Rocket Launcher for the Engineer - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: A new standard in bondage
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-17, 04:33 PM   [Ignore Me] #1
IHateMMOs
First Sergeant
 
IHateMMOs's Avatar
 
Misc Info
Rocket Launcher for the Engineer


While I was feeding my Siberian Tiger, I though to myself, should the engineer somehow use the AV rocket launchers that the heavy assault uses? A good thing to do is to make it so that the engineer has to swap his primary weapon for a rocket launcher, there-by making him have a weakness against infantry. Would add to the fortification possibilities of the engineer. I honestly don't care whether he gets one or not, I just want to know what you think of its pros, cons, uses, and possible exploitations.
IHateMMOs is offline  
Reply With Quote
Old 2012-06-17, 04:35 PM   [Ignore Me] #2
Bravix
Sergeant Major
 
Re: Rocket Launcher for the Engineer


No.

Because then Engineers would drive tanks, hop out when its near dead, fire a rocket, kill the enemy, then repair their tank.

Currently, a HA will drop out and kill the enemy..but at least he can't repair!
Bravix is offline  
Reply With Quote
Old 2012-06-17, 04:38 PM   [Ignore Me] #3
IHateMMOs
First Sergeant
 
IHateMMOs's Avatar
 
Misc Info
Re: Rocket Launcher for the Engineer


Yeah that's a good point, but I think I like the idea of special classes being better with certain vehicles, sort of like the Light Assault being a good pilot, since you can bail with him without dying.
IHateMMOs is offline  
Reply With Quote
Old 2012-06-17, 04:54 PM   [Ignore Me] #4
Azren
Sergeant Major
 
Re: Rocket Launcher for the Engineer


Being able to survive your vehicle does not make you a good pilot in my opinion. Now being able to extend your vehicle's operating time does. For this I am pretty sure most pilots and drivers will be engineers.

Here is the deal with engis; if you give him silly powerups like rocket launcher, it will result in them being nerfed on other frotns. Fronts that matter for the class, like deployable effectivenes. So no, do not give them anything more than a sub mashine gun or pistol.
Azren is offline  
Reply With Quote
Old 2012-06-17, 05:02 PM   [Ignore Me] #5
Virulence
Sergeant
 
Virulence's Avatar
 
Re: Rocket Launcher for the Engineer


While we're at it, why don't we advocate for players to be able to just mix and match abilities from all of the different kits with sensible limitations instead of having restrictive classes?

...

Huh. Shit, that's a good idea.
__________________
All the world that's owned by idle drones is ours and ours alone.
We have laid the wide foundations; built it skyward stone by stone.
It is ours, not to slave in, but to master and to own.
While the union makes us strong.
Virulence is offline  
Reply With Quote
Old 2012-06-17, 05:06 PM   [Ignore Me] #6
Pepsi
Sergeant
 
Pepsi's Avatar
 
Re: Rocket Launcher for the Engineer


Originally Posted by Bravix View Post
No.

Because then Engineers would drive tanks, hop out when its near dead, fire a rocket, kill the enemy, then repair their tank.
Oh, you mean like BF!

Yeah, I don't want that either.
Pepsi is offline  
Reply With Quote
Old 2012-06-17, 05:08 PM   [Ignore Me] #7
JesNC
Master Sergeant
 
JesNC's Avatar
 
Re: Rocket Launcher for the Engineer


Please no. I always hated situations in a certain game when I wanted to repair some stuff or put down some defense and afterwards was stuck with a RPG and a sidearm.

Keep the assault weapons to the assault classes please, and just give the support classes a decent rifle.
JesNC is offline  
Reply With Quote
Old 2012-06-17, 05:10 PM   [Ignore Me] #8
SpcFarlen
First Sergeant
 
Re: Rocket Launcher for the Engineer


I think weapons loadouts are pretty solid right now. Its good as is with Heavy Assault.
SpcFarlen is offline  
Reply With Quote
Old 2012-06-17, 05:12 PM   [Ignore Me] #9
I has a bucket
Private
 
