Battlefield wreckage.... - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I wanna ride the pony.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-02-22, 01:33 AM   [Ignore Me] #1
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 
Battlefield wreckage....


Ok, so I'd just like to see some wreckage stick around longer. Maybe make it so engineers can deconstruct wreckage, and measures are taken to prevent TOO much wreckage. For example if a reaver crashes into a field the system says to its self "Is wreckage present within 400 meters?" No? Make wreckage
Is wreckage present within 400 meters? Yes! Is area hot spot? Yes! Is wreckage present within 50 meters? No. Make wreckage!"

This way a courtyard or a battlefield would become filled with wreckage, usable as cover by infantry. Direct fire can destroy the wreckage or engineers can clear it (Considerably faster). Could make it easier to push out of a base into the court yard if you can make some extra cover. Itd also be cool to drive / fly past a battlefield with 10 destroyed tanks in a field that happened like 15 minutes ago. (Wreckage would deconstruct after 20.)
__________________
Peacemaker is offline  
Reply With Quote
Old 2011-02-22, 01:37 AM   [Ignore Me] #2
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Battlefield wreckage....


Add to that: Don't let softies push wreckage like they can now.
Bags is offline  
Reply With Quote
Old 2011-02-22, 02:21 AM   [Ignore Me] #3
PsychoXR-20
Staff Sergeant
 
PsychoXR-20's Avatar
 
Re: Battlefield wreckage....


I always wanted destroyed vehicles to hang around longer, they made excellent cover for infantry.
__________________
PsychoXR-20 is offline  
Reply With Quote
Old 2011-02-22, 03:51 AM   [Ignore Me] #4
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: Battlefield wreckage....


Good idea, it just adds to the sense of chaos and destruction on the battlefield.

I also want wrecks to burn; smoke rising into the sky...
__________________
DviddLeff is offline  
Reply With Quote
Old 2011-02-22, 04:30 AM   [Ignore Me] #5
Traak
Colonel
 
Re: Battlefield wreckage....


...and the wrecks to be impossible to move except by another vehicle of the same class. If a Vanguard goes down, then it would be immobile unless another Vanguard, Prowler, or Magrider bulldozed it out of the way.
Traak is offline  
Reply With Quote
Old 2011-02-22, 08:31 AM   [Ignore Me] #6
Firefly
Contributor
Major General
 
Firefly's Avatar
 
Re: Battlefield wreckage....


Leave it lying around as an obstacle. Particularly for urban area blockages.
__________________
Firefly is offline  
Reply With Quote
Old 2011-02-22, 08:49 AM   [Ignore Me] #7
Manitou
Contributor
Old War Horse
 
Re: Battlefield wreckage....


Agreed. This is critical, in my opinion, for the "immersion" aspect of the game. It also adds the need for newer tactics that take into account infantry movement within the wreckage.

Could engineers take the scrapped material and make obstacles, possibly?
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-02-22, 08:56 AM   [Ignore Me] #8
Robert089
Sergeant
 
Robert089's Avatar
 
Re: Battlefield wreckage....


The amount of times I've been taking cover behind that destroyed AMS or tank just to have it decon and leave me in the open... I support this idea!
Robert089 is offline  
Reply With Quote
Old 2011-02-22, 10:18 AM   [Ignore Me] #9
Miir
Malvision
 
Miir's Avatar
 
Re: Battlefield wreckage....


I like this idea as long as it doesn't affect game performance.

Would you want them to be cumulative? So you can push them into piles for road blocks/defense purposes? Like "damn the back door has 30 destroyed tanks in front of it again... we need a demo expert in here!"

Or

Would you have it so there is a minimum distance between wrecks so a ground troop could navigate through a battlefield full of wreckage strictly for cover?
__________________
Malvision.com | Twitter

Last edited by Miir; 2011-02-22 at 10:20 AM.
Miir is offline  
Reply With Quote
Old 2011-02-22, 10:29 AM   [Ignore Me] #10
Firefly
Contributor
Major General
 
Firefly's Avatar
 
Re: Battlefield wreckage....


Originally Posted by Miir View Post
Would you want them to be cumulative? So you can push them into piles for road blocks/defense purposes? Like "damn the back door has 30 destroyed tanks in front of it again... we need a demo expert in here!"
It used to be a standard tactic to mine a back door area and then stack full ANTs at the back door. It was incredibly effective for ruining a back door drop. That got ninja-nerfed, and then there came a few effective counters such as an EMP + OS combo, and/or a Liberator tank-buster bombing run ahead of the drop.
__________________
Firefly is offline  
Reply With Quote
Old 2011-02-22, 11:17 AM   [Ignore Me] #11
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Battlefield wreckage....


Originally Posted by 0Shadow0 View Post
The amount of times I've been taking cover behind that destroyed AMS or tank just to have it decon and leave me in the open... I support this idea!
QFT
Canaris is offline  
Reply With Quote
Old 2011-02-22, 12:44 PM   [Ignore Me] #12
TRex
First Sergeant
 
TRex's Avatar
 
Re: Battlefield wreckage....


Nice idea ...maybe you could expand this idea and have common pool engineering vehicles ( like ant ) sort of like bulldozers to help clear said wreckage or mound it up . Could work if the game engine allowed you to climb up and over some of it.
If a tank blows up in a courtyard , for example , maybe said bulldozer could pick it up and throw it into a silo 'skip' to claim back some NTU's from it . Would be hand if a base was surrounded .
Maybe the whole engineering thing could include like irl ..build temporary bridges across gaps/ rivers and give it a whole new dynamic of support .
Heck , the mag-mower is dead , long live the bulldozer mower.
TRex is offline  
Reply With Quote
Old 2011-02-22, 12:48 PM   [Ignore Me] #13
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Battlefield wreckage....


Originally Posted by TRex View Post
Nice idea ...maybe you could expand this idea and have common pool engineering vehicles ( like ant ) sort of like bulldozers to help clear said wreckage or mound it up . Could work if the game engine allowed you to climb up and over some of it.
If a tank blows up in a courtyard , for example , maybe said bulldozer could pick it up and throw it into a silo 'skip' to claim back some NTU's from it . Would be hand if a base was surrounded .
Maybe the whole engineering thing could include like irl ..build temporary bridges across gaps/ rivers and give it a whole new dynamic of support .
Heck , the mag-mower is dead , long live the bulldozer mower.
You wouldn't need to add an entire vehicle for removing wrecks, what if instead the Engineers glue gun had a second setting that you can point at a wreck to speed up it's decon via nanites?
Wrecks could have a specific timer that they will eventually decon on there own due to the natural nanites around.

Last edited by Canaris; 2011-02-22 at 12:50 PM.
Canaris is offline  
Reply With Quote
Old 2011-02-22, 07:23 PM   [Ignore Me] #14
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Battlefield wreckage....


I really like this idea as well, the way stuff decons is rather stupid sometimes. I understand why it's done and it would have to be a consideration in PSN as well.

I hate hiding behind things only to have them disappear and wonder if the enemies on the other side could even see the wreckage - was I kneeling in the middle of an open field?
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-02-22, 07:30 PM   [Ignore Me] #15
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Battlefield wreckage....


Holy shit, I can't believe everyone is in agreement on a topic. Well add me to the list. I'm Raymac and I support this message.
Raymac is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:40 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.