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Old 2004-08-30, 02:29 AM   [Ignore Me] #1
Jaged
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Homeworld 2 question


When I first got this game around when it first came out. I played through the single player campaign and got stuck on mission 13. I heard online that the missions after it were even harder, but I couldn't get to them because I could not for the life of me get passed mission 13. I built a full fleet, researched everything, and did everything i could and could not finish the mission. Just a few days ago I breezed through the entire single player campaign with no trouble at all on any mission. I got through 13 on the first try, and it was not a close battle. I even had less ships then when I tried it a few years ago. I can't figure out what the hell happened. Could I have gotten that much better? Did they make the game easier with the latest patch? wtf?
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Old 2004-08-30, 02:50 AM   [Ignore Me] #2
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Homeworld 2 uses dynamic difficulty, so the toughness of a mission is determined by how well you did in the previous one. For example, the game will scale Mission 13 to be much harder (giving the computer tons of ships and resources) if you breezed through Mission 12 and ended with lots of resources and vessels. Meaning if you barely won Mission 12, the game will scale Mission 13 to be a lot easier. Homeworld 2 computes the number of ships and resources you ended with and uses it to determine the computer's handicap for next game, so it's entirely possible to intentionally destroy your ships before a mission ends so the next mission is quick and simple.
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Old 2004-08-30, 02:58 AM   [Ignore Me] #3
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So basically you sucked hard and the computer felt sorry for you.
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Old 2004-08-30, 03:02 AM   [Ignore Me] #4
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ive found the same thing happen to me jaged, but with older games that dont do that, sometimes experience in other games increases your skill in another. like RPGs, i could play to one point in one, get stuck, get bored, play something else, come back to that same RPG, and with such ease you think im hacking, beat that part.
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Old 2004-08-30, 03:15 AM   [Ignore Me] #5
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Originally Posted by UncleDynamite
Homeworld 2 uses dynamic difficulty, so the toughness of a mission is determined by how well you did in the previous one. For example, the game will scale Mission 13 to be much harder (giving the computer tons of ships and resources) if you breezed through Mission 12 and ended with lots of resources and vessels. Meaning if you barely won Mission 12, the game will scale Mission 13 to be a lot easier. Homeworld 2 computes the number of ships and resources you ended with and uses it to determine the computer's handicap for next game, so it's entirely possible to intentionally destroy your ships before a mission ends so the next mission is quick and simple.
I breazed through the entire game. Diddn't suck at all. If anything the comp would of made it harder for me.

The thing that really gets me is that during the last 3 missions (13, 14, and 15) I diddn't rebuild any ships. Those three missions were supposed to be impossible. Aside from the intercepters I needed to build in the last mission due to a plot point, I used the same fleet and still breazed through it.
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Old 2004-08-30, 04:35 AM   [Ignore Me] #6
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Patch, maybe? Don't know if the newest version changed basic gameplay, but maybe.
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Old 2004-08-30, 06:02 AM   [Ignore Me] #7
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dude, there is a difficulty slider is one of the versions I played, perhaps you had it waaaaaaay down?
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Old 2004-08-30, 09:56 AM   [Ignore Me] #8
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neg. If you read the patch notes one of them corrected a problem on mission 13. It was making it literly impossible to finish the level.
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Old 2004-08-30, 11:01 AM   [Ignore Me] #9
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Sajuuk pwns... 'nough said...
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Old 2004-08-30, 07:22 PM   [Ignore Me] #10
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Originally Posted by Peacemaker
neg. If you read the patch notes one of them corrected a problem on mission 13. It was making it literly impossible to finish the level.
Thank you, there is my answer. I thought it was ALOT easier.
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Old 2004-08-31, 10:03 PM   [Ignore Me] #11
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Interesting, I had picked up Homeworld 2 shortly after it came out. And beat it in less than a week and a half while I was in 29 Palms for an advanced course. I don't remember what Mission 13 contained, but I don't remember having an obsenely hard time with any of the missions (Though the last one did take me a couple of tries to figure how to do it properly with minimal casualties).

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Old 2004-08-31, 10:33 PM   [Ignore Me] #12
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Originally Posted by Morbeth
Interesting, I had picked up Homeworld 2 shortly after it came out. And beat it in less than a week and a half while I was in 29 Palms for an advanced course. I don't remember what Mission 13 contained, but I don't remember having an obsenely hard time with any of the missions (Though the last one did take me a couple of tries to figure how to do it properly with minimal casualties).
Mission 13 is the Bakura gate mission I beleive... you have to kill the Dreadnaugh Makann...
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Old 2004-08-31, 10:38 PM   [Ignore Me] #13
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Drawing a blank on that, but again, it's been almost a year now since I completed it.
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Old 2004-09-01, 03:58 PM   [Ignore Me] #14
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Originally Posted by Morbeth
Interesting, I had picked up Homeworld 2 shortly after it came out. And beat it in less than a week and a half while I was in 29 Palms for an advanced course. I don't remember what Mission 13 contained, but I don't remember having an obsenely hard time with any of the missions (Though the last one did take me a couple of tries to figure how to do it properly with minimal casualties).
The last mission took me 2 trys. First time I diddn't bother building intercepters to get the missiles figuring that my big ass sajuke thing would kill the planet killers fast enough. When I figured out that wouldnt work I got it on the next try with out any missiles getting through.

Originally Posted by Infernus
Mission 13 is the Bakura gate mission I beleive... you have to kill the Dreadnaugh Makann...
Yes it is the bakura gate mission, but makann's dreadnaught is the next mission I belive.
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Old 2004-09-01, 04:00 PM   [Ignore Me] #15
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meh I was semi close...
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