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2004-09-09, 01:10 PM | [Ignore Me] #1 | ||
Private
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problem: reaver spammers..
solution: personal flak cannons. currently no empire has any weaponry that comes close to giving a trooper on foot, any chance of surviving if a reaver, even one not too far from dead, decides to pick on you and rocket spam you to death. people are using them to rack up easy kills because they cant stay alive when they come up against a target that can fight back. what does anyone else think to this suggestion? |
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2004-09-09, 01:48 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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My solution is that they completely dump the VTOL system currently in place. In it's place they institute minimum speeds for all aircraft outside the Lodestar and Galaxy (which need to be able to land in more places than the combat aircraft). At all air repair/rearm pads they use some sort of stasis net which will halt the moving aircraft and heal/rearm it before allowing it to continue at speed. They then buff the rocket pods against armor and nerf it against soft targets. Then they buff the Reaver machine guns against softies. This encourages missile runs at vehicles (most likely taking more than one Reaver to be successful, and multiple passes) as well as encouraging gunning runs at soft targets if you're so inclined. This also encourages dogfights, and true bombing runs with the Liberator rather than the hovering in space spamming bombs we see now. It discourages skill-less rocket spamming quite a bit and encourages the use of skill in flight. Assuming they were willing to do all of this, I'd also say remove the AA MAXs and leave only the Skyguard and AV to deal specifically with air. Of course, something would have to be done about the Striker as it's so far superior to the Phoenix/Lancer against air currently but I haven't gotten that part figured out.
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2004-09-09, 02:05 PM | [Ignore Me] #3 | ||
Corporal
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There is a very valid reason why AIrcraft operate they way they do now. They can use the same terminals as other vehicles. Fixed wing aircraft need runways. having runways at every base its a bit overboard. if they're at only certain bases, then the option to get them may not be available like Gals. you either need to bring them in, or capture the dropship center. Without the ability to hover, aircraft traveling by warpgates would have a problem. once they warp, in a matter of seconds (not enouhg time to get your bearings), you're outside the warpgate being shot down.
As for the rocketspam, the TTK is way too low. a Personal Flak cannon just adds to weapons already needed: AV, AI. As a TR, i like to play off pilots Fear of missle locks wwith a striker. i don't even need to shoot at them. most of the time the pilot speeds away before the missles can kill him anyways so i save my ammo for tanks. Pheinox users need to learn not to use the camera all the time as even that doesn't gaurenty a hit. |
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2004-09-09, 02:27 PM | [Ignore Me] #4 | ||
Contributor Major
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I dont see it as a problem at all. Just like if a tank catches you open, or any other vehicle for that matter, you are a dead man. The reaver really isnt any different and considering it takes a whole clip of rockets to kill anything, it is hardly out of ballance. The solution for this problem is quite simple. Dont run from base to base and expect to survive unless you are in a vehicle, transport or a MAX suit. Even as it is now, I am rarely killed at random by a reaver and in battle areas, there is so much anti-vehicluar and AA MAXs it still isnt a problem
I think it is an issue blown way out of proportion. Yes, when you are caught out in the open by a vehicle and yo dont have one, yes, your a dead man. dont get caught. It is like people think they can setup on a rigeline and snipe with impunity. Thats what reavers do, they are heavy assault in the skies. AA MAX suits are 2 points and basically nullify the reaver. I dont consider it a problem in the least |
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2004-09-09, 03:03 PM | [Ignore Me] #5 | |||
Lieutenant Colonel
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Warpgates could contain the same kind of stasis nets that repair pads would have. You're kept in stasis until you have your bearings, you press g and off you go. Honestly, getting rid of VTOL for the combat aircraft almost instantly eliminates the issues that people have with the aircraft and has the added bonus of encouraging dogfighting (which the vast majority of pilots seem very much to want). So we get rid of the AA MAXs to give the aircraft more chance of survival, but we nerf their ability to cheaply kill softies. What's the downside? |
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2004-09-09, 03:56 PM | [Ignore Me] #6 | ||||
You are my nemesis, Madcow. After the slew of reaver related threads I had set about preparing a lengthy document on my opinion regarding the changes I feel are necessary to ammend the situation in general, and you go off and echo a lot of my sentiment here. I think we need to go back to disagreeing with each other.
Last edited by Warborn; 2004-09-09 at 04:33 PM. |
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2004-09-09, 08:07 PM | [Ignore Me] #8 | ||
Contributor Major
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I cant support complaints about being killed by a vehicle out in the open. I think thats just ridiculous. There isnt any balance problem with the Reaver, especially considering all the downsides. I file anger over getting killed by a reaver in the same drawer I file anger over getting killed by a cloaker.
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2004-09-09, 08:13 PM | [Ignore Me] #9 | ||
no, its jsut the reavers raockets don't do enought AV damage, so it's far easier to kill lots of infantry(one salvo each) than one tank(all the rockets on you) less splash, less AI and more AV damage = problems solved
taking away the Vtols system would suck ass, unless we were given good gunship type Vtols to replace the reaver/skeeter, as a fixed wing type craft just wouldn't work well for taking out stuff on the ground.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2004-09-09 at 08:15 PM. |
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2004-09-09, 08:36 PM | [Ignore Me] #11 | |||||
There are obviously a fairly substantial number of people dissatisfied with the way reavers are currently implimented. It won't stop until something is done, or these people tally up the broken reavers alongside Planetside's other flaws and quit the game. So the best course of action right now is to actually discuss the situation and try to find a good solution.
And weapons can be modified to make taking out ground targets with strafing runs more possible. Clearly this issue isn't a quick-fix one.
Last edited by Warborn; 2004-09-09 at 08:37 PM. |
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2004-09-09, 09:24 PM | [Ignore Me] #13 | ||
First Sergeant
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as a temporary solution (or possibly the solution) to the rocket spam on infantry, just decrease the rocket damage against infantry and increase it against vehicles
the idea of fixed wing aircraft would be great but i have my doubts about the abilities of the physics engine (does anyone know it's name by anychance?)
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2004-09-09, 10:37 PM | [Ignore Me] #15 | ||
Corporal
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Hows with for an idea: remove the current weapons for Reaver. make the weapons be dual cainguns that fire something like Depleted Urianuim. that way, it would be more accurate agaisn't vehicles, keeps with ability to attack air targets (is would still be as slow compared to the skeeter), and reduce it AI effectiveness. Maybe have some sort of bombs it carries from light ground suppresionagaint Infantry. There wouldn't me many of them in default loadout. then the air model would be:
Mosquito: Air Supiority Reaver: All Around ground attack can do everything, but not as well as everything else Liberator: Med bomber As aposed to the Reaver the only aircraft needed. The Reaver would still be the best choice for Close air support. it would be able make tanks run away, but still be threatend by SGs and AA maxes. |
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