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2012-06-07, 01:37 AM | [Ignore Me] #1 | ||
Staff Sergeant
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I know there's a lot of speculation going on, and too much naysaying for my taste, and yes BETA BETA BETA, I know, but one thing bothers me.
Friendly soldiers no-clipping through each other. Maybe I'm seeing things, or maybe it's another convenience feature for the E3 build, but this worries me. If friendlies can share the same physical space, it completely changes the use of choke points, allows whole squads to hide in one spot, etc. I would LOVE to be told I'm incorrect. |
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2012-06-07, 01:40 AM | [Ignore Me] #4 | ||
Corporal
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I truly believe, and someone may correct me, but the netcode and sheer programming required to actually pull that off on a "Massive" scale would make the game unplayable. "Maybe" Forgelight has that power under its hood, and maybe its something that will be adjusted, but seems like a stretch.
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2012-06-07, 01:49 AM | [Ignore Me] #6 | |||
Staff Sergeant
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2012-06-07, 02:06 AM | [Ignore Me] #8 | |||
Major
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"No-clipping" means you can walk through it (whatever 'it' might be, players, walls, etc...). idspispopd Last edited by Fenrys; 2012-06-07 at 02:08 AM. |
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2012-06-07, 02:09 AM | [Ignore Me] #9 | ||
Major General
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i dont see the problem with this, its a free to play game afterall..
perhaps you would prefer if i fire up 3 TR(or whatever empire you play) accounts and block every exit to your spawn room. to get out you would have to kill my maxes, griefing yourself. |
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2012-06-07, 02:16 AM | [Ignore Me] #10 | |||
First Sergeant
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problem solved With no-clip on in the battlefield, I foresee a lot of "my teammate just walked through me and into my bullets, now he's dead and my weapon is locked". |
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2012-06-07, 02:30 AM | [Ignore Me] #11 | |||
Sergeant Major
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The only things that have me worried so far are:
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Last edited by RedKnights; 2012-06-07 at 02:31 AM. |
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2012-06-07, 02:34 AM | [Ignore Me] #12 | ||
Lieutenant Colonel
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solves a major problem i had with F2P if it remains like this. like has been said, you have no idea just how crafty people can be. There is a reason WoW does this, and a very good one at that. this is not a bad thing.
There is also that, though the problem with any griefing prevention tactic you need to keep in mind that it can and will be used both ways if at all possible.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-07 at 02:54 AM. |
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2012-06-07, 03:48 AM | [Ignore Me] #13 | |||
Corporal
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The clipping is the most ugliest thing ever in every computer game ever, always wrecking the visual integrity and physicality of the gameworld and this guys is complaining that there is no clipping?! Jesus imaginary christ on a stick! And he would even downgrade the gameplay element by having it exist because people would be...you know...solid physical objects and you would have to use actual tactics of the physical world?! |
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2012-06-07, 03:49 AM | [Ignore Me] #14 | ||
Staff Sergeant
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Well, I can only say that I sincerely hope that if players can move through each other, it only happens in the spawn rooms. It would be a welcome feature in the spawn room, but a tragic strategic loss elsewhere.
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