Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: YOUR MOTHER WEAR COMBAT BOOTS!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-03, 01:18 PM | [Ignore Me] #1 | ||
Sergeant
|
A few people have been talking about players spawning on squad leaders via drop pod in another thread. I doubt anyone can answer these, so I guess this is an open question to Matthew Higgenbottom and co. should they read it.
Is this going to be a cert, or will every SL have this? Is there any way to stop the constant reinforcement if you can't see the SL? Maybe some kind of signal jammer that throws the drop coordinates off, or making the drop pods susceptible to AA fire? |
||
|
2012-03-03, 01:26 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
|
What we know is this:
How often it will be able to be used I imagine is going to be adjusted in beta, but I would hope that there is another way of spawning near the front lines besides this and bringing in an entire Galaxy with the squad; perhaps a deployable beacon, or the bunkers we have heard about which may be in each territory could act as a spawn point. |
||
|
2012-03-03, 01:58 PM | [Ignore Me] #4 | |||
Contributor General
|
I further believe that it also has a cooldown. |
|||
|
2012-03-03, 03:47 PM | [Ignore Me] #6 | ||
Corporal
|
Everything should be a bit rough during Beta, its to be expected. I think the spawn drops should be as a "capture spot", yes I made that term up just now, meaning that if the squad leader has been in a position fighting for a while then the area, in sq feet, should be open for squad drops. Now, if your team is close to a base wall or BD, then I don't think there should be a drop location on site. Just like how you couldn't drop in the SOI of a base in PS1.
Two key points im hoping for: 1) Less time to get back into the main battle/front line. 2) Invulnerable and gun lock for a few seconds after landing to prevent easy kills for either side. |
||
|
2012-03-03, 05:45 PM | [Ignore Me] #7 | ||
Sergeant
|
What? FORGET that noise!!! Look if your SL was stupid enough to have you drop in a hot LZ thats your problem and his, not some peep that was watching your sorry ass drop from the sky. The second your pod opens your ass is mine, forget your little "invulnerability" moment to collect your thoughts and offer prayers while pulling out your AV or rifle depending on what Im using to wax your ass.
|
||
|
2012-03-03, 07:04 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
|
I think I actually agree with skittles. Squad spawning isnt supposed to be the primary respawn method, so I'd say any disadvantage you're at is the trade off for dropping from the sky. Of course that's all discussion.
I think all that we have confirmed is: 1. There is squad spawning. It's a cert in the leadership tree. 2. It won't be useable indoors and involves deploying by drop pod. Last edited by Talek Krell; 2012-03-03 at 07:05 PM. |
||
|
2012-03-03, 07:28 PM | [Ignore Me] #10 | ||
Lieutenant Colonel
|
I feel certain that it came straight from the devs, but I don't know where to find the quote. It's old though, one of the earlier things we found out I think.
Last edited by Talek Krell; 2012-03-03 at 07:29 PM. |
||
|
2012-03-03, 08:08 PM | [Ignore Me] #11 | |||
Second Lieutenant
|
As others have said in this thread, I think you should be killable all the way down, but maybe you could have a little bit of directional control as you're falling? |
|||
|
2012-03-04, 05:53 PM | [Ignore Me] #12 | |||
First Sergeant
|
Drop pods would be fantastic. Pop in would ruin immersion to some extent. Last edited by JHendy; 2012-03-04 at 05:56 PM. |
|||
|
2012-03-04, 06:14 PM | [Ignore Me] #14 | ||
First Lieutenant
|
Is the squad leader spawn cooldown on a squad member basis or a squad leader basis?
Meaning, if a player doesn't die for a while, does that mean that, provided the squad leader is alive, he will always have that second chance and then after that the player himself will have to wait. Or does the squad leader have a limited number of spawns on him at once? Last edited by VioletZero; 2012-03-04 at 06:17 PM. |
||
|
2012-03-04, 11:50 PM | [Ignore Me] #15 | |||
Colonel
|
This game is already rolling-eyes-back-in-head-OD'ing with scum who only pick on those less armed, armored, or aware than they are. We don't need to add yet ANOTHER barrel to shoot fish in.
__________________
Bagger 288 |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|