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2012-01-09, 12:55 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Should snipers be able to target vehicle weak points to disable and possibly destroy them? In PS we saw sniper rounds being especially effective against BFR shield generators which was quite a nice system, giving snipers something extra to do.
We know that vehicles will have weaker areas; armour at the side or rear will take more damage for instance, but having snipers able to at least disable vehicles with a well placed shot to engines would be very interesting to see. I would also like to see aircraft pilots be able to be shot out of them; something I loved doing in the Battlefield games that allowed it. Perhaps have it as a costly modification for a sniper rifle to make it something to work towards. |
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2012-01-09, 02:48 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
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If they did have it, it would have to take some skill to hit the point, so when the flamers arrive you can say go do it, make a video and we will have it ~NERFED! And when they cant tell them to shut up the face!
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2012-01-09, 03:36 PM | [Ignore Me] #6 | |||
Colonel
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Shooting their shield generators even got me a BFR kill once in a while. It'd be nice for snipers to have that "vehicle-debuffing" role, certainly. Killing vehicle drivers might be a bit much depending on how easy/luck-based it'd be. |
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2012-01-09, 03:37 PM | [Ignore Me] #7 | ||
Contributor Corporal
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No, why should they? What does it add to the game? Snipers are already the king of long range infantry combat and they should be, that's the role the fill. But like any other class/choice they give up certain abilities such as anti-vehicle capabilities/close range combat. Implementing something like this would give snipers an unfair advantage compared to other classes.
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2012-01-09, 03:56 PM | [Ignore Me] #9 | ||
Sergeant Major
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I honestly wouldn't mind getting some depleted uranium rounds... this could be a side grade to a snipers capability.
...................../ Anti Materiel scout sniper =< .....................\ Anti Personnel but then again.... the anti materiel would annihilate a softie... so I'm not sure how that would play out. Anyone? Maybe limiting the rounds could help the use of AMR rounds on softies.
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. Last edited by Infektion; 2012-01-09 at 04:40 PM. |
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2012-01-09, 04:34 PM | [Ignore Me] #11 | ||
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2012-01-09, 04:38 PM | [Ignore Me] #12 | ||
Sergeant Major
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no sir, it's materiel, and yes Anti-Materiel Rifle(also known as AMR) started out by being anti-tank back in ww1. I believe the Germans used like 12mm (pretty much a 50BMG) rounds in that time. 4 more mm than the rounds i shoot... good ol' 8x57IS
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. Last edited by Infektion; 2012-01-09 at 04:39 PM. |
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2012-01-09, 04:48 PM | [Ignore Me] #14 | ||
Private
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Anti Material rifles should be pretty large and maybe, just MAYBE if they're put in the game they would require you to be prone and on a bi-pod to shoot(I know prone won't be in the game), with very slow fire rates, perhaps 3-5 seconds a round. Also you would have no ability to cloak.
This would give the rifle a niche, hell it could even have anti personnel capabilities with so many drawbacks. Either way it needs some hefty drawbacks to balance it, let it be low mobility, low firerate, no cloak, etc. etc. Also, I'm thinking there should be some sub category for any anti-material rifles. |
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2012-01-09, 05:39 PM | [Ignore Me] #15 | |||
Sergeant Major
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. Last edited by Infektion; 2012-01-09 at 05:40 PM. |
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