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PSU: Pretty soon they'll tell us that 2+2=4.....oh wait..
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2012-06-01, 07:09 AM | [Ignore Me] #1 | ||
My eyes are bleeding, but I did it!
Though frankly I'm not quite sure about the amount of resources produced, the hex layout, however is rather accurate (I only slightly doubt the VS territory layout): Alloy - TR Grenades use it as seen in the video Catalysts Polymers Auraxium - Station Cash Competitor And here's some untouched eye candy: EDIT: Some more prices: ATV aka Flash - 10 Alloy Sunderer - 150 Alloy Lightning - 80 Polymers (why do you need polymers for a tank?) Prowler - 100 Catalysts Reaver - 125 Polymers Last edited by NewSith; 2012-06-01 at 07:21 AM. |
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2012-06-01, 07:23 AM | [Ignore Me] #2 | ||
Brigadier General
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Awesome work. Thank you. Always good to have easy access to this kind of information.
I'm still pretty convinced that there will be enough locations to fight over that everyone will be able to find what they want. Large 3 ways at hotly contested areas and/or where all 3 empires fronts meet up. Large 2 ways where only 2 sides have a vested interest in a fight, such as along 2 way borders. Smaller 2 and 3 way fights in backhacks and in less contested front line hexes. Players will seek out what they want. There will always be some players on every empire who want each kind of fight, and they will seek each other out. The resources and huge number of hexes should ensure that there is actual valuable reason to foster these different kinds of fights. As for the clusterfuck 3 way, My guess is that if one side is doing worse than the other two in the 3 way, and if that side also starts losing territory (or sees an opportunity to gain undefended territory), they will probably start to pull out from the 3 way (at least partially), turning even the most absurd 3 way fights on 3 way borders into a 2 way fight. It sort of happened in PS1. "Get off Cyssor! God damn it. We are losing x continent!" And sometimes they would get off cyssor, and sometimes they wouldn't. |
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