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2003-03-06, 09:31 PM | [Ignore Me] #4 | ||
First Sergeant
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i really like that idea. I think that you could get a pop up, and you could ignore it till you pressed a certain button, like p or something. You could also have a setting where you automatically give them points when the incident happens, so that it wouldn't interear with the action :0).
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2003-03-06, 09:40 PM | [Ignore Me] #6 | ||
First Sergeant
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Anyone recognize my avatar? harharhar, if you do, then the mayor-employee button could be what he's searchin for, but seriously, the grief points go away over time. If soemone steps in your line of fire, you tell em to watch their step and after a while your clean again on grief.
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2003-03-06, 09:49 PM | [Ignore Me] #7 | ||
Lightbulb Collector
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Yeah it sounds pretty good, but it would be annoying if it came up during combat.
__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2003-03-06, 10:27 PM | [Ignore Me] #9 | ||
Sergeant
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Psh. Popups? The ability to -forgive- someone? Why in the -world- would you want to be able to forgive someone? If they know which end of the gun the bullets come out of, and they aren't playing the game with a [censored] gamepad, they shouldn't be hitting you. Period. Not for testing (that's what VR is for) and not for fun and games.
Usually in a 'particular' MMOG I'm 'playing' (I can't talk about it, hint hint, but it's not Planetside), anyone that even -attacks- me usually gets nuked into the ground, I don't care if they're my best friend, or someone who's just in the group. With the ability to do that in this game relatively gone (i.e., I'd get Griefed if I did that), my only other option is to let them rack up the grief points. Plus it saves on the idiotic spray-n-pray of other FPSes. I hate those guys. |
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2003-03-07, 08:43 AM | [Ignore Me] #12 | ||
Contributor Private
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In RtCW you get the option to complain - its not interruptive so you carry on playing and hit the key if you can... also if you ignore it it goes away
Maybe we should have the same.... press F1 if you want the person to have grief points... F2 if you accept its an accident..... It works well in RtCW Yeah Yeah i know i talk about RtCW too much but hell i have played it since the demo was out and run a clan for it so its ingrained in my poor old head |
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2003-03-07, 08:52 AM | [Ignore Me] #13 | ||
Contributor Captain
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I think that you should get grief points for accidental shots. If i was a griefer in your system i would shoot you untill low hp and then stop to avoid all penalties. So i say a greif point for each point of armor and hp you take off. But if your killed, the person who dies should get a pop up window to forgive or to punish and double the points. Still take out griefers, but you can forgive after an accident.
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2003-03-07, 09:36 AM | [Ignore Me] #15 | ||
Corporal
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I agree with the Pop Up thing.
Of course it doesn't have to be a over-mouse pop-up to annoy you during combat. But a window could open on the side or something... with a yes/no option to penalise disruptive players. The most comon thing is someone running in front of your fire or walking on a grenade you've just thrown... it happens. And most of the time, you can't really do anything about it.. you are in the middle of a war/battle. Also, other problem is, unlike real war.. usually in this game (from screenshots so far) people are all around everyone.. (the side-walk technique...) so its a big mess. Everyone gets splash damage from everybody's 'Nades and so. |
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