500v500v500 or 2000? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I don't always drink beer....actually that is a lie.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-09-11, 08:21 PM   [Ignore Me] #1
Miir
Malvision
 
Miir's Avatar
 
500v500v500 or 2000?


Has Smed or Higby confirmed that the number of people Planetside 2 will support will be 500v500v500 (or 2000). I know the 500v500v500 came off Tony Parks site and the 2000 came off that other Chinese site. But since there was a bit of a communication break down with those other sites I started second guessing that information.

So I'm wondering if the dev's have actually confirmed a number?
__________________
Malvision.com | Twitter
Miir is offline  
Reply With Quote
Old 2011-09-11, 08:34 PM   [Ignore Me] #2
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: 500v500v500 or 2000?


i think it's safe to say, shitloads
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
Brusi is offline  
Reply With Quote
Old 2011-09-11, 08:55 PM   [Ignore Me] #3
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: 500v500v500 or 2000?


500x500x500x500 probably. I mean if you count the AI.</trololo>
Sirisian is offline  
Reply With Quote
Old 2011-09-11, 09:04 PM   [Ignore Me] #4
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: 500v500v500 or 2000?


Its just boggling my mind how we can even start to coordinate that. Zerg fit is going to take on a whole new meaning!
Goku is offline  
Reply With Quote
Old 2011-09-11, 10:01 PM   [Ignore Me] #5
basti
Brigadier General
 
Misc Info
Re: 500v500v500 or 2000?


For coordination, numbers mean nothing. THe only important thing is how you do it. You need a proper command chain, and people need to understand where they are in that chain, otherwise its one giant unorganised zerg that screws up everywhere.
basti is offline  
Reply With Quote
Old 2011-09-11, 10:06 PM   [Ignore Me] #6
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: 500v500v500 or 2000?


It's very simple but actually a good question on game balance.

If 500 people can get in a cont from each empire at a time, even at max capacity every population/army on that cont is equal.

But if you make it a flat number like 2000 that leaves extra spots for the pops to get unbalanced.
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
Lonehunter is offline  
Reply With Quote
Old 2011-09-12, 12:25 AM   [Ignore Me] #7
MasterChief096
Sergeant Major
 
MasterChief096's Avatar
 
Re: 500v500v500 or 2000?


I actually wouldn't mind it being a flat number meaning pops could get imbalanced.
MasterChief096 is offline  
Reply With Quote
Old 2011-09-12, 01:04 AM   [Ignore Me] #8
p0intman
Lieutenant Colonel
 
p0intman's Avatar
 
Misc Info
Re: 500v500v500 or 2000?


Originally Posted by Goku View Post
Its just boggling my mind how we can even start to coordinate that. Zerg fit is going to take on a whole new meaning!
If you want to begin to understand how thousands are coordinated, I suggest people read up on how alliances conduct warfare in EVE. The scales are still smaller but you're beginning to approach a number that is far bigger than anywhere else before.

You will hit a wall where you're going to need external infastructure to coordinate base assaults and seiges and defense structure between outfits on a scale that is really only approached in the real world or in EVE. You're not going to be able to completely keep this infastructure ingame, it can't be provided because everyones needs are slightly different in such a way that third party apps might be considered. For example, skill training timers, such as EVE-Mon with the api there for characters. Industrial spreadsheets for material counts and such could be looked at for character build timers, and resource allocation spreadsheets to see what is best and what is available.

I say what I do from personal experience, but when you go past a certain number on a battlefield, you'll reach the point where you'll need overall field commanders that are trusted, then you'll need subcommanders to pass that information on to platoon/wing-level command and then squad-level information so people don't get overly confused with where they need to go and where they need to be.

and then at some point, because its human nature in PVP situations, you delve into the meta-knowledge game. Thats its own issue in and of itself and breeds issues that I don't really care to get into with rooting out spies that will use alts/forum names/etc to obtain information on other outfits for their own gain on their own main empire. There are ways to catch them if you really want to, and I don't really care to delve into the mechanics of that because I don't care to breed ideas. When you get above like... 250 people per side, you inevitably run into such things as a matter of us all being humans. It already goes on in some form in ps1.


and when i say character build apps, i mean something like this:


Last edited by p0intman; 2011-09-12 at 01:36 AM.
p0intman is offline  
Reply With Quote
Old 2011-09-12, 01:21 AM   [Ignore Me] #9
SgtMAD
Captain
 
Re: 500v500v500 or 2000?


