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2012-06-30, 10:46 AM | [Ignore Me] #2 | ||
Captain
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http://www.planetside-universe.com/s...su.php?q=naval
Your answer lies in there. Somewhere. EDIT: It's too early in the morning for me to be a search nazi, I'll just end up feeling like a dick while at work. Basically, Higby said he'd like to try it one day, and at one point even the PS2 site had misquoted saying it contained naval vehicles. So there's a good chance that there will eventually be naval vehicles in the game, just not at launch.
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Last edited by duomaxwl; 2012-06-30 at 10:57 AM. |
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2012-06-30, 11:11 AM | [Ignore Me] #3 | ||
Private
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Naval vessels are typically used for transporting people between land masses so I don't see how useful they would be considering there is direct teleportation between continents.
Maybe if they added ocean bases or allowed the ships to fire very long distances like artillery to support the land forces. |
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2012-06-30, 11:21 AM | [Ignore Me] #6 | ||
Lieutenant General
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The big issue is that, IF they want to include these things, they should first include the "hardware", ie the continents should be tailored to it right now.
Since Indar has such a silly ring of unused territory around it at the moment, it's still possible to adapt that terrain to naval domains (docks, shipyards, subpens, harbours, offshore mining, Atlantic Wall fortifications, marina's and dolfinariums, etc), while expanding the surrounding sea area to allow for invasions, naval tactics and naval warfare. http://www.planetside-universe.com/s...913#post737913 Some basic ideas from long ago... Last edited by Figment; 2012-06-30 at 11:27 AM. |
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2012-06-30, 11:41 AM | [Ignore Me] #8 | ||
Colonel
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"It doesn't sound like Planetside" is an unfounded argument. PS1 not having it doesn't mean it doesn't fit.
And although this thread is about water-based naval units, this same argument is used against space combat, saying SPACE combat doesn't sound like Planetside? Space travel is in the very lore of the game. And every time you use an orbital strike, the game refers to that very fact. Oceans can provide resources too, I might add. And there ARE ways to integrate oceans into the game, although people who want combat to be funneled and tunneled into meatgrinds might object to those ways. Last edited by Stardouser; 2012-06-30 at 11:43 AM. |
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2012-06-30, 11:41 AM | [Ignore Me] #9 | ||
Master Sergeant
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If they were to add naval vessels it would have to be to a few specific maps. They just won't fit on let's say Indar. Imagine a map with nine large islands instead. To capture one island you'd first have to get there, can't just spawn. The cheapest way to then get the Zerg there would be by boat and/or Galaxy, however imagine a 50 seat naval vessel, instead of a 12 seat Galaxy, accompanied by three frigates.. Gold! I'd actually like to see this before any space battles.
Also, Higby and team, we want swimming! Last edited by IgloGlass; 2012-06-30 at 11:43 AM. |
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2012-06-30, 11:41 AM | [Ignore Me] #10 | |||
Lieutenant General
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World of Battleships is for everything bigger. (Speaking of that, I'm already imagining every battle there to eventually be 15 vs 15 Bismarcks) |
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2012-06-30, 02:49 PM | [Ignore Me] #11 | ||
First Lieutenant
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Yeah, space battles would be the only reasonable place for "ships" in Planetside... We can teleport, we have air transports... we have jump jets... What the hell you need a boat for? Ships are nearly obsolete in-RL NOW, much less in a thousand years when we have pew pew laser and teleporters
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2012-06-30, 07:00 PM | [Ignore Me] #14 | |||
Major
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2012-06-30, 09:04 PM | [Ignore Me] #15 | ||
Corporal
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That'd be amazing to see. However, can't the same effect already be achieved by orbital strikes? Orbiting ships are pretty much the carriers/destroyers of the sea except they're in space. I think naval battles would be freakin' amazing, don't get me wrong, I just don't see what big ships out at sea can do what big ships in space can't.
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