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Old 2011-02-19, 07:00 AM   [Ignore Me] #1
Tikuto
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Empire Strike Abilities


(SUGGESTION)


Empire-specific command ability
Originally posted here: http://www.planetside-universe.com/f...236#post561236
  • Common Pool (all): Orbital Strike
  • TR: Air Strike (stealthed, thundering and decloaking upon destination)
  • NC: Barrage Strike (a two-stage pounding of rapid artillery)
  • VS: Covert/Psionic Strike (psionic-attack payload, elongated, silent and deadly)
All have Orbital Strike unless an orbital warfare expansion changes that, and all will have their own Strike command ability too. (all:2)
The empire who takes a key location may temporarily possess that enemy's Strike ability. e.g. NC take a VS key location. VS lose their Covert/Psionic Strike ability. NC commanders are now able to decidedly use Covert/Psionic Strike or their own Barrage Strike as well as their Orbital Strike. (VS:1)-(NC:2)-(TR:2)

Last edited by Tikuto; 2012-03-10 at 09:42 AM.
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Old 2011-02-19, 10:37 AM   [Ignore Me] #2
Bags
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Re: Empire Strike Abilities


What exactly is the point of this besides diversity for the sake of diversity?
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Old 2011-02-19, 10:52 AM   [Ignore Me] #3
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Re: Empire Strike Abilities


Expanding on the empire-specific traditions of PlanetSide into command abilities, which is also partly and blindly expecting command in the next PlanetSide game to be entirely different.

This is a new game!
This is war!
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Old 2011-02-19, 11:42 AM   [Ignore Me] #4
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Re: Empire Strike Abilities


Is the NC orbital strike going to be OP, the TR orbital strike average and the Vs orbital UP?
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