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Old 2012-05-26, 03:38 PM   [Ignore Me] #1
Razicator
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Level of detail in bases and their rooms?


One thing that I've always wanted in Planetside was a sense that bases were alive and filled with people rather than robots. What I'm talking about is that the world was alive and real, rather than just a bunch of toys put together in a virtual reality place. Of course, essentially that's what PS and all games ARE, but anything that helps to suspend disbelief and make things more immersive is better when not at the expense of other aspects, no?

One thing in particular was how bases in PS1 were essentially consisting of spawn room, gen room, vehicle room, CC, and empty rooms in between, maybe with some random crates. Space was limited in a small base, so I can see why the devs didn't add in mess halls, bedrooms, bathrooms, gyms, lounges, giant command and control basement, warehouses, or even outdoor "chill" spots.

But in PS2, this can all change. Of course, it is in alpha now, but I'm curious what the level of detail will be in PS2. Roleplaying is huge in MMOs. Imagine when assaulting a base, people say "enemies in west side mess hall" or "outfit meeting in the Akita lounge!" Or more dynamically, "I'll infiltrate the base via the small maintenance shaft leading to their generator," instead of just some random entrance that so happened to lead to the generator. IE give rooms and halls PURPOSE. None of this extra stuff needs to be interactive (ie flush toilets, food dispensing machines, lounge with projector tv that shows PlanetsideTV streaming from TwitchTV), but their presence lends LIFE to the base.

Or will we have these huge bases in PS2 with rooms filled basically only with crates?

TLDR: increase detail in base room and base layout!

Last edited by Razicator; 2012-05-26 at 03:40 PM.
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Old 2012-05-26, 03:41 PM   [Ignore Me] #2
Gonefshn
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Re: Level of detail in bases and their rooms?


These are military war facilities I don't want Role playing type rooms its not necessary. why would you worry about this stuff just play the game and join the battle.
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Old 2012-05-26, 03:43 PM   [Ignore Me] #3
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Re: Level of detail in bases and their rooms?


There were the kitchen/rec rooms behind the spawns in some bases in PS1.
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Old 2012-05-26, 03:43 PM   [Ignore Me] #4
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Re: Level of detail in bases and their rooms?


-

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Old 2012-05-26, 03:44 PM   [Ignore Me] #5
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Re: Level of detail in bases and their rooms?


i liked the kitchen in the spawn backrooms in ps1 ;-) and the cloning tanks with the bodys inside. hope we see more of these things in ps2

there is no need for roleplaying rooms, but there are a lot of rooms, so it wouldn´t hurt to fill them with some immersive decoration.
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Old 2012-05-26, 03:44 PM   [Ignore Me] #6
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Re: Level of detail in bases and their rooms?


Originally Posted by Gonefshn View Post
These are military war facilities I don't want Role playing type rooms its not necessary. why would you worry about this stuff just play the game and join the battle.
^
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Old 2012-05-26, 03:46 PM   [Ignore Me] #7
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Re: Level of detail in bases and their rooms?


There is no roleplay in this game. You don't play a role like you do in RPGs, that's why those are called role-playing games. This is a shooter, where you just play to win.
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Old 2012-05-26, 03:51 PM   [Ignore Me] #8
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Re: Level of detail in bases and their rooms?


Originally Posted by Gonefshn View Post
These are military war facilities I don't want Role playing type rooms its not necessary. why would you worry about this stuff just play the game and join the battle.
Again, when I say role play I mean more life to the rooms, not having TVs actually work or food dispensers actually work. Just decoration.

Originally Posted by Shogun View Post
i liked the kitchen in the spawn backrooms in ps1 ;-) and the cloning tanks with the bodys inside. hope we see more of these things in ps2

there is no need for roleplaying rooms, but there are a lot of rooms, so it wouldn´t hurt to fill them with some immersive decoration.
The kitchen and cloning tanks are EXACTLY what I'm talking about. It lends lore and credibility to the whole rebirthing process and the fact that people in the game are PEOPLE. The very presence of a kitchen should be at most one days work (just add a bunch of long tables and chairs with an empty buffet line), and boom more realism and more immersion.

Originally Posted by Gogita View Post
There is no roleplay in this game. You don't play a role like you do in RPGs, that's why those are called role-playing games. This is a shooter, where you just play to win.
Again, I meant role play as in more immersive. Thing back to the SG recruitment videos, they pretend to be an actual militaristic outfit caling out targets and such. Why not extend that to the bases themselves? Give purposes to the rooms, not just empty hallways for people to shoot each other.
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Old 2012-05-26, 03:54 PM   [Ignore Me] #9
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Re: Level of detail in bases and their rooms?


Originally Posted by Gogita View Post
There is no roleplay in this game. You don't play a role like you do in RPGs, that's why those are called role-playing games. This is a shooter, where you just play to win.
I thought "roleplay" just meant "make-believe" or "act out the role".

RP servers in MMOs mean you have to "pretend" to be a real person in the game world.
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Old 2012-05-26, 03:55 PM   [Ignore Me] #10
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Re: Level of detail in bases and their rooms?


Originally Posted by roguy View Post
I thought "roleplay" just meant "make-believe" or "act out the role".

