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2004-03-13, 04:40 PM | [Ignore Me] #1 | ||
Colonel
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I am going up to my Grandma and Grandpas ranch for springbreak, so I won't be posting here till sometime after the 20th.
Anywho, the ranch is fun, but there isn't much to do once the sun goes down, so I am looking for a good board game to bring up their. Anybody have any suggestions?
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2004-03-13, 04:48 PM | [Ignore Me] #3 | ||
Colonel
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Yea it is,I likes the LoTRs versions of it toos.Fun as hells.Oh and lionHearts fun toos but shorters games.I thinks thats the name.Looks for militarys types games theres with soldiers and bloods and stuff,they the bestest stuffs evers.
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these are lame |
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2004-03-13, 08:38 PM | [Ignore Me] #12 | ||
Axis and Allies: If you want to kill a weekend, that's the game to get. It is so fun, yet I haven't played it since I brought it to work with me last year. Not a lot of strategic gamers on this shift, so I ended up owning them. Started off with England, built up my Navy, sent wolfpacks down around the med. Started to build up my air force shortly after gaining the sea. Then began a massive air campaign against Germany. Having defeated Germany, I took over Russia smoothly, then attacked Japan. America and I were having fun sandwiching Japan. Then America and I duked it out. That took forever. He had his air force and Army, but couldn't move any of his pieces. I had my Navy and some army support, but could never move them into a good position to take America, until we decided to move all our pieces into the Western US and just sat and rolled until I was victorious.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2004-03-13, 08:56 PM | [Ignore Me] #14 | ||
Lightbulb Collector
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Politika (Red Storm Entertainment (yes, THAT Red Storm Entertainment)) or Illuminati (Steve Jackson Games) are good choices, but I only own the former.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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