Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: what do u mean there is no pie
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-09-17, 08:36 AM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
Something I've been trying to sort out and I'm hoping Matt or T-Ray might be able to answer this one...
Is this "Squad Leader" and "Commander" trees we are hearing about a class OR is it a set of abilities that exists all the time but only activatable/usable if you are in fact a squad leader/commander? If it is the latter, then how does that work for "Commanders" who are commanding a lot more than just a squad. Is it tied in with outfits such that each outfit has a certain number of commanders to contribute to the game? Is it for platoon commanders? I can see it going either way so i'd be nice if one of you could answer it BTW, I like the idea of gating commanders by outfits/size of outfit and/or platoon leader status, though I like outfit better since it allows all outfits to participate and not just large outfits. |
||
|
2011-09-17, 10:16 AM | [Ignore Me] #3 | |||
Contributor Major
|
I don't have a twitter account, for one, and for two, the format doesn't lend itself to legibility very well when there are lots of simultaneous conversations on the same hashtag. |
|||
|
2011-09-17, 10:18 AM | [Ignore Me] #4 | |||
Contributor Major
|
Likewise, I don't think outfits "contribute" commanders. Again, it's probably simply a matter of "If I'm a commander, and I have the certs to generate a mission, it shows up as higher priority to my outfit than to people not in my outfit." |
|||
|
2011-09-17, 10:51 AM | [Ignore Me] #6 | |||
Contributor Major
|
It seems silly to me to think that an "outfit leader" can give missions to his outfit, but not to his squad. Or, perhaps more telling, that a "faction leader" can give missions to everybody, but they don't show up for his outfit. Etc. There will probably be some functions that only work at one leadership scope or another. Squad spawning, for instance, won't apply to your outfit even if you're the top guy. It's squad spawning, not outfit spawning. But, more generally, I suspect that where functions apply to more than one scope, there won't be "scope-specific" certifications for that function across different "scope-centric" trees, or, perhaps more specifically, there will be scope specific certs that form their own tree for that function. |
|||
|
2011-09-17, 12:14 PM | [Ignore Me] #7 | |||
Brigadier General
|
|
|||
|
2011-09-17, 12:18 PM | [Ignore Me] #8 | ||
Master Sergeant
|
I imagine at launch outfit leaders will be skilling up pretty hard in leadership at the cost of leveling up combat skills, making kind of a leadership class by accident, at least for a time. I plan on doing so, using only my pistol and the urgings to my troops.
|
||
|
2011-09-17, 01:15 PM | [Ignore Me] #9 | ||
Lieutenant Colonel
|
They've stated that any class can be a squad leader, and that what benefits they bring to their squad are based on the class they choose. Other than the example where higher level leaders can make larger scale missions with bigger rewards I don't know anything about Outfit leader though.
|
||
|
2011-09-17, 04:55 PM | [Ignore Me] #11 | |||
Contributor PlanetSide 2
Game Designer |
If you could cite the quote that would be a lot more useful than jabbing at me for missing one of a hundred twitter messages. Thanks. |
|||
|
2011-09-17, 05:14 PM | [Ignore Me] #12 | |||
Contributor PlanetSide 2
Game Designer |
Found the answer in Bag's Twitter transcript. I did indeed miss a tweet, ironically the one I was interested the most in.
|
|||
|
2011-09-17, 06:06 PM | [Ignore Me] #13 | |||
Colonel
|
We don't even know if a 'commander' will exist in a meaningful capacity. |
|||
|
2011-09-17, 06:11 PM | [Ignore Me] #14 | ||
Major General
|
From: Planetside 2 Information Thread
How will the Command System function? Commanding is not based on command rank like in Planetside. Rather commanding is based upon a cert tree within all of the other certifications. In order to be a deeply specialized commander you need to give up some other perks. Also, squad leaders and commanders will be able to create “missions (think quests from an RPG) that average players can follow in order to receive bonus experience. The orbital strike is making a return. |
||
|
2011-09-17, 09:03 PM | [Ignore Me] #15 | |||
Lieutenant Colonel
|
I suspect PS2 will work like BF2142 with squad leader related unlocks:
e.g.: http://en.wikipedia.org/wiki/Battlefield_2142#Unlocks
We all know that some people will love to fight for that leader position to get personal benefits from their "dedication" to the team. Before everyone was CR5, PS was full of drama with people fighting to be squad leader and work towards the OS machine/CR spam bonuses. If it's the same kind of parallel skill-up (i.e. earning BR unrelated to earning CR), you can bet some people will do everything they can to get squads up just to farm CR (or the PS2 equivalent system) in order to get personal benefits/status out of it. Leader benefits should be team only IMO. They should unlock things for the team, not individuals. Anyways, I went on a tangent and we'll have to wait & see to know how the devs will implement this. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|