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Old 2012-07-03, 12:25 AM   [Ignore Me] #1
IHateMMOs
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Moar vehicles


Considering that the Devs want to bring back most of the vehicles from Planetside, what new vehicles do you think they will create just for PS2, what will they do, and what are its benefits and weaknesses? Personally, I hope they'll add empire specific troop transports that are more in line with their empire. So that the VS's transport hovers, and the NC's transport is falling apart.
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Old 2012-07-03, 12:41 AM   [Ignore Me] #2
Dougnifico
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Re: Moar vehicles


BFRs!!!! Lol. JK.... please don't hurt me...
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Old 2012-07-03, 01:19 AM   [Ignore Me] #3
Tatwi
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Re: Moar vehicles


I'd be satisfied with more chassis that simply looked different, but were otherwise the same as any other vehicle of their type. So another type of visual customization basically. This would automatically be "balanced", while also being fun to use.

Hmmm... That said, I think it would be cool to have a MAX suit (for all factions) that could travel quickly under water, have a 50% slower land walking speed, but a 150% faster land sprint speed (same duration). I'd spec mine dual flame throwers. lol...
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Old 2012-07-03, 01:31 AM   [Ignore Me] #4
LordReaver
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Re: Moar vehicles


I think the AMS will make a comeback in one form or another. Sure the Galaxy spawns people, and you can fly it, but you don't always need mobility. Sometimes you just need to get into really weird places, and the AMS was amazing at that.

Assuming the devs could come up with a way for artillery to be fun and not overpowered, there will always be a spot for it in PS2.

I can't picture the router making a return. While fun things did happen due to it, it did kind of break gameplay. One cloaker sneaks past, and an entire empire can follow.

There is always naval and space combat, but each of those deserve their own topics.

I think everything else can be solved with variants and modifications.



One a side note.... Why does everybody assume the NC tech isn't functional? Just because it is repurposed, doesn't mean it doesn't work. WWII people... WWII!
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Old 2012-07-03, 01:50 AM   [Ignore Me] #5
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Re: Moar vehicles


I just want to know what that transport thing they showed but never talked about was for. Is it just a civilian vehicle for the urban stuff they've mentioned? Is it some kind of ANT-like vehicle?

I must know.
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Old 2012-07-03, 02:02 AM   [Ignore Me] #6
IHateMMOs
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Re: Moar vehicles


Originally Posted by LordReaver View Post
I think the AMS will make a comeback in one form or another. Sure the Galaxy spawns people, and you can fly it, but you don't always need mobility. Sometimes you just need to get into really weird places, and the AMS was amazing at that.

Assuming the devs could come up with a way for artillery to be fun and not overpowered, there will always be a spot for it in PS2.

I can't picture the router making a return. While fun things did happen due to it, it did kind of break gameplay. One cloaker sneaks past, and an entire empire can follow.

There is always naval and space combat, but each of those deserve their own topics.

I think everything else can be solved with variants and modifications.



One a side note.... Why does everybody assume the NC tech isn't functional? Just because it is repurposed, doesn't mean it doesn't work. WWII people... WWII!
I really doubt they'll bring back the AMS, the Galaxy is so much more fun, the AMS would just be taking up space. What I really want to see again is the buggies, not just 1 common pool buggy, but empire specific, like in Planetside.
Speaking of the router, I hope they don't add any of the Ancient Technology vehicles, they were so out of tune from the rest of the vehicle.
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Old 2012-07-03, 03:52 AM   [Ignore Me] #7
Shade Millith
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Re: Moar vehicles


Personally, I'm hoping for a decent field artillery (Not Flail) vehicle.

Wouldn't be too hard to make it unspamable.
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Old 2012-07-03, 03:53 AM   [Ignore Me] #8
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Re: Moar vehicles


I see plans within plans!

seems maybe the first "light" troop transport might be NS common pool, Deliverer style but probably with interchangeable weapon hard points.


for faction buggies we'll need to wait a bit longer but so far all signs point to their return in the near future
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Old 2012-07-03, 03:58 AM   [Ignore Me] #9
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Re: Moar vehicles


Boats!
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Old 2012-07-03, 04:01 AM   [Ignore Me] #10
IHateMMOs
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Re: Moar vehicles


One thing I noticed is that there's no weapons on that thing.
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Old 2012-07-03, 04:04 AM   [Ignore Me] #11
Canaris
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Re: Moar vehicles


Originally Posted by IHateMMOs View Post
One thing I noticed is that there's no weapons on that thing.
there was no weapons on the Flash when we first saw it, now it has Grenade Launcher!
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Old 2012-07-03, 04:14 AM   [Ignore Me] #12
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Re: Moar vehicles


Originally Posted by IHateMMOs View Post
One thing I noticed is that there's no weapons on that thing.
They didn't have weapons on the first sunderer screens either. They'll just be addon turrets.



For ground vehicles:

- A light recon vehicle. PS1 buggies, but I hate the term buggy, so I'm not calling it that. I'd definitely love if they all hovered and had battlezone 2 style handling. TR/NC can have thruster graphics to differentiate them from vanu tech. This would give all factions some hover capability.

- A heavy tank.


For aircraft

- A 2 man attack helo type vehicle. Very slow, always in vtol mode, so no transition to level flight. Built like a tank and meant for close in air support.

- A 5 man transport aircraft

- Possibly a vehicle transport.
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Old 2012-07-03, 04:17 AM   [Ignore Me] #13
Xaine
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Re: Moar vehicles


Something that takes 4/5 people to operate. Some sort of giant Baneblade tank, or a rebalanced BFR.

Or just something heavier than an MBT.

Come at me bro(s).
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Old 2012-07-03, 04:18 AM   [Ignore Me] #14
exoteror
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Re: Moar vehicles


Along with the deliverer type vehical I would like to see a hovercraft. This would be good on water, less good on land but is able to strafe and fast, downside is it would be abit more difficult to steer than other vehicals.
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Old 2012-07-03, 04:26 AM   [Ignore Me] #15
Eggy
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Re: Moar vehicles


Originally Posted by Tatwi View Post
I'd be satisfied with more chassis that simply looked different, but were otherwise the same as any other vehicle of their type. So another type of visual customization basically. This would automatically be "balanced", while also being fun to use.
I had this exact discussion with some of my outfit while playing at the weekend.
Whilst maybe not being the most combat effective vehicles, the assault buggys, the mini transports and there variants were great funto play and "most" of the them were deadly in specific situations. Adding lots of them would take a while though so as you say variants that do the same but look different adds variety on the battle field.
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