Revamped Galactic Lattice for version 3.4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The next target to be bought out by Bill Gates
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2005-02-03, 07:37 AM   [Ignore Me] #1
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 
Revamped Galactic Lattice for version 3.4


http://www.planetside-universe.com/i...hp?newsid=1157
Lartnev is offline  
Reply With Quote
Old 2005-02-03, 03:56 PM   [Ignore Me] #2
FatalLight
Sergeant Major
 


Originally Posted by That News Thingy
Weapons: No Heavy Assault
Some of you might recall me saying this but forgetting where i saw it in another thread... there it is!!!! I don't like that
__________________
FatalLight is offline  
Reply With Quote
Old 2005-02-05, 04:45 PM   [Ignore Me] #3
slytiger
Staff Sergeant
 


Ok, taking out HA is kinda rediculous when its supposed to be more infantry based. The only problem that i have is that some of the empire's vehicles are specifically built to take out others which arnt going to be available to kill, thus kinda eliminating their strong area.
slytiger is offline  
Reply With Quote
Old 2005-02-05, 05:17 PM   [Ignore Me] #4
Kam
Major
 
Kam's Avatar
 


Wait a second. Lightnings are allowed but there is no HA and no reavers... omg I'm happy.
Kam is offline  
Reply With Quote
Old 2005-02-05, 10:29 PM   [Ignore Me] #5
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Battle Islands will be cool. I liked it way back when HA all sucked and everyone used MA. MA fights are infinitely more enjoyable than a bunch of retards running up to each other spamming HA weapons.
Warborn is offline  
Reply With Quote
Old 2005-02-06, 12:46 PM   [Ignore Me] #6
LiveWireTehSoda
Private
 
Misc Info


Takign away HA doesnt really matter, you stick your head out from behind that tree/rock/hill you get a nice sniper round in the face..
__________________
LiveWireTehSoda is offline  
Reply With Quote
Old 2005-02-06, 03:59 PM   [Ignore Me] #7
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


Makes MAX units a bit more important to bring firepower indoors
Lartnev is offline  
Reply With Quote
Old 2005-02-07, 12:14 AM   [Ignore Me] #8
Ivan
Contributor
teh Sexb0t
 


Originally Posted by Lartnev
Makes MAX units a bit more important to bring firepower indoors
Like it was back in the day.
__________________
[ Penis removed by Hamma. ]
NEVAR FORGET THE SHUNK!
(The Shunk Logs.)
Violated by ChiaHamma
Ivan is offline  
Reply With Quote
Old 2005-02-07, 12:46 AM   [Ignore Me] #9
KIAsan
First Sergeant
 
KIAsan's Avatar
 


Originally Posted by SamHayne
Global Benefits:
With this lattice structure we plan to make use of the systems that were in play during the December Battle Island game play event. If you recall, that was where holding different Battle Islands would provide different benefits for all of your Empire system wide. We are still working on the specific implementation, but the idea is to have your Empire gain benefits by doing things such as: holding individual "neutral" planets, holding both home continents of an Enemy Empire, or holding both of your home planets while holding one home planet of each of your Enemy Empires.
We feel that such benefits will increase the strategic gameplay of PlanetSide by giving more reasons to take specific planets and deny your enemy access to such benefits or to hold and defend the benefits you have acquired.

I don't like the hint of neutral worlds and controlling the enemies home worlds granting extra benefits (on top of the battle island benefits).

If the populations were even, and forced to stay that way, fine. Or, if there were even more meaningful population modifiers, also fine (I'm talking about delayed timers for the lower population).

However, if you put in some extra benefits for owning the most neutral worlds and battle island benefits and benefits for controlling both enemies home continents etc., then that lower population empire will be in such a deep hole, I can't see them being able to fight out of it. That will give the forth empire even more incentive to flee the low pop empire.

Sure, it makes great sense for a strategic purpose (something we have been lacking for a while), however, I really feel that the fourth empire, population imbalance, needs to be addressed before this comes out live.

Dare I say it? One empire per server? Ok, gotta climb into the flame resistant suit for that one.
__________________
KIAsan [BWC]

If it's not nailed down, it's mine. If I can pry it up, it's not nailed down.
KIAsan is offline  
Reply With Quote
Old 2005-02-07, 05:14 PM   [Ignore Me] #10
FatalLight
Sergeant Major
 


nah i think everyone here is against the 4th empire, this isn't forum-side
__________________
FatalLight is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:59 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.