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2012-03-13, 07:57 PM | [Ignore Me] #1 | ||
Corporal
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Vehicle Enter and Exit animations
Why? They add a lot of immersion to the game. Seeing people saddle up by jumping into a Marauder, hoping into a Mosquito/Reaver cockpit, or even seeing a squad run out and load up in a Gal. It gives the player the sense that they are actually in the game. Hopefully this is reconsidered during alpha/beta. Tank driver/gunner combo (also goes for aircraft) Why? These machines are powerful and have the capability to easily kill in one shot. No one should have this ability by themselves. Not to mention trying to drive away and shoot behind you is nearly impossible (leave that to the less powerful Lightning). Powerful vehicles should require teamwork. Period. Music Why? PS1 music was epic, I particularly like a desert track that started with trumpets then mellowed out into a melody that gave the sense of a never ending struggle. Hope they are even better in PS2. These are just the first things that come to mind. I just hope they don't take my favorite game of all time and flush it down the Battlefield route. Some things in BF are nice, but many things don't belong in a game like PlanetSide that takes pride in teamwork over rambo's. |
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2012-03-13, 08:05 PM | [Ignore Me] #3 | ||
i agree.
but higby just told us some days ago, that enter/exit animations would add at least 6 months to the project. so i am afraid, we will not get them. hope is still up, that it may be added later on what i will also miss, are my beloved spitfire turrets.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-03-13 at 08:07 PM. |
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2012-03-13, 08:11 PM | [Ignore Me] #6 | ||||
Staff Sergeant
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2012-03-13, 08:14 PM | [Ignore Me] #7 | |||
Second Lieutenant
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I will notice the differences but not really miss everything. I don't want this game to be just like the last.
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2012-03-13, 08:15 PM | [Ignore Me] #8 | ||
ah thanks.
at least something, but i share the OP´s view, that the old animations did a lot for immersion. it looked so awesome seing a whole squad entering every seat in a galaxy. and it looks so awesome in all games that let you see where the soldier goes when entering vehicles or especially troop helicopters/dropships.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-03-13, 09:04 PM | [Ignore Me] #12 | ||
I agree, watching your outfit's gal land, and then watching as 10 guys loaded up and strapped in was a lot of fun. Can you imagine that as the pilot warmed the engines up again, listening to them whine to life as you quickly dust off with the last guy that jumps in? now that's immersion.
Last edited by Sardus; 2012-03-13 at 09:09 PM. |
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2012-03-13, 09:06 PM | [Ignore Me] #13 | |||
Captain
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2012-03-13, 09:21 PM | [Ignore Me] #14 | ||
Contributor Major
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I'll definitely miss the entry and exit animations. It made for some really inspiring impromptu scenes on the battlefield.
I'll miss the clear and transparent COF mechanics, with the blooming reticle instead of the camera/crosshair shaking that makes me a little motion sick. And I will *definitely* miss the distinct power advantage of learning to work as a team to bring your most powerful vehicles to bear. Having the passenger gun be just a "bonus" while a solo driver can get a strong mission-tailored weapon platform just won't be the same. I'm going to miss Liberators with bombs. |
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