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2011-12-17, 01:35 AM | [Ignore Me] #1 | ||
Captain
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http://yfrog.com/o0ctiydj
Whoa...... I mean, we all know by now that PS2's graphic is already unbelievable, but this quality? In this really in-engine or in-game? No way it's not a photo. |
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2011-12-17, 03:31 AM | [Ignore Me] #4 | ||
It part of a TR's armor if I'm not mistaken but it's the depth the PS2 artists have gone to to make it look like the real thing, just look at the woven fibers and stitch's with all the intricate parts, not just some pixulated flat surface.
You artists at PS2 are the shizzle!
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-12-17, 08:31 AM | [Ignore Me] #6 | ||
Colonel
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Hmm..
T-ray, how are you doin that? Surely the base texture is not that detailed, the thing would be massive.. Using different materials for each component so you can assign a tiled detail texture? But then thats going to mean a *ton* of geometry to model all that small detail, since you'd have to have a boundary in the mesh itself.. How do you work this sorcery? Last edited by CutterJohn; 2011-12-17 at 08:33 AM. |
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2011-12-17, 09:54 AM | [Ignore Me] #8 | ||
Colonel
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I wonder if that is how it will look through a sniper scope from, say, three yards.
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Bagger 288 |
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2011-12-17, 10:31 AM | [Ignore Me] #9 | ||
First Lieutenant
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They should consider doing a "pull back" style video that starts on some fine character detail, moves out to show a squad assaulting a base, then even further to show a massive battle raging. End it with a quick shot of the planet from space with visible explosions highlighting the surface .
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2011-12-17, 10:32 AM | [Ignore Me] #10 | ||
Colonel
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Capped off by an orbital strike. No, wait, I hate OS's! Boo!
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Bagger 288 |
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2011-12-17, 07:32 PM | [Ignore Me] #12 | |||
First Lieutenant
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