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Old 2012-05-29, 12:42 AM   [Ignore Me] #1
Vetto
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Orbital Strike and PS2


Have they said if OS will perhaps be on a faction based timer? Cause frankly It needs to be.. just got done playing a match were I counted 5 OS in a 10 min period all be it 1 was a VS were 4 were NC to be blunt it was freaking insane.

TR was stuck in there base unable to get a any massive move out cause the moment we try and get mounted up another OS come down.

((Since the old one was locked))

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Old 2012-05-29, 12:48 AM   [Ignore Me] #2
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Re: Orbital Strike and PS2


You cant have something like that locked to a timer per faction. its to open to exploits and n00bs getting a hold of it and not making the proper use of it. you could have an outfit/individual timer sure and require xx generated XP/resources per strike to use, but not faction.
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Old 2012-05-29, 01:04 AM   [Ignore Me] #3
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Re: Orbital Strike and PS2


I am guessing that they will lock a timer to an account as well in addition to whatever else they do. Current state of PS1 has people with multi CR5's that can just spam OS's. Even if it would take a long time I can see people making multi chars just to have throw away OS's.

That aside, I can about imagine how insane an OS in PS2 is going to be with the massive pops, I'd shit myself if I watched one waste 100+ people.
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Old 2012-05-29, 01:12 AM   [Ignore Me] #4
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Re: Orbital Strike and PS2


Originally Posted by Nabeshin View Post
I am guessing that they will lock a timer to an account as well in addition to whatever else they do. Current state of PS1 has people with multi CR5's that can just spam OS's. Even if it would take a long time I can see people making multi chars just to have throw away OS's.

That aside, I can about imagine how insane an OS in PS2 is going to be with the massive pops, I'd shit myself if I watched one waste 100+ people.
But see that my point I think the OS was made to stop stale mates were nether side can really advance and not with the idea of having 5-10 going odd preventing any kind of rebound.
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Old 2012-05-29, 01:13 AM   [Ignore Me] #5
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Re: Orbital Strike and PS2


Originally Posted by Nabeshin View Post
I am guessing that they will lock a timer to an account as well in addition to whatever else they do.
The resource system opens up a system for simple delays without timers. That is if a player can get say 100 of a certain resource per hour and it costs 400 individual resources to use an OS then you have a natural time delay. Especially as it forces a commander or whoever wants to use it to sacrifice not getting vehicles or other stuff in order to "save up". (The possible resource models have been discussed to death in other threads about caps and other ideas to make this a viable strategy).

I'd personally prefer a bomber loadout with a nuke though. The way orbital strikes worked in PS1 was extremely indirect.

Last edited by Sirisian; 2012-05-29 at 01:14 AM.
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Old 2012-05-29, 01:15 AM   [Ignore Me] #6
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Re: Orbital Strike and PS2


Originally Posted by Sirisian View Post
The resource system opens up a system for simple delays without timers. That is if a player can get say 100 of a certain resource per hour and it costs 400 individual resources to use an OS then you have a natural time delay. Especially as it forces a commander or whoever wants to use it to sacrifice not getting vehicles or other stuff in order to "save up". (The possible resource models have been discussed to death in other threads about caps and other ideas to make this a viable strategy).
You have to remember this is a persistant game, resources are going to be plentiful at some point, then people could just spam them anyway. Can't really rely on a cost based prevention.
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Old 2012-05-29, 01:18 AM   [Ignore Me] #7
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Re: Orbital Strike and PS2


Originally Posted by Nabeshin View Post
You have to remember this is a persistant game, resources are going to be plentiful at some point, then people could just spam them anyway. Can't really rely on a cost based prevention.
By the looks of the video, each resource is capped at 5000, except the green currency resource. though by the looks of it 5000 is alot.

Id imagine though that players with a high survival rate could buildup a stockpile of resources...classic case of the rich getting richer.
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Old 2012-05-29, 01:20 AM   [Ignore Me] #8
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Re: Orbital Strike and PS2


Not to mention how many people are going to cert all the commander type stuff. You will see even more OS's in PS2 then you did in PS1 if you have 2k odd people, and if 50-100 of them can OS (eventually) based on resources that will be a mess. Then allow them to save up by not using vehicals and let them do it several times, it gets even worse.
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Old 2012-05-29, 01:26 AM   [Ignore Me] #9
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Re: Orbital Strike and PS2


Originally Posted by Nabeshin View Post
Then allow them to save up by not using vehicals and let them do it several times, it gets even worse.
Vehicles aren't the only thing in the game to use resources. Really if there aren't multiple incentives to spend resources we'll see a ton of people maxing out all the time on resources and they will be essentially worthless. I think the developers understand this.

