Why Sniper Rifles Should Have 1-Hit Kills (Good read from a NON sniper) - PlanetSide Universe
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Old 2003-03-08, 07:10 PM   [Ignore Me] #1
LiquidThunder
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Why Sniper Rifles Should Have 1-Hit Kills (Good read from a NON sniper) :Addendum:


Personally, I think the sniper rifle SHOULD have one hit kills. It should just be very difficult to do.

Think about it. Contrary to the belief of some people, a sniper rifle's main advantage is NOT it's zoom scope. It's the insane damage it can do to a person completely unexpectedly. The whole point of a sniper is to kill a person before they even knew they were painted.

Of course having a one hit kill weapon brings up alot of complaints if it's poorly executed like the AWP in CS.

In order to work properly, a one-hit-kill (or very close to one-hit-kill) rifle must

A: Reload after every shot, and the reload must take over 3 seconds.
B: Leave a visible bullet trail so that if it misses its mark you can't just shoot again without ppl knowing where you are, of if you hit, people surrounding your victim will know where you came from.
C: As soon as the sniper is hit with ANYthing, he zooms out automatically, forcing him to re-aquire his target.
D: Impossible to fire when not zoomed, preventing effective melee combat use.
E: EXTREME cone-based firing system. If there is ANY movement of body and if the body is in anything but prone position, the rifle needs to be inacurate. Not due to the rifle as a device, which of course is very accurate, but indeed because it is so large and heavy that it would be impossible to quickly draw a bead on a target if you weren't in prone position, and even then it is difficult.



That's a lot of harsh criteria, but if it's all (or the vast majority of it) is met, then a one-hit-kill rifle would rock. It would be impossible to take out more than 3 people from the same position assuming you're not killing Hellen Keller clones, and you'd have to be VERY skilled and practiced to get more than one.

The whole point of having a stealthy sniper unit is so that you can be walking around on a patrol with a squad, and have the guy in front of you or behind you fall limp, COMPLETELY suddenly without any warning. If he simply takes half damage, then what's the point.

If the sniper rifle is handled as described in this post, you will find that once the game is a few months old, there will be some very small guilds of very very good snipers, and virtually no snipers other than this. But the good snipers will be GOOD and will really add a lot to the dynamic of the gameplay. If there were 15 or so REALLY good elite snipers per faction per server, they would be highly revereared by all who play the game, they'd be feared by everyone else, and most importantly, they'd be extremely leathal, but because they're so few in number it wouldn't unbalance the game.

What do you guys think?

-LT


::Addendum::

This obviously doesn't apply to higher armor classes. The 1 shot 1 kill rule as stated above applies only to stealth armor, standard armor, and body/headshots on agile armor.
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Last edited by LiquidThunder; 2003-03-08 at 09:46 PM.
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Old 2003-03-08, 07:14 PM   [Ignore Me] #2
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Actually, I would love to see sniping be 1 hit kills, however, it should be as cumbersome as in like Operation Flashpoint. OpF you had to take trajectory into consideration. Needless to say it was very hard to use, but just because of the nature of the game (the insanely large playing fields), it had it's place.
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Old 2003-03-08, 07:17 PM   [Ignore Me] #3
Fire_Monkey
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The Bolt Driver DOES have 1 shot kills on infl/standard/agile
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Old 2003-03-08, 07:18 PM   [Ignore Me] #4
Moleculor
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There -is- trajectory in this game.

As far as one hit kill sniper rifles.... change prone to kneeling/crouched, and we have a winner.

Edit: Oops. Sorry. Must add 'Region specific damage' is necessary. Head, heart (not just chest) and neck/spine would be the locations. No one shot kills in the toe please.

Last edited by Moleculor; 2003-03-08 at 07:20 PM.
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Old 2003-03-08, 07:20 PM   [Ignore Me] #5
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trajectory for tanks and whatnot yes, but the bolt driver?
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Old 2003-03-08, 07:41 PM   [Ignore Me] #6
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all bullets have trajectory, after a given distance they lose thier inertia and spin and begin to drop, as well as slow...
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Old 2003-03-08, 07:44 PM   [Ignore Me] #7
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very well said and as you said the AWP in CS is very badly designed... jumping all over the place and getting HeadShots, kind of makes the game boring...
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Old 2003-03-08, 07:46 PM   [Ignore Me] #8
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when did it change from inf/standard to inf/standard/agile?

i am pretty sure that agile wasn't included in that 1 shot kill category.
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Old 2003-03-08, 07:47 PM   [Ignore Me] #9
Fire_Monkey
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Agile is a one shot kill
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Old 2003-03-08, 07:51 PM   [Ignore Me] #10
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where is that stated at?
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Old 2003-03-08, 07:52 PM   [Ignore Me] #11
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I think its inf/agi/standard. Hope reinforced is 2 anyway.
Also, there is no region specific dmg, so u can shoot a standard/agile/infiltration suit in the toe with one hit kill.
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Old 2003-03-08, 07:57 PM   [Ignore Me] #12
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i *thought* agile wasn't in that .. someone else *thinks* that is wrong .. it's a huge game of telephone. i just wanna know where it's stated that those 3 armors are 1 shot bait so there's no more discussion about it.
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Old 2003-03-08, 07:58 PM   [Ignore Me] #13
Fire_Monkey
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Originally posted by Discordja
where is that stated at?
Well, I've seen several discussions on this subject and the general belief is that all 3 are included in the "oneshot kill" grouping. Now the FAQ states that:

Are there one shot kills?
The only one shot kill known is to the weakest armor.
So I was under the impression that standard armor and agile had the same defense but I'm pretty sure that has changed. Though the Bd could still easily deal enough damage to kill agile in one shot. If you have any information that disproves this please post it.
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Old 2003-03-08, 08:06 PM   [Ignore Me] #14
Discordja
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see .. i remember this ...

Everyone has 100 health (for comparison purposes), and 100 stamina.

Stealth suit: Tiny inventory (3x9? unknown), NO armor points at all, 1 pistol slot. Totally cloaked when not moving, more visible as you move faster. No limit on cloaking time.

Standard suit: 6x9 inventory, 25 armor, 1 pistol, 1 rifle slot.

Agile Exosuit: 9x9 inventory (quite decent), 50 armor, 2 pistols, 1 rifle

Reinforced Exosuit: bigger(12x9? unknown) inventory, 100 armor, 2 pistols, 2 rifles.

The MAXes are empire specific. The VS max has at least 650 (possibly 850, it's hard to read the screenshots) armor, a huge inventory (specificis unknown), and cannot use regular equipment. Each empire has 3 MAX varients, with different weapons, one for AA, one for anti-vehicular, and one for anti-personnel. Weep for the poor fools who run into a max designed to take them out.
so why is the general belief that it can one shot an agile? if someone can prove that the bd does at minimum of 150 points of dmg then it's safe to say it's effectively 1 shot on agiles...but that's a hella lotta dmg to be pumping out.

Last edited by Discordja; 2003-03-08 at 08:09 PM.
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Old 2003-03-08, 08:08 PM   [Ignore Me] #15
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That information is very outdated, Standard/Agile have 100 armor agile perhaps 150. They've upped all armor ratings now.
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