"Spawn on squad leader" questions - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: YOUR MOTHER WEAR COMBAT BOOTS!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-03-03, 01:18 PM   [Ignore Me] #1
ArcIyte
Sergeant
 
ArcIyte's Avatar
 
"Spawn on squad leader" questions


A few people have been talking about players spawning on squad leaders via drop pod in another thread. I doubt anyone can answer these, so I guess this is an open question to Matthew Higgenbottom and co. should they read it.

Is this going to be a cert, or will every SL have this? Is there any way to stop the constant reinforcement if you can't see the SL? Maybe some kind of signal jammer that throws the drop coordinates off, or making the drop pods susceptible to AA fire?
__________________


WWW.ENCLAVEOILRIG.COM
ArcIyte is offline  
Reply With Quote
Old 2012-03-03, 01:26 PM   [Ignore Me] #2
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: "Spawn on squad leader" questions


What we know is this:
  • Squad leader will have to specialise to get it as an option for his squad.
  • It will only work outdoors.

How often it will be able to be used I imagine is going to be adjusted in beta, but I would hope that there is another way of spawning near the front lines besides this and bringing in an entire Galaxy with the squad; perhaps a deployable beacon, or the bunkers we have heard about which may be in each territory could act as a spawn point.
__________________
DviddLeff is offline  
Reply With Quote
Old 2012-03-03, 01:32 PM   [Ignore Me] #3
DayOne
Captain
 
DayOne's Avatar
 
Re: "Spawn on squad leader" questions


It's going to be a cert quite high up the leadership tree. It my be on a cool down but I really don't know about that.

Completely agree that it should be susceptible to AA.
DayOne is offline  
Reply With Quote
Old 2012-03-03, 01:58 PM   [Ignore Me] #4
ringring
Contributor
General
 
Re: "Spawn on squad leader" questions


Originally Posted by DviddLeff View Post
What we know is this:
  • Squad leader will have to specialise to get it as an option for his squad.
  • It will only work outdoors.

How often it will be able to be used I imagine is going to be adjusted in beta, but I would hope that there is another way of spawning near the front lines besides this and bringing in an entire Galaxy with the squad; perhaps a deployable beacon, or the bunkers we have heard about which may be in each territory could act as a spawn point.
I think it was said it will not work within bases, but I don't know whether that means not indoors or not within the courtyards area too.

I further believe that it also has a cooldown.
__________________
ringring is offline  
Reply With Quote
Old 2012-03-03, 03:19 PM   [Ignore Me] #5
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: "Spawn on squad leader" questions


Yes there are all sorts of leadership skills rolled into it, I'm sure things like spawn frequency and distance.. stuff like that.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2012-03-03, 03:47 PM   [Ignore Me] #6
BloodySoul
Corporal
 
BloodySoul's Avatar
 
Re: "Spawn on squad leader" questions


Everything should be a bit rough during Beta, its to be expected. I think the spawn drops should be as a "capture spot", yes I made that term up just now, meaning that if the squad leader has been in a position fighting for a while then the area, in sq feet, should be open for squad drops. Now, if your team is close to a base wall or BD, then I don't think there should be a drop location on site. Just like how you couldn't drop in the SOI of a base in PS1.

Two key points im hoping for:
1) Less time to get back into the main battle/front line.
2) Invulnerable and gun lock for a few seconds after landing to prevent easy kills for either side.
BloodySoul is offline  
Reply With Quote
Old 2012-03-03, 05:45 PM   [Ignore Me] #7
Skittles
Sergeant
 
Re: "Spawn on squad leader" questions


Originally Posted by BloodySoul View Post
1)2) Invulnerable and gun lock for a few seconds after landing to prevent easy kills for either side.
What? FORGET that noise!!! Look if your SL was stupid enough to have you drop in a hot LZ thats your problem and his, not some peep that was watching your sorry ass drop from the sky. The second your pod opens your ass is mine, forget your little "invulnerability" moment to collect your thoughts and offer prayers while pulling out your AV or rifle depending on what Im using to wax your ass.
Skittles is offline  
Reply With Quote
Old 2012-03-03, 07:04 PM   [Ignore Me] #8
Talek Krell
Lieutenant Colonel
 
Re: "Spawn on squad leader" questions


I think I actually agree with skittles. Squad spawning isnt supposed to be the primary respawn method, so I'd say any disadvantage you're at is the trade off for dropping from the sky. Of course that's all discussion.