Originally Posted by MasterChief096 View Post
I actually wouldn't mind it being a flat number meaning pops could get imbalanced.
yea when we had dynamic poplocks ppl hated it,one side had the main advantage and the third empire was fooked
SgtMAD is offline  
Reply With Quote
Old 2011-09-12, 02:08 AM   [Ignore Me] #10
Erendil
First Lieutenant
 
Erendil's Avatar
 
Re: 500v500v500 or 2000?


Originally Posted by HtSgtMAD View Post
yea when we had dynamic poplocks ppl hated it,one side had the main advantage and the third empire was fooked
Yep, it generally came down to whomever could mobilize their zerg to get on cont first ended up taking the cont since they could fill 50% of the total slots on cont. The defending empire would usually get 25-35%, leaving <20% for the 3rd empire.

So yeah, give me 33%/33%/33% poplocks any day, thx.
Erendil is offline  
Reply With Quote
Old 2011-09-12, 02:46 AM   [Ignore Me] #11
Vancha
Colonel
 
Vancha's Avatar
 
Re: 500v500v500 or 2000?


Originally Posted by p0intman View Post
I say what I do from personal experience, but when you go past a certain number on a battlefield, you'll reach the point where you'll need overall field commanders that are trusted, then you'll need subcommanders to pass that information on to platoon/wing-level command and then squad-level information so people don't get overly confused with where they need to go and where they need to be.

Chris' analytical skills are really strong.
Vancha is offline  
Reply With Quote
Old 2011-09-12, 03:35 AM   [Ignore Me] #12
Trolltaxi
Sergeant Major
 
Trolltaxi's Avatar
 
Re: 500v500v500 or 2000?


I think old PS alliances of outfits will work at the start of the game. But it will work in the long run is beyond being predictable.

We need more info about how outfits and outfit benefits will work. If you can't run an outfit with multiple roles, we will have specialized groups, like aircav or armour or heavy grunt (even solely maxusers or supporters?). Using that would make it easier to coordiante in large scale. (I'd like to see outfits able to do multiple tasks, but if they can't be successful in multiple fields, why would they divide their oufit bonuses?)
Trolltaxi is offline  
Reply With Quote
Old 2011-09-12, 05:07 AM   [Ignore Me] #13
CutterJohn
Colonel
 
Re: 500v500v500 or 2000?


Originally Posted by p0intman View Post
Eve stuff
PS will be nothing like eve since there is none of the long term strategic stuff. People will be able to fight effectively without access to resources. Resources are a perk in PS2. A very good one, but a perk nonetheless. They give access to the sidegrades of weapons and vehicles. You can still pull things with none and get the standard model.

Spies are nothing to be worried about, since a spy disrupting a raid means you're out 15 minutes. Reform, hit a new target. In eve a spy can screw over weeks of effort by hundreds or thousands of players.

And people won't band together in the thousands. Again, its necessary in eve because its your group vs everyone else. In PS you know 1/3 of the players got your back even if you run solo, and more importantly, you can identify them.


@OP: I'd take those numbers as what they are shooting for. Until there is a beta and they run stress tests, they cannot know what the limits are. Could be higher. Could be lower. But even if its 'just' 250v250v250, it would be great.

Last edited by CutterJohn; 2011-09-12 at 05:09 AM.
CutterJohn is offline  
Reply With Quote
Old 2011-09-12, 11:08 AM   [Ignore Me] #14
Draep
Master Sergeant
 
Draep's Avatar
 
Re: 500v500v500 or 2000?


Newbie question, what is the scope of the current PS? How many players per cont?
Draep is offline  
Reply With Quote
Old 2011-09-12, 11:12 AM   [Ignore Me] #15
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: 500v500v500 or 2000?


Originally Posted by Draep View Post
Newbie question, what is the scope of the current PS? How many players per cont?
133v133v133
Sirisian is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:13 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.