CR abilities really just CommandO abilities - PlanetSide Universe
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Old 2004-08-31, 11:55 PM   [Ignore Me] #1
I Hate Pants
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CR abilities really just CommandO abilities


http://psforums.station.sony.com/ps/...sage.id=264216

Found this on the OF. This guy makes some good points.
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Last edited by I Hate Pants; 2004-08-31 at 11:58 PM.
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Old 2004-08-31, 11:59 PM   [Ignore Me] #2
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whoa...he raises some interesting questions...
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Old 2004-09-01, 12:00 AM   [Ignore Me] #3
LimpBIT
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yes it does. It shouldnt be called command rank it should be called commando rank. The current system isnt very good. I like OSs and i like EMPs but come on. Give us some abilitys that actually involve COMMANDING. Come on SOE get with the program
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Old 2004-09-01, 12:18 AM   [Ignore Me] #4
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Don't nerf my OS.
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Old 2004-09-01, 12:57 AM   [Ignore Me] #5
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Read my posts, i kinda like those ideas. especially the Tactical WayPoint idea....
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Old 2004-09-01, 02:51 AM   [Ignore Me] #6
CassH
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That is some vary good points. he does say whats wrong but he does not say to many good ways to fix the problem.
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Old 2004-09-01, 03:42 AM   [Ignore Me] #7
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uhh last time i checked i though continent wide broadcast and global broadcast were command abilities. /shrug
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Old 2004-09-01, 09:19 AM   [Ignore Me] #8
Lartnev
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To be perfectly honest, we all know that CR, at the moment, is a little restricted in what it allows people to do. And I'm sure it's something on the devs' agenda.
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Old 2004-09-01, 12:26 PM   [Ignore Me] #9
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duh...
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Old 2004-09-01, 02:10 PM   [Ignore Me] #10
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Brain... thinking.... pain.... OKAY! I got it. How about when a commander (CEP rank) is in a squad those squad members get certain special abilities. Like maybe a CR1 could give his squad mates teh benefit of a really small vehicle timer, something like CR 5 could give something really good. At first I was thinking these abilities would increase accuracy, or RoF or power but, no. This is either a decent idea, or this sugar rush I'm on is fucking me over.
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Old 2004-09-01, 06:31 PM   [Ignore Me] #11
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There is TONS of commander stuff in the ask the devs video. Including ideas ala Savage with commanders behind an rts screen. Check it out once its up.
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Old 2004-09-01, 06:42 PM   [Ignore Me] #12
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I think that's a great idea Lonehunter, although I believe it could be expanded a bit more.

If I had control over the CR ranks, this is what I would do:

Remember, these bonuses only take effect if you're the leader of a squad.

CR0: Nothing
CR1:
- 4 Waypoints
- Ability to draw on maps
CR2:
- Reveal Friendlies
- Reveal Enemies
- All support activies are made better by 25% for everyone in the squad (Medic's would heal 12 instead of 10, engies would repair vehicles 40 instead of 32, hacking takes 25% more quickly than usual, etc.)
CR3:
- All support activies are made better by 50% for everyone in the squad
- Everyone in the squad gets a health bonus of 5.
- MAX's in the squad get 15% more armor
- Vehicle timers are cut by 30 seconds for everyone in the squad
- Infiltrators in your squad are now invisible while crouching and moving
CR4:
- Everyone in the squad gets a health bonus of 25
- Vehicle timers are cut by 60 seconds for everyone in the squad
- Infiltrators in your squad are now invisible while moving at all
- MAX's get 50% more health
- Ability to designate a base on the continent as the primary target. All of the CR4's/CR5's get to vote which base is primary on defense and offense, as long as they are on that continent. The base with the most votes is highlighted as primary, and the second base is highlighted as secondary.
- Continental broadcast. Can only use continental broadcast to the continent the commander is on
CR5:
- Everyone in the squad gets a health bonus of 50
- Vehicle timers are cut in half
- Infiltrators are now immune to darklight in your squad
- MAX's armor is now doubled
- Votes on primary base are counted as 1.5 votes
- Can now vote on primary continent. Same function as primary base.
- Global Broadcast

Now, here's the kicker. Getting command ranks now requires certification points! CR1 and CR2 together cost 1 cert point, and CR3 and CR4 cost 1 cert point together. You can get either seperately, but the cost is the same. So first, you must "qualify" for the command ranks by leading squads, then you go to a cert point and decide you want to learn it. CR5 by itself costs 1 cert point.

This makes it so that only the people who want to lead will get the CR.

So... what do you guys think?
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Old 2004-09-01, 06:49 PM   [Ignore Me] #13
Phaden
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OMG

I love your ideas. This would promote the better leaders to stay leading, even after they acheive CR 5. I vote heck yeh and post that on the OF for Dev attention is sorely needed. Maybe send to Hayoo as well?
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Old 2004-09-01, 07:10 PM   [Ignore Me] #14
Indecisive
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The health/armor/hacking/infil abiltitys wouldnt need balance, but otherwise, good ideas.
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Old 2004-09-01, 07:24 PM   [Ignore Me] #15
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i agree with those ideas except the infiltrators being completely invisible. thats way too much. we recently had a discussion about darklight flickering going on too much, that, for one, would become more common. i like the way it is now, as crouch walking is nearly invisible anyways. other than that, the ideas rock. GJ!
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