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2012-07-03, 11:26 AM | [Ignore Me] #1 | ||
Private
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Ok I will keep this short and sweet.. I suggested this years ago for Planetside so I figured I would suggest it for PS2.
Vehicles should receive a speed bonus when traveling on roads. This accomplishes 3 things: A: The most obvious is that you travel faster in vehicles when using the roadways. B: This makes CE much more important, because you can actually place mines on the roadways and have much more of an opportunity to get vehicle convoys. C: You can more efficiently plan ambushes, because you know that vehicle columns will choose roadways more often over rough terrain. Obviously, traveling on roadways would be more dangerous for vehicles, but then again they would have the advantage of moving much faster. What do you guys think? |
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2012-07-03, 09:09 PM | [Ignore Me] #2 | ||
Private
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Really!? No responses.. Haha.. You guys want to build new vehicles, implement space combat, and all kinds of crazy stuff that there is no way in hell the dev's will implement. But this, that would be easy and highly effective, no one has anything to say? lol..
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2012-07-03, 10:04 PM | [Ignore Me] #3 | ||
Master Sergeant
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Lawl, first of all, the ideas forum rarely has many people who actually post replies to things and second, most of those players that do are in planetside right now :P
That said, I don't know how I feel about a speed boost on roads. We'll already have more vehicles than we will be able to handle running this way and that, it would just get hectic and probably more people blowing each other up than enemy CE. I would love to see roads used to more effectiveness than just the aesthetic appeal and the fact they go through wooded areas with more ease, but in the sense of a speed boost, I suspect no more than 5%-10% increase. Not to mention, us Vanu like to hover everywhere. We have no need for roads |
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2012-07-03, 10:15 PM | [Ignore Me] #4 | ||
Private
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I wouldn't want anything more than a 5-10% increase in speed either.. But it would make roads much more usable, and I believe would make the other aforementioned goals come true.. I highly doubt it would turn roads into rush hour traffic/demolition derby haha..
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2012-07-04, 09:35 AM | [Ignore Me] #8 | |||
Master Sergeant
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it's not the fact that roads make traction vehicles faster, other surfaces make them slower. Happy now? |
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2012-07-04, 11:18 AM | [Ignore Me] #10 | ||
Private
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How fast can a hovercraft go? Are they faster on land than on water, or does the surface affect the speed?
Both the terrain and the weather affect the speed of a hovercraft. There is less friction on smooth surfaces, such as ice, so a hovercraft is faster on ice than it is, for instance, on dense grass or rough surfaces. A hovercraft operating on water is affected by the roughness of the water - it will travel faster over smooth water than over waves. In addition, a hovercraft will travel faster when traveling downwind than it will when it faces a headwind. Depending upon the terrain and the weather, the average speed of a hovercraft is 35 mph (56 km/h). Today's light recreational hovercraft can reach speeds in excess of 70 mph (112 km/h). Taken from: http://www.discoverhover.org/abouthovercraft/faq.htm So IRL terrain affects hovercraft movement.. I think the same thing could apply here.. and just in case you say that modern hover crafts touch the ground.. here is the answer to that.. Hovercrafts do not touch the ground. They have two fans that let out a powerful gust of air that keeps the craft hovering, hence its name, hovercraft. These crafts do have a 'skirt' and so it may seem as if they are not hovering, but the skirt is made to keep the air contained, so that the air doesn't just spread out. Taken from: http://wiki.answers.com/Q/Does_a_hov...#ixzz1zfRlRH8k So.. does that answer your question? Last edited by JayX; 2012-07-04 at 11:21 AM. |
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2012-07-04, 11:28 AM | [Ignore Me] #11 | ||
Sergeant
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Magriders and their ilk should be able to go faster on the roads because the terrain is not a perfect representation of natural irregularities that would cause some degradatin in the performance of the craft. So you have an "abstraction" that smooth roads (that don't look any smoother than grass but are assumed to have less microundulations) let mag lev [Wince - Ed] vehicles go faster.
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