Gameplay: MIRV AV Rocket Launcher - PlanetSide Universe
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Old 2011-09-24, 01:54 AM   [Ignore Me] #1
Sirisian
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MIRV AV Rocket Launcher


You see an armored target. You pull out your AV launcher and fire a rocket vertically. It flies up with a smoke trail then you go into a zoomed mode and tag 4 locations. Meanwhile the rocket continues up and breaks into 4 MIRV rockets that fly down to their designated locations. (Not a lock-on weapon. Just the location).

Suddenly the tank you targeted has their gunner launch some AA around at one the rockets and destroys it but the tank is hit with 3 of them.

Now the whole idea is that this would be a very limited ammo weapon. It could only be used a few times since the ammo is large and the reload time is complex.

Base AA would target and destroy the rockets so they'd only be useful out in the open to unsuspecting targets. The tagging requires a LOS, but the rockets themselves continue in an undirected fashion.

I think it would be fine as an AV only weapon and to take down mounted machine locations. However if people think it doesn't allow itself to be upgraded in the skill-tree it could also allow say EMP sidegrades such that the first rocket is an EMP one.

Any thoughts?

// Edit CutterJohn pointed out this could be a way to disable or target top armor or weak components like the back of an idle tank.

Last edited by Sirisian; 2011-09-24 at 01:57 AM.
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This is the last VIP post in this thread.   Old 2011-09-24, 02:46 AM   [Ignore Me] #2
Malorn
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Re: MIRV AV Rocket Launcher


Or you could fire a phoenix at an upward angle and camera-guide it in.

What you're describing is not a trivial implementation and it seems to be functionally encroaching on the Phoenix. The time spent marking 4 different targets could be spent guiding it successfully to hit 1 (and do more damage to it).

I mean sure, it's cool, but do I want devs wasting time on it? Not really.
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Old 2011-09-24, 06:42 AM   [Ignore Me] #3
FastAndFree
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Re: MIRV AV Rocket Launcher


Why I find this an interesting idea is because it gives "aircav" power to infantry: High damage, but easily countered by AA

I'm not sure whether that's a good thing or not, though

(They took my job!)
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