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Old 2004-02-26, 06:10 PM   [Ignore Me] #1
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MAX Turn Penalty


http://www.planetside-universe.com/index.php?newsid=797
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Old 2004-02-26, 06:11 PM   [Ignore Me] #2
NoSurrender
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god i was hoping for A TR max fix and a AV buff for the AV maxes.
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Old 2004-02-26, 06:13 PM   [Ignore Me] #3
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Ugg,

I'd leave the MAX units the way they are... if anything they should get a speed boost and not a reduction.
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Old 2004-02-26, 06:20 PM   [Ignore Me] #4
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Originally Posted by NineC
I like MAXs.
If this was the only thing you were gonna change I would say "yes" let MAXs turn fast. Because MAXs kinda suck right now and need help.

If there were more MAX boosts coming I would say "no" make all MAXs turn slow. Turning slow gives you that feeling that your in a heavy suit of armor. It has the "cool" factor.

I would rather have a super tough, slow turning MAX ... than a wimpy fast turning MAX.

So it kinda depends on what the long term plans for MAXs are. A super tough fast turning MAX would probably be too strong.

It's from the wasteland of the OF, but it's pretty much exactly what i think.
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Old 2004-02-26, 06:21 PM   [Ignore Me] #5
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I hope they do fix it. I've never messed with the sensitivity, even though I've seen many who obviously have. Just seemed a bit cheap.
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Old 2004-02-26, 06:24 PM   [Ignore Me] #6
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i realy hope they make em slower
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Old 2004-02-26, 06:41 PM   [Ignore Me] #7
Wraithlord
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I didnt know that the sensitivity worked with maxes too......and Ive been playing since beta
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Old 2004-02-26, 06:51 PM   [Ignore Me] #8
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O, yes, of, course, MAXes, are, overpowered. After, all, the, only, things, that, can, kill, them, are, Surgers, of, any, kind, Decimators, Lashers, Lancers, Pheonixes, Strikers...
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Old 2004-02-26, 06:59 PM   [Ignore Me] #9
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a MAX is like a tank in a city, whit out other troops around it it suck, if you have a few troops whit you it ownzoz
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Old 2004-02-26, 07:09 PM   [Ignore Me] #10
TheN00b
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LOL, last night, I was playing ikkle Medic man, and I had to Rez this MAX I was following around 3 times in a frigging minute! They sure as hell don't need any nerfs...
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Old 2004-02-26, 08:19 PM   [Ignore Me] #11
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Well when you rez them they don't come back with full armor, of course he died more.
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Old 2004-02-26, 08:53 PM   [Ignore Me] #12
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How is it considered a nerf that they might force people to play it the same way those of us not sidestepping the rules have been playing it all along?
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Old 2004-02-26, 09:06 PM   [Ignore Me] #13
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Originally Posted by Madcow
How is it considered a nerf that they might force people to play it the same way those of us not sidestepping the rules have been playing it all along?
How is adjusting your mouse sensativity side stepping the rules? It's a freaking crontrol option that is freely selectable by anyone! Some people prefer faster movements and some prefer slower mouse speeds for more control... It's a freaking preferance setting. By the same logic am I cheap for flying in a Reaver or walking as infantry with my sensativity cranked all the way up?

The thing that amazed me with this whole post was that with all the issues with MAX units THIS is the one thing the devs keyed in on as a problem??? Sorry, devs, but you get the WTF! of the week for that one.
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Old 2004-02-26, 09:22 PM   [Ignore Me] #14
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Mango, I had a BANK too .
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Old 2004-02-26, 09:38 PM   [Ignore Me] #15
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Geez, of all the things to worry about, they pick this one??? Come on devs, if you were going to make everything go back to it's original design intention, you would go back to beta. Why worry about a problem that DOSEN'T exist? It's not like we have seen a bunch of complaint threads about how maxs are turning too fast.
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