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View Poll Results: Do you agree?
Yes 9 11.25%
No 61 76.25%
I have UniMAX certed. 10 12.50%
Voters: 80. You may not vote on this poll

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Old 2011-03-14, 11:54 PM   [Ignore Me] #1
Baneblade
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No MAX


Simple: No MAXes in PSN.
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Old 2011-03-15, 01:22 AM   [Ignore Me] #2
NKGotMilk
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Re: No MAX


How about make it require a tech plant as opposed to just a tower?
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Old 2011-03-15, 02:32 AM   [Ignore Me] #3
Jamini
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Re: No MAX


I'd only agree if we also removed all forms of air.

Since you didn't mention that. No. Maxes have a place in planetside.
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Old 2011-03-15, 02:32 AM   [Ignore Me] #4
Aractain
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Re: No MAX


What were your problems with MAXs? For me it was a number. I wanted to see 1 MAX per 5 to 10 infantry.

Few other issues too but that was the main one.
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Old 2011-03-15, 03:11 AM   [Ignore Me] #5
Bags
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Re: No MAX


If I had to choose one absolute or another I'd choose no maxes, but I think that's extreme.
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Old 2011-03-15, 04:13 AM   [Ignore Me] #6
Canaris
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Re: No MAX


I don't think you could call it PS if it didn't have MAXes tbh
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Old 2011-03-15, 04:32 AM   [Ignore Me] #7
Baneblade
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Re: No MAX


Originally Posted by NKGotMilk View Post
How about make it require a tech plant as opposed to just a tower?
What would be the point of that? Infantry fights would just turn into mini version of vehicle fights, only the side with tech would have the stronger stuff without going to sanc.

Originally Posted by Jamini View Post
I'd only agree if we also removed all forms of air.

Since you didn't mention that. No. Maxes have a place in planetside.
MAXes aren't needed for AA.

Originally Posted by Aractain View Post
What were your problems with MAXs? For me it was a number. I wanted to see 1 MAX per 5 to 10 infantry.

Few other issues too but that was the main one.
They are too affordable, yes.

Originally Posted by Bags View Post
If I had to choose one absolute or another I'd choose no maxes, but I think that's extreme.
Nah, it isn't extreme.

Originally Posted by Canaris View Post
I don't think you could call it PS if it didn't have MAXes tbh
What a silly statement.
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Old 2011-03-15, 06:04 AM   [Ignore Me] #8
Canaris
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Re: No MAX


Originally Posted by Sobekeus View Post
What a silly statement.
Just as silly as your statement of "No maxes", you don't even give a reason or arguement why
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Old 2011-03-15, 07:30 AM   [Ignore Me] #9
CutterJohn
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Re: No MAX


Buff MAXs movement speed and mobility, and make them more viable outdoors in open fields.

I want my Mobile Infantry dammit!
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Old 2011-03-15, 08:53 AM   [Ignore Me] #10
Miir
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Re: No MAX


Max's are such an integral part of Planetside. How dare you propose change! Just kidding

But seriously...to step back a moment and look at this from a new game perspective.

I could see the base/tower combat be more challenging without maxes. So personally I wouldn't hate this idea of no maxes.

I'd rather them be modified than take them out completely. If I could get one thing changed it would be to remove the auto-run. Basically make them slow and more dependent on vehicle transport. I never liked when people would auto-run them right into a base or tower during a battle.
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Old 2011-03-15, 09:09 AM   [Ignore Me] #11
Effective
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Re: No MAX


Max units do not need a buff. They're perfect defensive infantry meat grinding machines with no effective indoors counter.

"But, but... they can't open doors or heal themselves!"

They can't open doors or heal/repair themselves in enemy bases that is, when they're by themselves.

I have a whole list of fixes for max units as it currently stands, which nerfs defense, limits their capabilities when by themselves (for example by making it so that an AA/AV max doesnt have a faster TTK then a rexo with decimators), and in general makes them more balanced.
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Old 2011-03-15, 10:27 AM   [Ignore Me] #12
Firefly
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Re: No MAX


I don't think it should be removed from the game. I see a MAX the same way I see Battle Armour in Battletech (Mechwarrior for you non-nerds) - a sort of super-heavy infantry.

Require a certain "tree" to get to it, instead of just plugging in X-amount of cert points.