Originally Posted by SKYeXile View Post
By the looks of the video [...]
Don't use the videos for reference. I think total biscuit even mentioned that the numbers aren't balanced or configured except for testing.
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Old 2012-05-29, 01:34 AM   [Ignore Me] #10
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Re: Orbital Strike and PS2


In the early days I thought the OS was ok because there wasnt a lot that could use it. I remember in command chat it was often asked if anyone one had an OS available or to post times they would be available they were that sparse.

With the design of bases being more spread out I dont think you'd have that situation of being "locked" in to a base because there are too many OS's going off at the door.

You'll probably have to give up a fair bit to gain that OS cert anyway and if there arent as many situations to use it then its probably going to be a wasted cert most of the time. And if its on a timer its even more restricted.
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Old 2012-05-29, 01:36 AM   [Ignore Me] #11
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Re: Orbital Strike and PS2


Originally Posted by Vetto View Post
But see that my point I think the OS was made to stop stale mates were nether side can really advance and not with the idea of having 5-10 going odd preventing any kind of rebound.
they were meant to make a advances, preventing a counter strike is a form of strategy like any other...i mean they could always make OS worse by making them a bigger radius....
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Old 2012-05-29, 01:37 AM   [Ignore Me] #12
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Re: Orbital Strike and PS2


If they made Orbital Strikes a little more like Battlefield 2142 ones (ie where they are more like artillery barrages), or some form of wide area DPS that does more to vehicles than infantry they'd be fine. Players could basically run like hell and dive for cover and not be insta gibbed, but staying out in the open during it would get you killed. Good teams would also co ordinate EMP grenades and OSes to bust up particularly pesky vehicles, and it was a good "Get Out of Jail Free Card" if your team had no assets to deal with a walker making a major push.

One of my pet peeves in PS1 is if me and my mates were having a good run in a Vanguard tank or any sort of vehicles it would attract all sorts of orbital strikes just to take out a single unit, and on some bases enemy CR5s would just blast OSes non stop during an assault (like one ever 10 seconds). It was also unfair that it targeted ground vehicles in particular, but air cavalry never had to deal with it. The equivalent would be I could push a button, and a CPU controlled real life style US air force F-22 Raptor wing flies past at super cruise and rapes your entire reaver squad with beyond visual sight missiles.
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Old 2012-05-29, 01:38 AM   [Ignore Me] #13
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Re: Orbital Strike and PS2


Also remember that certing deeply in the command skill tree restricts you from certing a lot in other trees. I'm not sure everybody will want to give up combat/support abilities just to use an occasional OS.
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Old 2012-05-29, 01:39 AM   [Ignore Me] #14
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Re: Orbital Strike and PS2


Originally Posted by Sirisian View Post
Vehicles aren't the only thing in the game to use resources. Really if there aren't multiple incentives to spend resources we'll see a ton of people maxing out all the time on resources and they will be essentially worthless. I think the developers understand this.
If you think people are not going to max on resources at some point you are lieing to yourself. Reguardless of the cap amount. I am sure other things will use resources, but you are going to have people that play this and almost never spawn a vehical or avoid spending anything. So unless SoE FORCES you to waste them on things, people will max out.

9 years made a ton of CR5's, it will happen in PS2 eventually as well. So they are going to have to limit how OS's are used and how often. It could be as simple as putting a 1 week timer on it after you fire it, also makes you not want to waste it on something retarded, like TKing your own empire...... Or it could be more involved and complex like meeting certain conditions before one can be used.

Last edited by Nabeshin; 2012-05-29 at 01:42 AM.
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Old 2012-05-29, 01:44 AM   [Ignore Me] #15
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Re: Orbital Strike and PS2


[quote=Nabeshin;702538][QUOTE=Sirisian;702528]Vehicles aren't the only thing in the game to use resources. Really if there aren't multiple incentives to spend resources we'll see a ton of people maxing out all the time on resources and they will be essentially worthless. I think the developers understand this.

If you think people are not going to max on resources at some point you are lieing to yourself. Reguardless of the cap amount. I am sure other things will use resources, but you are going to have people that play this and almost never spawn a vehical or avoid spending anything. So unless SoE FORCES you to waste them on things, people will max out.

9 years made a ton of CR5's, it will happen in PS2 eventually as well. So they are going to have to limit how OS's are used and how often. It could be as simple as putting a 1 week timer on it after you fire it, also makes you not want to waste it on something retarded, like TKing your own empire...... Or it could be more involved and complex like meeting certain conditions before one can be used.
Im sure your most likely giving an example but i think a 1 week timer for OS is a bit much, unless they make it worth that timer, other wise you would have no one use them at all.
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