to create the excitement of controlling a powerful supernatural being in a new way, by combining the fast-paced combat of a first-person action game with the robust story and character interaction of a role-playing game.



This exclusive first screenshot of the game depicts the sort of detailed 3D environments we can expect in this Half-Life 2-powered game.
In White Wolf's dark world, vampires long ago realized that the best way to maintain power over humans was to fade into the background and avoid discovery. This pact of silence, the "masquerade," is enforced by the authoritarian rule of seven clans. Troika's Vampire: The Masquerade - Bloodlines starts you off as a fledgling vampire, recently turned from being human. You can choose which of the seven clans you wish to join, and this decision will determine what abilities and powers you can develop. You'll quickly become involved in the continual power struggle between the different clans, and you may not want to trust even your own clan, since different characters and groups within your faction may try to use you for their own ends.

Bloodlines takes place in Los Angeles, but as Leonard Boyarsky--the game's project leader at Troika--told us, it's not a Los Angeles we would recognize. There's a dark, gothic look to the 3D world that Troika is creating, something that's evident in the first images of the game posted above. For all the political wrangling that may take place in the safe areas where you're prohibited from showing off and using any vampire powers, there are other dangerous areas where you'll have to use all the weapons and powers available to you to survive. Boyarsky told us to expect the combat to be as fast and furious as a first-person shooter, and the game will have a wide range of modern-day weaponry that will be at your disposal, including katanas, Mac-10s, and Uzis, to name a few.

Troika has a track record for making vast, branching role-playing games, and while the first-person game represents new challenges for the studio, there's little doubt that Bloodlines will be densely packed with dialogue and character development. Bloodlines will stay faithful to the core of White Wolf's game; allying yourself with one of the seven clans will give you access to a huge range of powers particular to that faction. Choosing to play as a seductive toreador will open up different gameplay possibilities than playing the ugly and bestial nosferatu, or the gangrel, a faction that takes on animal shapes.

As you complete missions, you'll gain experience points that you can use to improve your attributes and abilities, called disciplines. To make a variety of play styles equally viable, the experience you gain is simply dependent on completing missions--it doesn't matter if you sneak by all the enemies in a level or massacre them all. Boyarsky specifically mentioned two of the many powers that will improve as your character develops, obfuscate and celerity. At high levels, the nosferatu's obfuscate ability can make you almost completely invisible, but a newly embraced nosferatu will have a seriously limited version of it, so you won't be invisible unless you remain in the shadows and stand still. Celerity is a discipline that speeds you up in relation to the rest of the world and can let you run rings around enemies in combat. Other abilities can give you superhuman strength or powers of mind control.



Bloodlines takes place in a dark, gothic version of Los Angeles, as seven clans of vampires vie for power and use you as their pawn.
Troika is known for serious RPGs, like Arcanum (2001) and Fallout (1997), which was designed by the studio's founders. But if the jump to a first-person 3D game is surprising, at least the team has some significant support for the engine: Valve's Half-Life 2 technology. Plans for Bloodlines had to be kept under wraps until now to wait for Valve to release all the recent details on its upcoming game, because many of Bloodlines' technical strengths are drawn directly from the engine. Troika is taking full advantage of Half-Life 2's advanced character animation system, dynamic AI, and its robust scripting tools. Boyarsky confessed that there will be some major world-changing scripted events later in the game, as well as many cool sequences along the way. One promising design element that's typical of Troika's work is the emphasis on dynamic conversations. When you talk to people, they'll know whether you're male or female and know your allegiances, then react accordingly.

Bloodlines is already well into development. Work started some 18 months ago, and there's a full team of 17 people working on the project. But if one thing is for certain, it's that Bloodlines won't be quite as huge as Arcanum, a game that kept dedicated players busy for hundreds of hours. Still, the design calls for roughly 60 hours of gameplay, including multiple endings, so it won't be a short game by any means, either. Unfortunately, no official release date for the game has been announced, but Activision will be showing the game off for the first time at next week's E3, so be sure to check back for more details. In the meantime, watch our exclusive video interview with project leader Leonard Boyarsky as he discusses the game.
__________________
Spider is offline  
Reply With Quote
Old 2004-02-24, 07:38 PM   [Ignore Me] #6
EineBeBoP
Contributor
Pns Ndabut
 
EineBeBoP's Avatar
 
Misc Info


Redemption fuxing pwnt. I loved that game, but I've never finished it.
I gotta play that again sometime. Dig into my old game vualt and pull out a winner! (thief 1 right now)
__________________
EineBeBoP is offline  
Reply With Quote
Old 2004-02-24, 08:48 PM   [Ignore Me] #7
JetRaiden
Lieutenant General
 
JetRaiden's Avatar
 
Misc Info


Im not a vampire type of person. I'd rather play any future game taht uses the HL2 engine but this one.
JetRaiden is offline  
Reply With Quote
Reply
  PlanetSide Universe > General Forums > The Lounge

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:29 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.