1) Medium Assault
2) Reinforced Exosuit
3) MAX (which has a slightly higher-than-average cert-point cost)
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Old 2011-03-15, 12:56 PM   [Ignore Me] #13
Sirisian
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Re: No MAX


Originally Posted by Firefly View Post
I don't think it should be removed from the game. I see a MAX the same way I see Battle Armour in Battletech (Mechwarrior for you non-nerds) - a sort of super-heavy infantry.

Require a certain "tree" to get to it, instead of just plugging in X-amount of cert points.

1) Medium Assault
2) Reinforced Exosuit
3) MAX (which has a slightly higher-than-average cert-point cost)
4) BFR

It's only been a matter of time that someone suggested getting rid of MAX units. Then it'll be reinforced exosuits to go because they make indoor fighting unfair.

Nah but in all seriousness I like Max units. I used to use the VS AA max and it was fun and served its purpose. It's not like it's hard to kill a max. I used to pull out decimators all the time and lob them down the corridor. Though I haven't played in a while, and I can imagine from the current way cert points are that it could get out of hand if everyone had them. Obviously if cert points are balanced then it will be a choice among many options in such a way that it's a trade-off to cert it.
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Old 2011-03-15, 02:00 PM   [Ignore Me] #14
Raymac
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Re: No MAX


A few things:
- Max crashes are incredibly fun. Sometimes they work, sometimes they don't, but they are always fun.
- I don't know where this idea comes from that Maxes are insanely powerful. Am I the only one that carries AV and just sees Maxes as an easy target?
- I know it's been said in jest here, but frankly it wouldn't be Planetside without Maxes.
- It's a great way for new players to learn the game. The extra armor helps the survivabilty, and the more you can learn how to live longer, the better you get. I was having a really hard time staying alive when I first started playing, and if it wasn't for Maxes, I may have given up in frustration before I ever really got into the meat of the game.

Edit: I'd like to see the Uni-Max cert removed. I didn't think it needed to be added in the first place. If you really want all the Max suits, then you can spend the certs for it and sacrifice something else.

Last edited by Raymac; 2011-03-15 at 02:02 PM.
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Old 2011-03-15, 02:19 PM   [Ignore Me] #15
Effective
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Re: No MAX


Most players don't know how to use a max to it's full potential.

Maxs are powerful (more so on defense then anything else) due to their durability, fast TTK vs. infantry and lack of effective counters indoors.

They have essentially 2 counters inside, and oddly both are lacking in their jobs in the majority of scenarios.

Decimators and AV maxs

Unfortunately for the decimator, every single max unit in the game has a faster TTK then a rexo wielding said decimator and the decimator is only useful when a max is chasing you, but he doesn't have to chase, he just has to defend, and if it's his base, the combination of interlink + medical terminals + auto run means he can run you down from multiple angles.

and the AV max, the only way to kill multiple maxs without suiciding is to keep your distance so splash doesn't kill you, but doing that exposes you to decimators and ESAV.

Not to mention a person with unimax certed could switch to an AA max with 1hp left and then it's impossible for him to die, because the moment you get 2 decis into him he can switch to a AV max, then once again you get 2 more decis into him he can switch to an AI max, oh wait that's 4/6 shots of your decimators you've used, your going to die.



Making the max unit into 1 suit with inter-changeable weapons (like the BFR) and making AV max a prequisite to purchasing the AI max would cut out quite a few problems (keeping in mind to reduce the cert costs of the MAX, the AV max could be 3 points with AI/AA being 1 point each), then reducing the effectiveness of AA/AV weapons against infantry. Not allowing pshield for maxs, making auto run use a capacitor or stamina, disallowing MAX abilities while auto-running. Reduce the scatmaxs TTK to MA weapon times to bring it inline with the DC/Quasar. Introduce a 4th type of MAX suit, which would be the Anti-Max max, based around the concept of the original DC max, no splash damage, but is basically a AI max with armor piercing rounds.

One idea I've been playing with is making AP weapons actually pierce the armor and do health damage, you can keep the TTK/Number of shots the same, but doing this prevents someone from switching to a max suit to save their life. Someone can get into a max suit with 1 HP and now they're completely invunerable to health damage until you get their armor down. But introducing AP rounds means that as long as you can get a decimator/AP weapon out fast enough, that max is no longer a way to escape death.
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