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Old 2012-01-16, 11:58 AM   [Ignore Me] #1
Shogun
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Suggest new max abilitys


i first wanted to post on the no more lockdown thread, but since it will be about all maxes i started a new one.

we know that the old max special abilitys are gone. the vs will not fly and everybody will have a shield, so the nc need something new, too. and tr seem to hate their lockdown.

so what would you all like best? maxes seem to be in the work right now, so now is the time to melt your brains and present some ideas!

my ideas:

vanu get a energy overload, that change the projectiles to something resembling the lasher. a direkt hit on enemy triggers some random chaineffect lightning hitting some targets that stand near the hit.
or the overload grants a damage over time effect like plasma grenade, but only on direct hit.

the terrans could get a barrelspread. so they have 2 fire modes. normal mode fires with high accuracy, spread mode enlarges the cone of fire AND doubles the bullet output. this would be good for supression fire on a large group and would fit with the many little bullets theme of tr.

the nc could get a tractor beam to hold or slow single targets. that would help against single soldiers circling the max to stay out of firecone, but would be not very useful against big groups. and it would be more useful for scattermaxlike units to keep the enemy at an effective position, but would be less useful on aa maxes. but i guess that would apply to all 3 abilitys the like.

so what do you think? do you have other ideas?
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Old 2012-01-16, 12:14 PM   [Ignore Me] #2
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Lightbulb Momentum & Strut


  • Momentum - MAX passive ability triggered when running. Causes knock-back on 'softies'. Animation & sound included.
  • Strut (cool animation!!) - All MAX units exerts over-confidence and imposing dread upon their enemies. Walking and gunning is stabilized by the MAX suit. Zero reticule expansion when walking comparable to other armors. Overlaps [WALK] key.
Thread: @PurrfectStorm Class Abilities
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Old 2012-01-16, 02:27 PM   [Ignore Me] #3
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Re: Suggest new max abilitys


Well, the TR should get higher firepower if they cant move... perhaps balance that with some sort of "pop-up" plates (only useable whilst stationary...) that give the MAX a bit of cover. Effectively adding some deflection (if modeled), like self activated "hull-down", or just adds hitpoints for simplicity.

If all MAX's get shields... perhaps the extra unused power from movement could be diverted to shields for more shield strength while locked-down.
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Old 2012-01-16, 05:02 PM   [Ignore Me] #4
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Re: Suggest new max abilitys


One of the ideas that I sent to Maggie.

Stick to metallic surfaces. Basically walking on walls, ceilings, vehicle exteriors, etc. Would have to be on a short timer, and might be tough to balance.
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Old 2012-01-16, 05:54 PM   [Ignore Me] #5
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Re: Suggest new max abilitys


Originally Posted by CViolet View Post
One of the ideas that I sent to Maggie.

Stick to metallic surfaces. Basically walking on walls, ceilings, vehicle exteriors, etc. Would have to be on a short timer, and might be tough to balance.
love it, but i guess balancing would really be hell...
... you know, our airplanes are propably made of metallic surfaces?
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Old 2012-01-16, 06:08 PM   [Ignore Me] #6
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Re: Suggest new max abilitys


FIST! - only usable from behind, causes massive damage and slows walking speed
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Old 2012-01-16, 06:49 PM   [Ignore Me] #7
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Re: Suggest new max abilitys


I suggest a BloodBowl Style "Throw Team Mate" skill, allowing you to fling a friendly infiltrator over a high wall into an enemy held position.
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Old 2012-01-16, 06:54 PM   [Ignore Me] #8
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Re: Suggest new max abilitys


Originally Posted by Brusi View Post
I suggest a BloodBowl Style "Throw Team Mate" skill, allowing you to fling a friendly infiltrator over a high wall into an enemy held position.
I love that.
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Old 2012-01-16, 06:55 PM   [Ignore Me] #9
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Re: Suggest new max abilitys


Originally Posted by Brusi View Post
I suggest a BloodBowl Style "Throw Team Mate" skill, allowing you to fling a friendly infiltrator over a high wall into an enemy held position.
now that would rule!
...but DON´T TELL THE ELB!
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Old 2012-01-16, 07:20 PM   [Ignore Me] #10
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Re: Suggest new max abilitys


a weak spot like this:
http://www.youtube.com/watch?feature...8653vok#t=203s
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Old 2012-01-16, 10:46 PM   [Ignore Me] #11
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Re: Suggest new max abilitys


Originally Posted by Redshift View Post
FIST! - only usable from behind, causes massive damage and slows walking speed
They already said that Max melee is in.
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Old 2012-01-17, 12:11 AM   [Ignore Me] #12
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Re: Suggest new max abilitys


I think he is referring to anal fisting, not melee...
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Old 2012-01-17, 04:54 AM   [Ignore Me] #13
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Re: Suggest new max abilitys


Some kind of super melee would be funny, like suggested above something like FIST or HULK SMASH ability, essentially just a short range melee attack which does huge damage and maybe punts people back a few meters, great for clearing blocked doorways and keeping the fear in lights/Rexos around maxes.

Some sort of overcharge would be cool as well, weapons increase rate of fire for a short period but then overheat and go into cooldown mode where you can't fire for a few seconds, allowing a higher burst damage on maxes but with a trade off where they need cover during cooldown.

Also some kind of thump/stomp where dropping from high heights such as gal drops or off towers/walls they can free fall into the ground and cause a huge crash doing damage to things below them and shaking everyones screen, great for jumping off base walls and towers on to vehicles camping below.
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Old 2012-01-17, 06:02 AM   [Ignore Me] #14
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Re: Suggest new max abilitys


Originally Posted by Brusi View Post
I think he is referring to anal fisting, not melee...
I think i was implying not referring ^_^
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Old 2012-01-17, 07:29 AM   [Ignore Me] #15
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Re: Suggest new max abilitys


Originally Posted by Brusi View Post
I think he is referring to anal fisting, not melee...

Well then.....glad I am not as perverted as some others here apparently are.
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