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2011-02-18, 10:51 PM | [Ignore Me] #1 | ||||
I've been keeping folks over on Anandtech.com's forums abreast of the goings on with PSN and we have a discussion going on over there. One of the suggestions on how to change Planetside came from a guy named SunnyD:
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-02-18, 11:08 PM | [Ignore Me] #2 | ||
Staff Sergeant
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No, I don't like this idea at all, AI NPC's have no place in PlanetSide.
It takes a long time to single-handedly take a base. One of my favorite things to do when I played was take Zal and Atar on the old Oshur. It was generally just me, but sometimes my friend would join with me. It takes anywhere from 30 minutes to an hour just to drain the base and get it neutral, during which time anyone can come and try and stop you. Once the base is empty and you have a hack on it, it's only a matter of time before someone comes to try and take it back. Best I ever managed to do was get to Atar before enough people showed up, kicked me back to the sanctuary and re-locked Oshur. With the lattice system in place, there is no reason to stop a lone person from trying to take a base. It should be known that if one empire has a link to a facility you control, that that facility is up for grabs. This game s about strategy, communication and coordination, putting in AI NPC's to guard a base simply because you don't want to have to deal with that facility at that time is stupid. |
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2011-02-19, 01:02 AM | [Ignore Me] #4 | ||
Brigadier General
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I don't know. I always thought adding some NPCs might be cool. I don't mean color NPCs randomly walkin around the Sanc or having a Shopkeeper Willie. I mean on the battlefield.
The only reason I entertain the thought is because Planetside is a game that thrives on numbers. So I figure adding some AI players on top of the real players would make the big battles bigger. Plus, this is AI we are talking about. How much easier is it to run through some game's single player campaign than it is to go up against real people? It's like jedi slicing through battle droids. So, really, I'm kind of curious why people are so against NPCs on the battlefield. Be gentle because I'm genuinely curious. |
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2011-02-19, 01:04 AM | [Ignore Me] #5 | |||
Lieutenant General
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Not to mention AI is either too easy or too hard. |
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2011-02-19, 01:14 AM | [Ignore Me] #6 | ||
Brigadier General
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No. I get that and it's why I like to play Planetside too. I'm just curious as to why it must stay so pure to that idea. I'm not saying make AI the main course, but maybe a side dish, or like as gravy just sprinkled on top? Gravy is good, right?
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2011-02-19, 01:33 AM | [Ignore Me] #8 | |||
Staff Sergeant
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2. when I kill someone I want to know that there is another human being behind that character, its what makes FPS multilayer fun. 3. This is the biggest issue, balance. How do you balance AI in a persistent multilayer game like PS? There are no difficulty settings in PS, and there is no way to balance AI. AI that is obscenely hard for one person could easily be cake for another. But that same player that finds them hard could very well out smart or out maneuver the guy that finds them easy and win. If you rock at CoD's single player, and find it boring cause it's to easy, bump up the difficulty, that's not, nor should it be, and option in PS. This is not WoW where you can balance AI against players who are higher rank and have them be harder. They have to function the same for everyone. 4. Ever played BF2142 "single player" against the bots? It's boring. AI can only do so much, and once you learn their limitations, they are easy to beat and pointless to have, they just become a nuisance. 5. They could very well mess up coordinated attacks and give up your position. Or do things you were specifically avoiding (taking down a generator, spawn tubes etc.) 6. AI is expensive, PS has the luxury that 99.9% (wall turrets and spitfires) of all the servers processing power is devoted to keeping track of players, bullets, vehicles etc. Imagine of there were half-a-dozen squads of AI players running around, the server would take a shit and the game would run like shit. And don't tell me this is 2011, because that doesn't mean anything, AI is still expensive processing wise, and the last thing we need is a performance hit in PS. |
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2011-02-19, 02:52 AM | [Ignore Me] #9 | ||
First Lieutenant
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Maybe they could have a smaller invisible SOI which basically is the courtyard of the base and when at least a squad of enemies(They don't have to be in the same actual squad) is within that SOI the base is considered breached and therefor hackable?
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2011-02-19, 03:49 AM | [Ignore Me] #10 | ||
Major
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It would be a better design to 'lockdown' bases that wern't opened for battle (blah blah something to do with a lattice type thing whatever).
I.E. If you have no defenders, you can't open a base and you can't take an undefended base? I assume the idea is to stop people from ghosting an entire continent at off-peak time etc? Edit, basically what Grimster said... lol Last edited by Aractain; 2011-02-19 at 03:51 AM. |
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2011-02-19, 05:18 AM | [Ignore Me] #12 | ||
Lieutenant Colonel
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When the pops are up there should be a fight at the end of every base lattice.
There are enough continents to support what, 4000 players per server (not including the caverns)? Ninja base hacks have their place, although I have in the upgrade project capital bases requiring double hacks to be captured, and outfits could upgrade a base with dual locks on doors to stop lone hackers. Oh and regarding AI, I wouldn't mind having herds of animals to add visual flair to the battlefield, but they shouldn't be attacking soldiers or tanks! I do suggest in the upgrade project that squad leaders and engineers could set up defensive drones to protect an area or the squad leader, like mobile spitfires. This is similar to those found in BF2142. Last edited by DviddLeff; 2011-02-19 at 05:23 AM. |
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2011-02-19, 05:57 AM | [Ignore Me] #13 | ||
Sergeant Major
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Don't need NPCs. There's nothing wrong with ghost hacks and the like. It means you first have to send a scout to check out what's going on, he could rehack it if there's just 1 guy or he'd have to call in for back-up.
It works nice like that. |
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2011-02-19, 06:22 AM | [Ignore Me] #14 | |||
Master Sergeant
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Their weapons do 50% damage and you can use the force to smash em against a wall. |
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