ADAD (Strafe) Spam - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Alf is cool.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-07-14, 04:29 PM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Question ADAD (Strafe) Spam


Another thread just reminded me of this and I wanted to post to get peoples thoughts.

In PlanetSide people managed to master (and/or automate) ADAD spam. They would strafe back and forth so fast it was near impossible to hit them. Essentially they were exploiting the game systems (and lag) to their own advantage.

Some people think that is a big part of PlanetSide, I for one do not and think it takes a tremendous amount away from gameplay. I also thing it was one of the stupidest looking things in the game seeing someone do that.

What do you guys think?
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-14, 04:31 PM   [Ignore Me] #2
Manitou
Contributor
Old War Horse
 
Re: ADAD Spam


I dislike it, but I am not sure how they can restrict it.
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-07-14, 04:31 PM   [Ignore Me] #3
MrVicchio
Contributor
Major General
 
MrVicchio's Avatar
 
Re: ADAD (Strafe) Spam


Anything that exploits tech limitations (lag) should be banned.
__________________
Back from the internet!
MrVicchio is offline  
Reply With Quote
Old 2011-07-14, 04:32 PM   [Ignore Me] #4
Manitou
Contributor
Old War Horse
 
Re: ADAD (Strafe) Spam


Originally Posted by MrVicchio View Post
Anything that exploits tech limitations (lag) should be banned.
How do you ban it? It would be near impossible to police that.
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-07-14, 04:32 PM   [Ignore Me] #5
MrVicchio
Contributor
Major General
 
MrVicchio's Avatar
 
Re: ADAD Spam


Originally Posted by Manitou View Post
I dislike it, but I am not sure how they can restrict it.
Same way Valve managed to take out the bunny hopping in CS, too many zig zags quickly as it were, tires you out and you can't strafe for a say 2 seconds.
__________________
Back from the internet!
MrVicchio is offline  
Reply With Quote
Old 2011-07-14, 04:33 PM   [Ignore Me] #6
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: ADAD (Strafe) Spam


I played the game with a 30 ms ping. Never had problem hitting them when they did that. Also if the game is more server-side with some proper player inertia that should help mitigate any problems we saw with strafing.
Sirisian is offline  
Reply With Quote
Old 2011-07-14, 04:33 PM   [Ignore Me] #7
Tool
Master Sergeant
 
Tool's Avatar
 
Re: ADAD Spam


With the use of PhysX I assume there would be some form of momentum in character movement, not allowing for the rapid change in speed which caused the rubberbanding.

Just an assumption of course.
Tool is offline  
Reply With Quote
Old 2011-07-14, 04:34 PM   [Ignore Me] #8
Manitou
Contributor
Old War Horse
 
Re: ADAD Spam


Originally Posted by MrVicchio View Post
Same way Valve managed to take out the bunny hopping in CS, too many zig zags quickly as it were, tires you out and you can't strafe for a say 2 seconds.
Good call...
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-07-14, 04:37 PM   [Ignore Me] #9
MrVicchio
Contributor
Major General
 
MrVicchio's Avatar
 
Re: ADAD Spam


Originally Posted by Manitou View Post
Good call...
Well gear it at the sort of behavior Hamma is speaking of.
__________________
Back from the internet!
MrVicchio is offline  
Reply With Quote
Old 2011-07-14, 04:37 PM   [Ignore Me] #10
basti
Brigadier General
 
Misc Info
Re: ADAD (Strafe) Spam


ADAD spam was a issue of ping, lag and extrapolation. Planetside 2 clearly uses different tech, so the issue will mostly go away, making ADAD spam just useless. You guys know how fast you are ADADing on your screen, now imagine the guy infront of you shooting at you would ADADspam in that speed. He would just sacrifice his COF for no gain.
basti is offline  
Reply With Quote
Old 2011-07-14, 04:38 PM   [Ignore Me] #11
Tikuto
Major
 
Tikuto's Avatar
 
Re: ADAD (Strafe) Spam


/agree McVicchio!
Tikuto is offline  
Reply With Quote
Old 2011-07-14, 04:38 PM   [Ignore Me] #12
Bags
Lieutenant General
 
Bags's Avatar
 
Re: ADAD (Strafe) Spam


If someone doesn't warp (like my friend) when they ADADA strafe they're amazingly easy to hit. It becomes a problem when people rubber band or fly through walls while shooting you.

As long as they can remove warping I say let us have our ADADA spam.

Not sure how it "takes away a lot from the game"... if you don't ADADA spam what do you do? Stand still? Run in a straight line? Not sure how that's more skillful.
__________________
Bags is offline  
Reply With Quote
Old 2011-07-14, 04:39 PM   [Ignore Me] #13
Gandhi
First Lieutenant
 
Re: ADAD (Strafe) Spam


We'll probably have to see the new netcode in action and go from there. I'd like it if they could tone it down a little, and like Tool said maybe the answer is in PhysX restricting how fast you can reverse direction. Reverse being key, because restricting how fast you can change direction at all usually makes the game feel really sluggish.
Gandhi is offline  
Reply With Quote
Old 2011-07-14, 04:40 PM   [Ignore Me] #14
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: ADAD (Strafe) Spam


Circle strafing is as old as pvp in a shooter. I'm not sure what could be done to to address the problem you mention other than improving the code. Death, taxes, and lag are unavoidable.
Raymac is offline  
Reply With Quote
Old 2011-07-14, 04:50 PM   [Ignore Me] #15
basti
Brigadier General
 
Misc Info
Re: ADAD (Strafe) Spam


Originally Posted by Bags View Post
If someone doesn't warp (like my friend) when they ADADA strafe they're amazingly easy to hit. It becomes a problem when people rubber band or fly through walls while shooting you.

As long as they can remove warping I say let us have our ADADA spam.

Not sure how it "takes away a lot from the game"... if you don't ADADA spam what do you do? Stand still? Run in a straight line? Not sure how that's more skillful.
You crouch and open fire, controlled bursts, maintaining your aim as long as possible, to actually hit the guy. That works well without extrapolation and the crazy warping Planetside has. With Plantsides issues, standing still was a bad idea, and the only real counter to ADAD was to ADAD yourself.

It never was fun seeing a guy warping from one side of a stairway to the other side, throu the wall, back to the opposing side and throu the wall again in less than a second, while he got his gun out.

Hamma, is there really someone out there that likes ADADADADADADADADADADADADADA? Just, wow. Guess those guys had 10% loss and a ping of OVER 9000!
basti is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:12 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.