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2012-06-11, 02:01 AM | [Ignore Me] #1 | ||
Second Lieutenant
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Are you unable to kick a faction off of a continent? Conquest has only just barely had an overall goal... Which was to annihilate the opposing factions. Even though it is all but impossible, it was still there. After taking that ability away, what is left?
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2012-06-11, 02:04 AM | [Ignore Me] #3 | ||
Staff Sergeant
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Really I don't see this as much of a change, all this does is make it were you don't have to take over key points on other planets to start the invasion.
They just cut out the middle man of rallying together at sanctuary. |
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2012-06-11, 02:06 AM | [Ignore Me] #5 | ||
Contributor First Sergeant
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I honestly believe that the footholds aren't going to work, and that Sanctuaries will be added in Beta. I'm prepared to put my foot on my mouth if it turns out im wrong though.
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NivexTR - TR - 30/5 - -=The Black Sheep=- SYNxNivexQ - NC - 26/4 - [:::::SYN:::::] NivexVS - VS - 19/2? - SYNDICATEVS? http://www.twitch.tv/nivexq I don't broadcast much, but you never know |
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2012-06-11, 02:07 AM | [Ignore Me] #6 | ||
Private
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yeah i cant see it coming that close anyways. once the 3rd team see's one faction spread 3/4 thin across another continent, their gonna zerg right through that for easy caps until you decide to stop camping someones foothold lol
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2012-06-11, 02:10 AM | [Ignore Me] #7 | |||
Staff Sergeant
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I think A lot of people are blowing this out of proportions. There only 3 maps from the get go... going purely by PS1 logic... then you could never have fully pushed anyone out any way, cause all 3 maps would have been connected to the Sanc warp gate. Plus you act as if any side will ever own a planet for a day or so.. no were talking an hour tops even with Sancs in at least with only 3 planets it will be that way. |
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2012-06-11, 02:12 AM | [Ignore Me] #8 | ||
Second Lieutenant
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I would really like to see each faction get their own continent along with other neutral continents. You can't get onto that faction's continent unless you Either fly there or capture a rift gate leading to it.
That way, players can actually fully control a continent. |
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2012-06-11, 02:13 AM | [Ignore Me] #9 | ||
Master Sergeant
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I actually will admit I'm going to miss Sanctuary and that, even though it was annoying, I'm going to miss lattice links between continents, so that if you were ever kicked off one, it's gonna be tough to get back. Footholds are nice for keeping the fight going, sure, but I just don't feel the same amount of threat for losing a continent anymore.
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2012-06-11, 02:15 AM | [Ignore Me] #10 | |||
Corporal
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2012-06-11, 02:16 AM | [Ignore Me] #11 | ||
Captain
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I could see sanctuaries being added in beta, post launch, or on new continents. Why? Because we are going to have a constant three way over the same territory. It will get boring. Versus having the ability to successfully push back an empire which is rewarding.
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2012-06-11, 02:23 AM | [Ignore Me] #13 | ||
Second Lieutenant
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Yep... you will be missed, Sanc.... I'm not going to rage over this though.. at least not yet. We'll see in beta how the footholds work out. And if it turns out they aren't working as intended, things will change, I'm sure.
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2012-06-11, 03:27 AM | [Ignore Me] #15 | ||
Master Sergeant
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Higby is wrong there imo.That was so satsifying kicking TR off solsar tonight.At the same time getting kicked off just means you aren't trying hard enough.If anything I would rather see a compromise as only one foothold per cont.TR get Indar,NC get Esmair, and VS get Amerish.So you could kick TR completely off Amerish and Esmair and vice versa for the other conts.This will work even better when they add more maps.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy Last edited by RodenyC; 2012-06-11 at 03:30 AM. |
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