So Infantry is the counter - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: please don't kick the buckets. They're filled with high explosives.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-10-30, 02:53 AM   [Ignore Me] #1
GreyFlcn
Sergeant Major
 
So Infantry is the counter


SamHaynePS: infantry are the counter to BFRs

If Infantry are supposed to be the direct counter to BFRs, here's what I suggest:
  • Buff the Shield up alot, make it take multiple EMPs to down it
  • Lower the hull armor to 1200~2000 AV
  • Make it drain Shield energy when you use Run mode

This way Infantry with Thumpers and AV can readily down a BFR
Or hell just 10 guys with MA should be able to wtfpwn a BFR
Knock out it's shield gen, and it can't run and it's essentially naked.

Trick is vehicles and straight AV are gonna have problems doing anything.
You can Flail it all day long, but naw, you NEED Infantry to get out there and wtfpwn those BFRs.

Now wouldn't that be cool?
__________________
-GreyFlcn
GreyFlcn is offline  
Reply With Quote
Old 2004-10-30, 04:29 AM   [Ignore Me] #2
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Overkill. As much as you may dislike BFRs, making them useless is just as bad as leaving them overpowered. If they nerf them too heavily and declare them "fixed" after, as your ideas here would certainly do, then the time they spent on the vehicles are for naught. They may as well have been playing pong for the months they've spent working on these things.

But, I do agree with the idea of run mode having a catch. As I've posted in the past, it's really the run mode which makes BFRs so numerous. It's far too easy to flee using run mode, and encourages the Rambo BFR playstyle. So on that point, I agree, something should be done. Drain shields, or halt shield regeneration, or totally strip the shields, or strip the shields and halt the BFR's movement for a couple seconds and then let it run in transit normally (making it an unshielded, immobile target if it tries to transit in combat) might do it too. Something should be done though. Fleeing is fine, but fleeing from an overwhelming force and actually making it out alive is not.
Warborn is offline  
Reply With Quote
Old 2004-10-30, 04:53 AM   [Ignore Me] #3
GreyFlcn
Sergeant Major
 


Uhm, thats a hell of a lot more protection than a MBT if you factor in the shield.
Infantry AV wouldn't do jack with the shield up.

Idea is you have to down the Shield, or riddle it with MA rounds.
Just consider what it would mean to gameplay.

We'd have our outdoor MA infantry fights back.
BFRs would be uber against almost everthing else.
They definantly can lay the smack down on Infantry.

Whole idea is that BFRs would have Infantry as their achillees heel.
Like a Skyguard to a Reaver.

In turn, make for better gameplay.
__________________
-GreyFlcn
GreyFlcn is offline  
Reply With Quote
Old 2004-10-30, 06:54 AM   [Ignore Me] #4
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


I don't see how this changes anything tbh. You still need the infantry/light vehicles to bring the shield down and only then can the big guns and AV have fun....
Lartnev is offline  
Reply With Quote
Old 2004-10-30, 09:23 AM   [Ignore Me] #5
hazzer2007
Sergeant Major
 
hazzer2007's Avatar
 


Drain shields, or halt shield regeneration, or totally strip the shields, or strip the shields and halt the BFR's movement for a couple seconds and then let it run in transit normally (making it an unshielded, immobile target if it tries to transit in combat) might do it too.
I like the sheild drain part, but lossing sheild alltogether, NO. I only run when i'm about to die, so i have no sheild, so I relie on it reparing its-self as i run so i can get away with some sort of protection. If you cut the sheild, you will loss your BFR in battle too soon.

Lower the hull armor to 1200~2000 AV
maybe, depends on what its curent armor is, might be too low


I think the BFR's are just right, just need to improve the infrentry power over them, not decrease bfr armor/sheild, if you do, everything will be able to take down a BFR
__________________
hazzer2007 is offline  
Reply With Quote
Old 2004-10-30, 09:30 AM   [Ignore Me] #6
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 


Losing BFRs in battle quicker = good. We get too many BFR packs running around that wtf own everything.
__________________
Peacemaker is offline  
Reply With Quote
Old 2004-10-30, 03:59 PM   [Ignore Me] #7
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally Posted by GreyFlcn
Uhm, thats a hell of a lot more protection than a MBT if you factor in the shield.
Infantry AV wouldn't do jack with the shield up.

Idea is you have to down the Shield, or riddle it with MA rounds.
Just consider what it would mean to gameplay.