RP servers in MMOs mean you have to "pretend" to be a real person in the game world.
RP stands for role-play


Originally Posted by Razicator View Post
Again, I meant role play as in more immersive. Thing back to the SG recruitment videos, they pretend to be an actual militaristic outfit caling out targets and such. Why not extend that to the bases themselves? Give purposes to the rooms, not just empty hallways for people to shoot each other.
Ah alright. That clears much up I think no one here wants to have bland hallways and plain rooms to fight in. Small details are always cool such as the weird bodies in tubes in PS1 or the large mysterious vault. However, it should not be a priority imo, but it would be cool yes.

Last edited by Gogita; 2012-05-26 at 03:58 PM.
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Old 2012-05-26, 03:58 PM   [Ignore Me] #11
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Re: Level of detail in bases and their rooms?


Originally Posted by Gogita View Post
RP stands for role-play
http://en.wikipedia.org/wiki/Role-playing
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Old 2012-05-26, 03:58 PM   [Ignore Me] #12
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Re: Level of detail in bases and their rooms?


Originally Posted by Gonefshn View Post
These are military war facilities I don't want Role playing type rooms its not necessary. why would you worry about this stuff just play the game and join the battle.
Every military camp, outpost, base, etc in the world has some type of latrine, sleeping area, food area, and exercise area, at minimum. Go do some research on aircraft carriers sometime. Or battleships. Even submarines. I don't see it as role playing, I see it as realism. I don't think it's a stretch by any means to imagine future facilities will still have briefing rooms and mess halls at the very least.

edit - http://science.howstuffworks.com/aircraft-carrier7.htm

Originally Posted by HSW.com
There are multiple galleys (kitchens) and mess halls onboard, which collectively serve as many as 18,000 meals a day. The ship also has a sizable laundry facility, dentist and doctor's offices, various stores and a bank of telephones where personnel can talk to their families via satellite.

Last edited by PeteHMB; 2012-05-26 at 04:05 PM.
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Old 2012-05-26, 04:03 PM   [Ignore Me] #13
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Re: Level of detail in bases and their rooms?


Coming from a guy that's been roleplaying for eight years, and has administrated three boards and moderated countless ones...

If you want to roleplay, you don't need props for it.
Trust me, you'll find a way.
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Old 2012-05-26, 04:13 PM   [Ignore Me] #14
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Re: Level of detail in bases and their rooms?


Originally Posted by Whalenator View Post
Coming from a guy that's been roleplaying for eight years, and has administrated three boards and moderated countless ones...

If you want to roleplay, you don't need props for it.
Trust me, you'll find a way.
In other news, two players were found yesterday cybering in a loverator. Parked on a cliff in the sunset? Pure romance.

Welcome to secondlife ladies and gentlemen.
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Old 2012-05-26, 04:28 PM   [Ignore Me] #15
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Re: Level of detail in bases and their rooms?


Originally Posted by Razicator View Post
One thing that I've always wanted in Planetside was a sense that bases were alive and filled with people rather than robots. What I'm talking about is that the world was alive and real, rather than just a bunch of toys put together in a virtual reality place. Of course, essentially that's what PS and all games ARE, but anything that helps to suspend disbelief and make things more immersive is better when not at the expense of other aspects, no?

One thing in particular was how bases in PS1 were essentially consisting of spawn room, gen room, vehicle room, CC, and empty rooms in between, maybe with some random crates. Space was limited in a small base, so I can see why the devs didn't add in mess halls, bedrooms, bathrooms, gyms, lounges, giant command and control basement, warehouses, or even outdoor "chill" spots.

But in PS2, this can all change. Of course, it is in alpha now, but I'm curious what the level of detail will be in PS2. Roleplaying is huge in MMOs. Imagine when assaulting a base, people say "enemies in west side mess hall" or "outfit meeting in the Akita lounge!" Or more dynamically, "I'll infiltrate the base via the small maintenance shaft leading to their generator," instead of just some random entrance that so happened to lead to the generator. IE give rooms and halls PURPOSE. None of this extra stuff needs to be interactive (ie flush toilets, food dispensing machines, lounge with projector tv that shows PlanetsideTV streaming from TwitchTV), but their presence lends LIFE to the base.

Or will we have these huge bases in PS2 with rooms filled basically only with crates?

TLDR: increase detail in base room and base layout!
mess halls: Why eat? I spend half of my time being ressurected in a new body after being OS'd or shot to death in my old one.

bedrooms: That clone tube? Yeah, death is kind of like a quick nap.

bathrooms: lol.

gyms: That hill over there in full rexo? Fuck I hate hills. Who needs gyms when I run up and down towers and bases in full combat armor with fully loaded weapons on me all day?

lounges: The CC or gen room, if not the spawn tubes

giant command and control basement: Ever seen a fully locked down CC with four dozen people protecting it?

warehouses: Top of the HART building in the observation deck, those lockers are fucking giant, man

even outdoor "chill" spots: Gunuku CY is pretty chill. I hear the VS like Andvari or Azeban CY for their lunch breaks. Most of the TR enjoy the caves or oshur. Except when they don't care.
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Last edited by p0intman; 2012-05-26 at 04:30 PM.
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