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Old 2012-07-08, 04:52 PM   [Ignore Me] #1
FriarFin
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Question on Vehicle Diversity


(Note that I am relatively new, any mistakes within this blurb fall on my head. For instance, the Pheonix might be a rocket launcher.)
I have noticed that in PS1 there are a lot more vehicles than have been currently revealed in PS2. For instance, we had the sky-guard, which is now gone. The phoenix, also missing. The lodestar. On the other hand, Customization is a big part of PS2. You can now make your Magrider specialize in bringing down vehicles or infantry, or even aircraft.
Will these "lost" vehicles and more be placed into the game, or will all the previous slots held by these vehicles be replaced via PS2's customization system?
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Old 2012-07-08, 05:22 PM   [Ignore Me] #2
NoDachi
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Re: Question on Vehicle Diversity


Mostly replaced by the current system.

But don't worry, there are plans for a steady stream of more content post launch. The ones we already know of are the empire buggies and the lodestar.
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Old 2012-07-08, 08:28 PM   [Ignore Me] #3
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Re: Question on Vehicle Diversity


Originally Posted by NoDachi View Post
Mostly replaced by the current system.

But don't worry, there are plans for a steady stream of more content post launch. The ones we already know of are the empire buggies and the lodestar.
I think this basically hit the nail on the head.

What we know of right at this moment is this; we have vehicles that fill extremely broad roles, and can be customized to better fit a more narrow role. The medium faction-specific tanks can swap weapon systems to better deal with infantry, ground vehicles, or aircraft depending on what the pilot wants. Same goes for the light aircraft. There's multiple general vehicles; a tank for one individual, a quick ATV transport, a large squad aircraft and ground transport, and a bomber.

Essentially, we have very general roles covered right now with the current vehicle sets. There isn't anything particularly missing, so the game is able to function with a limited vehicle set.

As NoDachi mentioned, you will likely see more specialized vehicles come out of the pipeline later on in the game's lifetime. These new vehicles likely won't impede on the general roles the current vehicles provide. The newer content will likely fill roles that did not exist before, or try to offer a more specialized role than what is available with some sort of trade off.
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Old 2012-07-08, 09:37 PM   [Ignore Me] #4
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Re: Question on Vehicle Diversity


Originally Posted by NoDachi View Post
Mostly replaced by the current system.

But don't worry, there are plans for a steady stream of more content post launch. The ones we already know of are the empire buggies and the lodestar.
Sounds like good news to me.
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Old 2012-07-09, 03:36 PM   [Ignore Me] #5
Rodel
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Re: Question on Vehicle Diversity


I'm just hoping PS2 will have some brand new vehicles. Not simply upgraded versions of PS1 types.
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Old 2012-07-13, 09:46 AM   [Ignore Me] #6
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Also remember, PS2 really isn't starting with much less than what PS1 had at launch. All I can think of are the jeeps and the aircraft have shifted roles a little but still starting with 2 options, because the liberator was a previous expansion.

The other vehicles like the ams and ant are just not needed with change of gameplay. I might miss hunting for cloak bubbles with my lightning but there will be landed galaxies instead.
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Old 2012-07-18, 04:32 PM   [Ignore Me] #7
Reizod
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Re: Question on Vehicle Diversity


^^^ So true, when PS started it didn't have the amount of vechs it currently has.

Also, take into account with all the ways a player can customize a vech to their play style. So, it is possible to see variations of a Mag, Prowler, Lib, etc. on the battle field.

So, can you guys imagine how it would be a year after the launch of PS2 when they start introducing new vechs?
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