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Old 2004-07-28, 02:29 AM   [Ignore Me] #1
Omega18
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Possible solution to the grief system


A lot of people (including myself) think the grief system is flawed. Most of the time you get little grief for a lot and too much for nothing. You get grief for the stupidest things. The grief system is based on points per damage. The more damage you do the more points you get. Instead it should be based on damage per death. The more damage you do to someone the more grief you get when they die. For example if someone jumps in front of you and you hit and do little damage when they die you will get maybe 1 or 2 griefpoints. If you kill someone you will get a good 30 or 40 points. Of course it wouldn't be fun to hit someone then 15 minutes later get 10 grief. Well there would be a time limit on how long you can still get grief. The more damage you do the longer the time limit.
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Old 2004-07-28, 07:50 AM   [Ignore Me] #2
Baneblade
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A better idea would be to base grief on whether you could have done it intentionally...ie getting run over wont give you any.
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Old 2004-07-28, 08:01 AM   [Ignore Me] #3
Lartnev
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So all you're doing is postponing when you get the grief?

And with the whole getting run over thing.... well it's the same as anything else, could be accidental, could be deliberate, could be none of your fault.
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Old 2004-07-28, 08:09 AM   [Ignore Me] #4
Majik
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Originally Posted by Omega18
A lot of people (including myself) think the grief system is flawed.
This is my response to those people.

1) Put down, and back away from, the spam weapon
2) Try aiming once in a while, it can be surprisingly satisfying
3) Aiming at friendlies to Tk them is a bad thing, in case no one filled you in on that
4) Slow the hell down when driving a tank in an area with alot of friendlies in it
5) If there is more green than red under your liberator, take your finger off the trigger
6) Bake at 350 degrees till golden brown

In just 30 minutes you have a lovely golden brown lack of grief.

I have no, nor will I ever have, pity for the players who get weapons lock. There is nothing wrong with the grief system for those with a little common sense.

Last edited by Majik; 2004-07-28 at 08:15 AM.
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Old 2004-07-28, 09:44 AM   [Ignore Me] #5
Zatrais
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No need to change the greif system, you shoot a guy, you get greif based on damage, not wheter or not you kill him. Would suck to get alot of greif for 1 stray bullet that killed someone wouldn't it.

The greif system is just fine, no need to change it.
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Old 2004-07-28, 10:47 AM   [Ignore Me] #6
Nalar
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Yeah, obviously the greif system could be slightly better (ie if its not your fault or getting grief when someone rams you) but its pretty hard to have code predict what a player is thinking. Besides, there is NO way you can "accidently" get weapons lock and it not be your fault. So you get maybe 10 greif points, big deal, it doesnt affect you in any way which is why weapons lock is set so high. Grief system is fine as it is.
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Old 2004-07-28, 11:04 AM   [Ignore Me] #7
Madcow
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I've had over 100 grief points once, when somebody was annoying me and decided he would goad me into tk'ing him until I had weapons lock. I tk'd him about 20 times and had about 400 grief points. I wasn't even within spitting distance of weapons lock (and I felt much better, yay!). If you come close to weapons lock, you're playing wrong and most likely I'll feel better with you on an opposing empire.
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Old 2004-07-28, 11:13 AM   [Ignore Me] #8
ChewyLSB
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There's no way it can be flawless. I think the grief system is fine, and I've used all of the "grief weapons" (AI Pounder MAX, Maelstrom, Plasma Thumper), and never weapon locked.
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Old 2004-07-28, 01:29 PM   [Ignore Me] #9
Rbstr
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there is only one thing about the current grief system, its that it seems flails get noware near enough grief.

the system should be based on how much damage done, not how many hits you give them.
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Old 2004-07-28, 01:51 PM   [Ignore Me] #10
Lartnev
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I think it's done like that so people actually use most vehicles without fear of a stray shot getting them loads of grief.

I agree that the flail should be an exception.
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Old 2004-07-28, 02:41 PM   [Ignore Me] #11
Batousai
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I got weapons lock one time

It happen in my noob days as a MAX(sparrow config.) I had no idea of what i was doing or what i was shooting at and i got weapons lock. But now im a seasoned veteren and i know better.
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Old 2004-07-28, 02:45 PM   [Ignore Me] #12
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yeah i got weaplock one time because was mad and stared lobing Plasmas everyware, i was kinda trying to get greif
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Old 2004-07-28, 07:05 PM   [Ignore Me] #13
sandiman
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Normally my grief stays at 0, but if i have SA then it skyrockets, but TBH, if ur gettin grief on standard weapons there is sumthin rong wid u!

The grief system sure as heck aint perfect. but the devs shouldn't waste time trin 2 fix it; dont know bout u but id rather have a new gun
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Old 2004-07-29, 05:19 AM   [Ignore Me] #14
StrangeFellow
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got weapons lock once on my newb day with sa...now i usually hang around 50 when using sa (0 when not)

greifs fine save for flails

-my 2 bits that everyone else said already
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Old 2004-07-29, 06:25 AM   [Ignore Me] #15
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Yes, they have to do something about the flails. Just a week ago, some friendly flail spammer kept firing his flail at the main entrance to the base I was at, killing about 14 friendlies everytime we tried to get out, and it was like this for about 10 minutes, until some of my platoon decimated him.
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