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2012-04-09, 02:42 PM | [Ignore Me] #1 | ||
Sergeant Major
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Information on the medic class, feel free to add or comment on this Class! Enjoy
Interviews FREQUENTLY ASKED QUESTIONS&CONCERNS There appear to be restrictions such as a deeply specialized medic will not be able to access heavy assault weapons, and classes with jetpacks will not have access to heavier armor or weapons. PSU Higby Lunch Interview (9/15): • In-game rez, medics healing ray increased by progressing down class, no stimpack thing, mostly about healing and resurrecting • Jet-troops will not be medics / engineers, agility but can get cut off Twitter Dev Chat 9/16: Question: Can infiltrators be medics at the same time? TRay: Stealth and medic are two different classes Hack: not necessarily, but we are looking at ways you can support your squad (THIS ANSWER MIGHT NOT BELONG WITH THIS QUESTION) Question: So no heal guns for cloakers? TRay: medics heal, cloakers hide Question: Medical terminals? Higby: No plans for medical terminals at the moment Question: Is Commander or Squad leader going to be a role as such? Or are you command certs going to carry over if you play a medic? Higby: You can be a squad leader as any class, you get some awesome passive perks and coordination tools. Community Q&A With Higby MgFalcon: Can you talk more about what healing abilities combat medics will have? Higby: They'll have several, they have an ability that’s basically a shield they can put up in a radius and depending on the level of the skill it’s a larger or smaller radius that heals friendly units within in it, but also blocks incoming fire up to a certain amount of damage. So that's a passive healing thing they have so if you're about to get screwed over you can pop that thing really quick for some safety. They also have just an active heal; basically a glue gun same situation. They also have a healing grenade and we've talked about giving them a rez grenade but I'm not sure that's 100% going yet but I like that idea, throwing a grenade and everybody zombies back to life over there. Higby- There would definitely be a time on that, some of those more ability-type things have timers on them for sure. Medic Rez Tool Medic Armour Last edited by Magpie; 2012-04-09 at 08:35 PM. |
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2012-04-09, 03:07 PM | [Ignore Me] #3 | ||
I'm OK with not having HA weaponry. My #1 priority is to keep my squad mates up and healed. If I'm firing a gun one of two things have happened;
1. I've been put in charge by my sergeant to keep this area clear of enemy 2. my entire squad is dead and I'm left defending waiting for backup and I'm all out of healing nanites
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2012-04-09, 07:54 PM | [Ignore Me] #6 | |||
Major General
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for reference a rexo backback had 12x9 squares. here's a picture of a backback as i *** out bomber placement. the medup is the white one, while im carrying no med juice, they're the same size as the blue repair canisters in my backpack. but the relevance this has to PS2? none at all im afraid. though i know that Higby mocked BF3's instant res so perhaps we wont see anything like that. Last edited by SKYeXile; 2012-04-09 at 08:11 PM. |
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2012-04-09, 08:12 PM | [Ignore Me] #8 | ||
Colonel
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I hope they get a med terminal/aura heal thing. Don't care if its like BF, its a great mechanic imo.
Also hope an upgrade to the med app lets you shoot a heal over time into the target player, rather than watching the bar. I am also curious, since they've said MAXs will be healed entirely by engineers, if medics will be able to rez them. Could be a good balance on MAXs, to not be rezzable. |
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2012-04-09, 08:25 PM | [Ignore Me] #9 | |||
So if medics get something that directly effects the power of the healing ray what do other classes get, or is it another case of sidegrades for the gun. Slower heal, more ammo? Or is it skills that heal more? IM CONFUSED!! I was hoping for some passive skills for our characters to differentiate them, like battlefields supression enhancing, or sprint enhancing. But i guess theres a whole world of mods/impants and resources there. HURRY UP AND GIVE ME THE FRIGGING GAME SO I CAN STOP SOBBING IN MY MOTHERS BOSSOM FROM LACK OF DETAILS!!
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-04-09, 10:26 PM | [Ignore Me] #10 | |||
Second Lieutenant
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I think it'd be a great addition to PS2 so long as it was used more as an "out of combat" type thing and not a choke point auto-win healbot. for example, it heals 25 health every 5 seconds for 30 seconds. So it could completely heal any unit from 1% health (even after any health buffs or overhealth bonuses from bio labs or whatever they might bring in) It wouldn't ever be used as a tanking tool though because the TTK is less than the 5 second pulse. |
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2012-04-09, 11:14 PM | [Ignore Me] #11 | ||
I'm still hoping that a situation where a medic will be most valuable standing behind a single rexo with his med gun out during a firefight will be extremely rare (if not non-existant).
I liked the mechanic of med gun use being for between battle top ups and rezzing. |
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2012-06-12, 02:53 PM | [Ignore Me] #13 | ||
Private
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A cry for temperance:
Please do not cry for nerfs on the class with the least love before the game is even released. Some of us actually want to play medics, it'd be nice if they were playable. My Concerns:
'Your' Concerns:
Last edited by Tertiary; 2012-06-12 at 03:01 PM. |
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2012-06-12, 03:04 PM | [Ignore Me] #14 | ||
First Sergeant
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It will be shoot-shoot-heal
I remember reading that the medic get both carabine and rifle while enginier gets only carabine like LA. The video of the resurection taked him like 2 second (but still prebeta remember) (i am going for the Medic) I hope they change idea about the grenade, idk if there is a body cd, but if not it would be easy to die like lemmings inside hacking center with a medic that trows a grenade adn revive a decine of teamates instantly to take the outpost. |
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2012-06-12, 03:19 PM | [Ignore Me] #15 | ||
Private
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When you put it like that ("Medic revives a whole squad with grenade after enemy has downed/infiltrated")... that actually sounds awesome. As long as it is on a long-timer, cuz you know all it does is give you a second chance... with everyone in that close quarters it'd be an outstanding and incredibly frentic battle! And, the squad that died once could still die a second time, so no real inbalance.
Regarding shoot-shoot-heal: Ugh, what makes the medic stand apart from the other classes, then??? What's 'cool' about playing a medic??? And, don't tell me they get to heal: The engineer gets to 'heal' too, and they still have plenty of other treats to make the class more interesting than a stupid run-and-gun. |
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