We'd have our outdoor MA infantry fights back.
BFRs would be uber against almost everthing else.
They definantly can lay the smack down on Infantry.

Whole idea is that BFRs would have Infantry as their achillees heel.
Like a Skyguard to a Reaver.

In turn, make for better gameplay.
It's too little armor. Who would even bother trying to take out the shields? With that much armor you could just shoot it with a mosquito for a minute and it'd die. There's a difference between making something vulnerable to another thing and making something hopelessly doomed against that same thing.

Originally Posted by hazzer2007
I like the sheild drain part, but lossing sheild alltogether, NO. I only run when i'm about to die, so i have no sheild, so I relie on it reparing its-self as i run so i can get away with some sort of protection. If you cut the sheild, you will loss your BFR in battle too soon.
Yeah. That's the point. Running away is way too easy to do. If you're almost dead and you're trying to run, you picked the wrong fight, and your number should be up. As it is, killing a fleeing BFR is really, really hard to do in most cases, even if it's nearly dead.
Warborn is offline  
Reply With Quote
Old 2004-10-30, 06:54 PM   [Ignore Me] #8
hazzer2007
Sergeant Major
 
hazzer2007's Avatar
 


Yeah. That's the point. Running away is way too easy to do. If you're almost dead and you're trying to run, you picked the wrong fight, and your number should be up. As it is, killing a fleeing BFR is really, really hard to do in most cases, even if it's nearly dead
still think the sheilds should stay up when running
__________________
hazzer2007 is offline  
Reply With Quote
Old 2004-10-30, 07:43 PM   [Ignore Me] #9
Sploogey
Corporal
 
Sploogey's Avatar
 


Originally Posted by Warborn
Overkill. As much as you may dislike BFRs, making them useless is just as bad as leaving them overpowered. If they nerf them too heavily and declare them "fixed" after, as your ideas here would certainly do, then the time they spent on the vehicles are for naught. They may as well have been playing pong for the months they've spent working on these things.
mmmm pong
Yah thats just retartedly nerfed and if they go through with that then all their hard work will be for nothing

Last edited by Sploogey; 2004-10-30 at 07:44 PM.
Sploogey is offline  
Reply With Quote
Old 2004-10-30, 08:47 PM   [Ignore Me] #10
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally Posted by hazzer2007
still think the sheilds should stay up when running
Oh ok.
Warborn is offline  
Reply With Quote
Old 2004-10-31, 01:44 AM   [Ignore Me] #11
GreyFlcn
Sergeant Major
 


Originally Posted by Warborn
It's too little armor. Who would even bother trying to take out the shields? With that much armor you could just shoot it with a mosquito for a minute and it'd die.
Then make it so that 12mm can't go through the shield
Howzat?

Infantry are the counter
__________________
-GreyFlcn
GreyFlcn is offline  
Reply With Quote
Old 2004-10-31, 03:27 AM   [Ignore Me] #12
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally Posted by GreyFlcn
Then make it so that 12mm can't go through the shield
Howzat?

Infantry are the counter
But then you remove the very cool and much appreciated bonus of having harassers and so on being actually remotely valuable on the battlefield. After all, there are much better vehicles for killing vehicles or killwhoring infantry with. I assure you that the fact that certain lesser used (mosquito aside) vehicles can shoot through BFR shields was no coincidence.
Warborn is offline  
Reply With Quote
Old 2004-10-31, 04:14 AM   [Ignore Me] #13
GreyFlcn
Sergeant Major
 


Who cares.

Make Harraser immune to mines, do something to make it actually valuable.
ATVs make it so they can hotdrop off the vehicle (Especially in the air)
__________________
-GreyFlcn

Last edited by GreyFlcn; 2004-10-31 at 04:16 AM.
GreyFlcn is offline  
Reply With Quote
Old 2004-10-31, 05:32 AM   [Ignore Me] #14
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally Posted by GreyFlcn
Who cares.


Why are we having this discussion again?

And making harassers immune to mines won't give them a purpose on the battlefield with their ability to harm BFRs gone. You don't cert a vehicle saying "I need to drive around the battlefield really fast, not doing anything, but it's ALSO gotta be immune to mines, otherwise what's the point?"

Last edited by Warborn; 2004-10-31 at 05:34 AM.
Warborn is offline  
Reply With Quote
Old 2004-10-31, 07:13 AM   [Ignore Me] #15
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


Making Harassers immune to mines would defy logic (even if logic isn't first on the devs' agenda )
Lartnev is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:54 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.