Re: Rocket Launcher for the Engineer


When I clicked this thread I thought you were going to be talking about a deployable missile launcher or something. One of those would be pretty cool.
I has a bucket is offline  
Reply With Quote
Old 2012-06-17, 05:44 PM   [Ignore Me] #10
IHateMMOs
First Sergeant
 
IHateMMOs's Avatar
 
Misc Info
Re: Rocket Launcher for the Engineer


Originally Posted by I has a bucket View Post
When I clicked this thread I thought you were going to be talking about a deployable missile launcher or something. One of those would be pretty cool.
We are going to have an ACE. There's also a flak cannon for AA, and we've already seen the Mana Turret.
IHateMMOs is offline  
Reply With Quote
Old 2012-06-17, 05:53 PM   [Ignore Me] #11
Toppopia
Major
 
Re: Rocket Launcher for the Engineer


I think that engineers should be the default vehicle user class, because you can repair, i hate how people in mostly BF3 view vehicles as a disposable transport, especially say transport helicopters or tanks, but then you have the cool helpful people that are your gunner and they ARE an engineer and repair for you. Those small moments of helpfulness make the community seem better than a bunch of 12 year old american noobs.

I think maybe anti-tank grenades would be a good way for all infantry to be a tiny bit useful against tanks. Wouldn't make you overpowered, would just make a tank be cautious before engaging a group of infantry.
http://www.planetside-universe.com/s...d.php?p=694931
Anti-tank grenade thread to see what it would be like.
Toppopia is offline  
Reply With Quote
Old 2012-06-17, 05:56 PM   [Ignore Me] #12
Meriv
First Sergeant
 
Meriv's Avatar
 
Re: Rocket Launcher for the Engineer


Originally Posted by Toppopia View Post
I think that engineers should be the default vehicle user class, because you can repair, i hate how people in mostly BF3 view vehicles as a disposable transport, especially say transport helicopters or tanks, but then you have the cool helpful people that are your gunner and they ARE an engineer and repair for you. Those small moments of helpfulness make the community seem better than a bunch of 12 year old american noobs.

I think maybe anti-tank grenades would be a good way for all infantry to be a tiny bit useful against tanks. Wouldn't make you overpowered, would just make a tank be cautious before engaging a group of infantry.
http://www.planetside-universe.com/s...d.php?p=694931
Anti-tank grenade thread to see what it would be like.
As stated in one video they want to give all infantry the chance to do some AV damage for that reason all classes can use one of the main weapon slots for a grenade launcher.

(not going for it, i will get the extra handgrip to reduce Tr recoil/spray)

Or certificate in C4 for example
Meriv is offline  
Reply With Quote
Old 2012-06-17, 05:57 PM   [Ignore Me] #13
GhettoPrince
Staff Sergeant
 
GhettoPrince's Avatar
 
Re: Rocket Launcher for the Engineer


Yeah, that's the Heavy Assault niche, I don't remember where the tech tree pics are, but it looks like a stock heavy assault also carries a rocket launcher that can be specced for things like area effect and tracking and upgraded into anti vehicle, anti air or anti infantry weapons. That's why they haul that giant secondary weapon on their backs.

This isn't like old planetside where you just grabbed certs for everything and the only limit is what you can carry, it looks like you need to cert out your class. In fact, if someone can find those pics, it looked like some of the tier 5 certifications take dozens of certs.
GhettoPrince is offline  
Reply With Quote
Old 2012-06-17, 05:57 PM   [Ignore Me] #14
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Rocket Launcher for the Engineer


Rocket on engineer doesn't make much sense to me.
__________________
Bags is offline  
Reply With Quote
Old 2012-06-17, 05:58 PM   [Ignore Me] #15
Toppopia
Major
 
Re: Rocket Launcher for the Engineer


Originally Posted by Meriv View Post
As stated in one video they want to give all infantry the chance to do some AV damage for that reason all classes can use one of the main weapon slots for a grenade launcher.

(not going for it, i will get the extra handgrip to reduce Tr recoil/spray)

Or certificate in C4 for example
Oh yeah, there are grenade launchers, i forgot that, i wonder if there will be AV rounds that do more vehicle damage and less infantry damage, that sounds cool. But i might use a grip instead, gotta have good accuracy with the TR weapons
Toppopia is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:34 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.