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Old 2011-12-06, 09:30 PM   [Ignore Me] #1
Hamma
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Dev Chat with Lenny Gullo


http://www.planetside-universe.com/n...gullo-2636.htm
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Old 2011-12-06, 09:35 PM   [Ignore Me] #2
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Re: Dev Chat with Lenny Gullo


Bridge Battles. Hell yes. Tell me, will we see Leza/Tore make a return? :P
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Old 2011-12-06, 09:52 PM   [Ignore Me] #3
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Re: Dev Chat with Lenny Gullo


Yea that is awesome to hear!

I wonder what continent he is working on now
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Old 2011-12-06, 09:58 PM   [Ignore Me] #4
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Re: Dev Chat with Lenny Gullo


I'm glad they are paying so much attention to level and base design. It's very important for balance in an FPS game.

I wonder how many continents the game will launch with.
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Old 2011-12-06, 10:08 PM   [Ignore Me] #5
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Re: Dev Chat with Lenny Gullo


I want another ceryshen-style brdige so the bloody mags cant sneak up on us.
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Old 2011-12-06, 10:10 PM   [Ignore Me] #6
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Re: Dev Chat with Lenny Gullo


really hope the new continent is Ceryshen. I want to hear howling wind on dark blizzardy nights, tanks rolling through snow drifts as tracers light up frozen lakes.
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Old 2011-12-06, 10:23 PM   [Ignore Me] #7
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That's an interesting idea, make the nastiest of the conts to get around also have the nastiest weather. But also give it the most resources.
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Old 2011-12-06, 10:34 PM   [Ignore Me] #8
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What's with all the love for Ceryshen? That was one of the most horribly unbearable continents in the game. I hope it doesn't return in PS2.

I'd like to see Amerish. Something with color. Please not another brown 'n bloom map like Ishundar or Searhus please. I'm so tired of boring brown dessert environments.
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Old 2011-12-06, 10:43 PM   [Ignore Me] #9
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Ceryshen is to the other conts what Annwn is to the other caves. Both were designed very differently and as such are unique in their experience. They insure that gameplay does not become formulaic.
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Old 2011-12-06, 11:00 PM   [Ignore Me] #10
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Re: Dev Chat with Lenny Gullo


Originally Posted by DeeTwoEh View Post
What's with all the love for Ceryshen? That was one of the most horribly unbearable continents in the game. I hope it doesn't return in PS2.
Just depends on your gameplay style. The huge elevation differences made Ceryshen a lot of fun for snipers and air vehicles playing cat and mouse games. As for it looking drab, I'd bet Forgelight will be able to do a very nice looking version of gray and desolate.
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Old 2011-12-06, 11:17 PM   [Ignore Me] #11
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Re: Dev Chat with Lenny Gullo


Originally Posted by CViolet View Post
Just depends on your gameplay style. The huge elevation differences made Ceryshen a lot of fun for snipers and air vehicles playing cat and mouse games. As for it looking drab, I'd bet Forgelight will be able to do a very nice looking version of gray and desolate.
Man, nighttime on the snow conts is gonna be awesome.
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Old 2011-12-06, 11:29 PM   [Ignore Me] #12
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Re: Dev Chat with Lenny Gullo


Originally Posted by Khellendros View Post
Man, nighttime on the snow conts is gonna be awesome.
yeah, the atmospheric potential is immense with the new engine. Imagine cresting a hill in your mbt, and gazing at the Aurora Borealis as it lights up the northern horizon.
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This is the last VIP post in this thread.   Old 2011-12-07, 12:07 AM   [Ignore Me] #13
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Re: Dev Chat with Lenny Gullo


Indeed. Forge light is allowing us to do amazing things with the world. I wouldn't worry about it turning turning out bland or repetitive across continents. In fact, making sure the world is not boring in both looks and gameplay is high on my priority list. ~_^
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Old 2011-12-07, 12:21 AM   [Ignore Me] #14
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Re: Dev Chat with Lenny Gullo


Vurry nice! I would like something intense jungleish style warfare too or marshes like Hossin had.
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Old 2011-12-07, 01:01 AM   [Ignore Me] #15
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Re: Dev Chat with Lenny Gullo


Originally Posted by Kalyper View Post
Indeed. Forge light is allowing us to do amazing things with the world. I wouldn't worry about it turning turning out bland or repetitive across continents. In fact, making sure the world is not boring in both looks and gameplay is high on my priority list. ~_^
That's awesome. Planetside 2 did have diverse continents, but it did sometimes start feeling repetitive.

Obviously art direction is one of the biggest parts of keeping them looking unique, but I'm curious how far the team is going. I know that time is valuable, but will each continent be mostly using it's own unique props for things like rocks, trees, etc? It's own texture pallet?

I'm sure tweaking Forgelights atmospheric effects to be unique to each environment will be an easy way to dial up the diverse look of a continent even further
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