Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: More addictive than crack
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: What direction should Planetside be going? | |||
FPS takes priority. I like it being as even as possible. | 30 | 68.18% | |
RPG takes priority. I like advancing my character. | 14 | 31.82% | |
Voters: 44. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2004-09-23, 09:48 PM | [Ignore Me] #1 | ||
I remember back in the day, one thing that was echoed fairly often during speculation was that the game was meant to be more an FPS than an RPG. So that, a BR1 character would have a pretty even chance against a BR20 person, because it would be more "pure" FPS this way.
Now just recently Samhayne mentioned on the AGN chat that he has worked previously on Everquest, and that he's a big fan of character development. This is interesting, because I believe this marks a switch from the aforementioned design focus ("as even as possible") to a more MMORPG slant, with more ways to accrue benefits and rewards for your character, increasing the gap between BR1 and BR20 until the old argument simply isn't valid anymore. So I'm curious, what do you guys think? Would you rather see Planetside have more ways to get stuff for your guy, to increase his power and capabilities to such a point where the old BR1 (totally new) vs BR20 (veteran) fairness axiom is totally invalid? Or do you think they should try and keep the game even as it is right now, but roll out more weapons and vehicles and stuff for people to cert in and use? To kick it off, I'm personally in favor of the RPG slant. Planetside does not have what it takes to be a truly excellent FPS game in the traditional sense. No headshots, no rocket jumping, and so on. If you play it like Counter-strike, you'll get bored fast. But having lot's of ways to build up your character and unlock vehicle and weapon variants and other advantages is something that I think appeals to everyone, to one degree or another. People like to increase their levels and stats and get phat lewt, and that's one way that they could make Planetside really compelling, while also working to improve the core gameplay through other means. So whatcha think? Keep it as fair as possible and just expand the arsenal/give cosmetic awards like merit commendations will be initially, or give more disparity between the newb and the vet through the implimentation of abilities and otherwise advantages that you can earn through playing? |
|||
|
2004-09-23, 09:52 PM | [Ignore Me] #2 | ||
Well, as long as being BR20 doesn't mean you win no matter what, I am fine with character developement.
It's no fun not to be challenged. While I think there should be more BRs, I also think cert handling should change (starting at BR10 you only get one cert point per 2 levels. And implants every 10 levels, first one at BR10) |
|||
|
2004-09-23, 10:55 PM | [Ignore Me] #3 | ||
Corporal
|
the whole idea of the RPG elements in PS are to limit chraters to certain roles without having classes like other FPS. Take Team Fortress 1.5 for example. there are 9 classes each one with a specific role in the game(although some overlap), they all have strenghts and weakenesses. Soldiers can't heal, Snipers are screwed when caught from behind, and spies terrorize enemy engies(ah the memories). In PS, Grunts can resurret teammates if they choice so, or they operate vehicles. snipers can carry Ha to protection or plant some spitfires, and cloakers usually don't pay as huge a role as spies do but they're not all that effective right now. the way it stands now is a great sytem that just needs a few minor tweeks(read: balance issues, Flails). its a inbetween of open ended RPG style of picking all your skills as you level, and a ridgid class system that restricts you to one loadout. PS is a game like no other, and this cert system keeps people from being able to handle all situations, but not being restricted to one speicific role. As people level up their charaters, giving them more hp or less CoF bloom isn't fair because thats now how the game is played. noobs are supposed to kill vets sometimes. thats the nature of FPS as much as high level people own the shit of of level one people in RPGs. Its a MMOFPS with RPG elements, not MMOUT2006 or everquest, a game that stands alone.
|
||
|
2004-09-24, 01:40 PM | [Ignore Me] #5 | |||
And considering that the only things different between a BR1 and BR20 are the implants and certs, there is absolutely room for them to add on more ways to improve yourself, and Samhayne is in favor of such a direction from what it sounds like. What if you could have your COF made 25% tigher? What if you always had a base of 125 health? What if some of the highest level merit stuff let you access weapons which made the current stuff obsolete in comparison, or unlocked a type of armor even better than Rexo? All these things would contribute toward the RPG aspect of the game, but detract from the previous doctrine by making lowbies at an even greater disadvantage. |
||||
|
2004-09-24, 02:21 PM | [Ignore Me] #6 | ||
Second Lieutenant
|
I'm in for FPS. I'm also for adding more Certs, Implants, etc. I also agree with ranks above BR20, but in a more specialized way. Example: Second side arm holster (infiltraitors), expanded backpack space, "engneer packs (similar to medkits) for MAX Units, etc. Basically benefits that can only come with long term play and increased specialization. Ex. A perk such as quicker reload time for HA would be useless for an infiltraitor specialization, but very usefull for Heavy Weapons specialization.
Perks like that would most certainly allow enhancements for those who have been around, but still allow someone to get that "lucky shot" or awards superior creativity. Example: I land on cont, cloak and start heading towards the base. Just then I see half of my squad mates die from an NC OS bye Hawkeye (via the kill window). I round the corner of a hill, when who should I see, but Hawkeye, the one who just decimated our squad. So, I sneak up behind and put an AMP to his head and he see's the spawn timer. Now if this was an RPG, getting the drop on someone would not neccessarily be possible. Sure I may getting that "extra" hit on him, but it would be pointless if he's so far advanced (as he was at the time) that he turns around after a full clip and wastes me. Why would I even bother then? |
||
|
2004-09-24, 02:53 PM | [Ignore Me] #7 | |||
Lieutenant General
|
|
|||
|
2004-09-24, 04:06 PM | [Ignore Me] #9 | ||||
|
|||||
|
2004-09-24, 05:28 PM | [Ignore Me] #11 | ||
I'm a big fan of allowing your high level character to do more cool stuff, but not to the point were a skilled noob has a bad chance of taking you down. I meam ever if the stuff was just cooler looking as didnt acctualy improve in anythign but that i'd be much happier
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|