Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: And now, these words... Beer, beer, beer...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-02-24, 08:19 PM | [Ignore Me] #1 | ||
Captain
|
Did they turn medic class into mage class? Using SKILL to aoe heal and reviving? If its there i really hope its some sort of deployable, or consumable and not some lousy skill. And of course reviving should take some time. This aoe revive sounds like instant.
Also did i hear correctly about healing and reviving GRENADES? (healing/reviving at distance). That also looks like that reviving dont take any time. |
||
|
2012-02-24, 08:29 PM | [Ignore Me] #11 | ||
I think the label of the power ruins it's purpose. A healing aura just sounds cheesy, but you call it a Dampening Field and make it reduce damage and you get almost the same thing but in a more tasteful way.
Dampening Field - The Medic generates a field in his radius that slows ballistics and absorbs concussion, thus reducing the damage to those within the field.
__________________
|
|||
|
2012-02-24, 08:31 PM | [Ignore Me] #12 | ||
Corporal
|
Any form of reviving is counter productive to any defence/assault.. if it took you 15/20 seconds of using a reviving tool and pretty much all of your medic gel (planetside 1 style) then it wouldn't bother me, it was hardly any use in any real fighting situation, only when the fighting was over
the idea of "instant" reviving is just.. pathetic, everyone knows how it feels to play bf 2 (yes, 2) and bc2 will tell you that its so shit when you are fighting the same 3 guys over and over in the same building cause their 4th squadmate is bouncing around like a small dog on cocaine magically reviving them. Its not fun, its not strategic, its just flawed boring grinding gameplay |
||
|
2012-02-24, 08:32 PM | [Ignore Me] #13 | |||
Staff Sergeant
|
__________________
|
|||
|
2012-02-24, 08:36 PM | [Ignore Me] #14 | ||
Colonel
|
Huge fan of these abilities. I wrote a thread about implants similar to these. It's nice to see developers thinking outside of the box for an FPS for once.
Sadly many people are going to misinterpret cool ideas for being too closely linked to their favorite MMORPG and freak out. That's kind of disappointing that people will throw away good ideas because of that. I've seen that a lot in this community where an idea has an implementation in a game they've played and they immediately assume and lock onto that implementation and assume it's identical in Planetside 2.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-02-24, 08:36 PM | [Ignore Me] #15 | |||
Captain
|
|
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|