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[Ignore Me] #1 | ||
Private
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Something that annoys me about PS1 is the lack of proportionate XP. Currently, we only receive XP based on the final blow and "kill-shot". This often results in one person doing 99% of the damage to have someone else coming in at the last second, firing one round and getting the kill.
This too results in people holding off firing to the last 10% health - shooting prior this could be deemed pointless unless you get the final kill. This is why having the heath bar of an opponent is so fundamental within PS1. It also makes sniping annoying as often people will wait for one sniper to hit for them to take the kill. Most people will have at some point been on both sides of this and it may or may not balance out. I hope that XP will be distributed on a proportionate basis. Yes, the final blow should be worth something, but other players should also be rewarded for doing damage. This could be with a proportionate assist XP. For example, if the person did 45% of damage to the vehicle, they gets a 45% assist multiplier on the kill. This could be total kill value multiplied by 75% for non killing blow multiplied by 45% for proportionate damage. Will be interesting to see if any consideration will be given to this. Sco |
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[Ignore Me] #2 | ||
I don't want to see this kind of system in place to be honest. When it comes down to it the person who got the last shot just got the kill regardless. You can still get plently of XP even if some KSes you in PS. I bet you could get more exp with your system by being in a tank and just shotting a butt load of random enemy targets and farming off the XP for the kill you did not get. No thanks.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules ![]() |
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[Ignore Me] #3 | ||
First Lieutenant
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There's nothing more annoying than having an epic battle with a Vanguard/Magrider/Prowler only to have a mossie fly in when it's on its last millimeter of health and steal the kill.
The only problem is it's probably quite a big server load to keep track of every HP damage and who dealt it. Perhaps there should be a system similar to Bad Company 2 where you get two types of assist, one for doing slight damage (small amount of xp) and one for doing the majority of the damage (nearly all the xp of an actual kill) along with other forms of assists e.g. healing someone and having them go on to kill someone gives you points, giving people health and ammo and repairing tanks gives xp, these are all types of experience I would like to see in Planetside 2 |
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[Ignore Me] #7 | ||
Brigadier General
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My opionions:
For xp: you to x% of damage, you get x% of XP, with no bonus for doing the kill. for kills: if you do the last hit and kill the enemy, you get a kill. If you did at least x% of the damage but didnt do the final hit, you get an assist. But if you did more than 80% of the damage damage to a target, but didnt score the final hit, YOU get the kill and those who did less damage get the assist. |
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[Ignore Me] #10 | ||
Private
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I think any form of proportionate system will be better - it is important that the developers are aware of the current annoyance and thinking about modernising it. Whether it be a straight % xp or assist xp - either one will be a step forward compared to the current "last hit takes all approach"
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[Ignore Me] #11 | |||
Major
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AOE weapons would get like 20% XP (blaanced per weapon ofcourse), easy. How hard will BR be to get up now anyway since it just unlocks a new 'tech level'? |
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[Ignore Me] #13 | ||
Private
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IMO a kill should be a kill, worth the same amount of points no matter if you do 1% or 100% of the damage.
I do like BF's system of kill assists and critical kill assists, though. In BF, assists are worth almost as many points as the kill, and getting a fat chunk of points from an assist does a lot to make killstealers more bearable. |
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[Ignore Me] #14 | ||
Lieutenant General
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Q: If the xp system is largely the same, will there be an assist system of some sort? Nothing was more frustrating than getting a tank to 10% only to have a reaver swoop in and KS. That or some sort of xp system based on damage would be cool.
Any plans for a "priority" based kill spam Ala TF2? It'd be really nice for your kills, your squadmates' kills, and their deaths to hang around in the kill spam longer than some random dude's death to a spitfire. [Experience, killspam] Matt: yes and yes |
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[Ignore Me] #15 | |||
Private
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