I think all that we have confirmed is:
1. There is squad spawning. It's a cert in the leadership tree.
2. It won't be useable indoors and involves deploying by drop pod.

Last edited by Talek Krell; 2012-03-03 at 07:05 PM.
Talek Krell is offline  
Reply With Quote
Old 2012-03-03, 07:15 PM   [Ignore Me] #9
Vash02
Major
 
Vash02's Avatar
 
Re: "Spawn on squad leader" questions


Has the drop pod thing actually been confirmed?
If its just people popping into existence BF3 style, no thanks.
Vash02 is offline  
Reply With Quote
Old 2012-03-03, 07:28 PM   [Ignore Me] #10
Talek Krell
Lieutenant Colonel
 
Re: "Spawn on squad leader" questions


Originally Posted by Vash02 View Post
Has the drop pod thing actually been confirmed?
If its just people popping into existence BF3 style, no thanks.
I feel certain that it came straight from the devs, but I don't know where to find the quote. It's old though, one of the earlier things we found out I think.

Last edited by Talek Krell; 2012-03-03 at 07:29 PM.
Talek Krell is offline  
Reply With Quote
Old 2012-03-03, 08:08 PM   [Ignore Me] #11
StumpyTheOzzie
Second Lieutenant
 
Re: "Spawn on squad leader" questions


Originally Posted by ArcIyte View Post
Is this going to be a cert, or will every SL have this? Is there any way to stop the constant reinforcement if you can't see the SL?
I would seriously give my right nut to get a look at the skill trees for the classes and the training times involved.

As others have said in this thread, I think you should be killable all the way down, but maybe you could have a little bit of directional control as you're falling?
StumpyTheOzzie is offline  
Reply With Quote
Old 2012-03-04, 05:53 PM   [Ignore Me] #12
JHendy
First Sergeant
 
JHendy's Avatar
 
Re: "Spawn on squad leader" questions


Originally Posted by Vash02 View Post
Has the drop pod thing actually been confirmed?
If its just people popping into existence BF3 style, no thanks.
My thoughts exactly.

Drop pods would be fantastic. Pop in would ruin immersion to some extent.

Last edited by JHendy; 2012-03-04 at 05:56 PM.
JHendy is offline  
Reply With Quote
Old 2012-03-04, 06:13 PM   [Ignore Me] #13
Bags
Lieutenant General
 
Bags's Avatar
 
Re: "Spawn on squad leader" questions


Drop pods have been confirmed why is that a discussion topic?
__________________
Bags is offline  
Reply With Quote
Old 2012-03-04, 06:14 PM   [Ignore Me] #14
VioletZero
First Lieutenant
 
VioletZero's Avatar
 
Re: "Spawn on squad leader" questions


Is the squad leader spawn cooldown on a squad member basis or a squad leader basis?

Meaning, if a player doesn't die for a while, does that mean that, provided the squad leader is alive, he will always have that second chance and then after that the player himself will have to wait.

Or does the squad leader have a limited number of spawns on him at once?

Last edited by VioletZero; 2012-03-04 at 06:17 PM.
VioletZero is offline  
Reply With Quote
Old 2012-03-04, 11:50 PM   [Ignore Me] #15
Traak
Colonel
 
Re: "Spawn on squad leader" questions


Originally Posted by Skittles View Post
What? FORGET that noise!!! Look if your SL was stupid enough to have you drop in a hot LZ thats your problem and his, not some peep that was watching your sorry ass drop from the sky. The second your pod opens your ass is mine, forget your little "invulnerability" moment to collect your thoughts and offer prayers while pulling out your AV or rifle depending on what Im using to wax your ass.
Nah, I agree, make people safe for a few seconds after drop.

This game is already rolling-eyes-back-in-head-OD'ing with scum who only pick on those less armed, armored, or aware than they are. We don't need to add yet ANOTHER barrel to shoot fish in.
__________________
Bagger 288
Traak is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:06 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.