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Old 2012-08-14, 03:57 PM   [Ignore Me] #1
Drecho
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MAX Abilities


Haven't been able to find anything on the MAX abilities recently.

Anyone know if they have said anything about the abilities themselves or if they will be faction specific or common pool?
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Old 2012-08-14, 04:00 PM   [Ignore Me] #2
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Re: MAX Abilities


From the PS2 Info Thread: (I didn't list all the max stuff here from the info thread. Go check it out for yourself if interested in more details)

• Maxes can switch out weapons, abilities, and utilities (some are common pool, some are not)

• There will be a max killer class
• Auto-run for MAX is still in
• MAXes are maybe on timers
• MAXes cost no resources
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Old 2012-08-14, 04:15 PM   [Ignore Me] #3
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Re: MAX Abilities


Originally Posted by Crator View Post
From the PS2 Info Thread: (I didn't list all the max stuff here from the info thread. Go check it out for yourself if interested in more details)

• Maxes can switch out weapons, abilities, and utilities (some are common pool, some are not)

• There will be a max killer class
• Auto-run for MAX is still in
• MAXes are maybe on timers
• MAXes cost no resources
Yeah I saw all that :3 I'm trying to find anything else such as Lockdown and special abilities that weren't listed on that thread.
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Old 2012-08-14, 04:20 PM   [Ignore Me] #4
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Re: MAX Abilities


Sorry... There may be other outside resources but I'm not sure. Did you check the PC Gamer mag for any details? I think they had some neat stuff in there.
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Old 2012-08-14, 05:27 PM   [Ignore Me] #5
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Re: MAX Abilities


Have to say I was dissappointed to see that they seem to have ripped the jumpjets off the VS max and given them to light assaults. That was what made our maxes special and fun.

Of course they gave the NC shield to the heavy assaults.....Maybe they should make the Infiltrators lockdown to fire sniper :-D
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Old 2012-08-14, 05:33 PM   [Ignore Me] #6
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Re: MAX Abilities


Originally Posted by Majik View Post
Have to say I was dissappointed to see that they seem to have ripped the jumpjets off the VS max and given them to light assaults. That was what made our maxes special and fun.

Of course they gave the NC shield to the heavy assaults.....Maybe they should make the Infiltrators lockdown to fire sniper :-D
Since jump jets won't be returning to the VS Max, we should have some kind of alien acid spit with DOT that slowly reduces enemy armor to smoldering liquefied puddles... I can dream can't I?

*edit*
On a side note; the pictures of the TR Max shows that it has spikes on the back of it's legs. I hope that means a return of the lockdown ability for them.
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Old 2012-08-14, 05:35 PM   [Ignore Me] #7
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Re: MAX Abilities


The LA jump jets are more fun imo. And everyone gets them, not just VS.
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Old 2012-08-14, 05:44 PM   [Ignore Me] #8
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Re: MAX Abilities


Originally Posted by Majik View Post
Have to say I was dissappointed to see that they seem to have ripped the jumpjets off the VS max and given them to light assaults. That was what made our maxes special and fun.
As a loyal Terran who profoundly despises the Sneaky Alien Bastard Empire, allow me to agree. Vanu MAXes should be able to jump. Having it otherwise is strange and unnatural and messes with tradition.

Solution? Allow Vanoobs to *cert* jump jets of varying effectiveness, ranging from a gentle slow-motion jump to being able to go in at the same speed as light assault... but at the cost of half your armament. You want that mobility, you lose the guns offa one arm. That too is traditional, no?

Originally Posted by SixShooter View Post
On a side note; the pictures of the TR Max shows that it has spikes on the back of it's legs. I hope that means a return of the lockdown ability for them.
Me too, even if you have to cert it.

Last edited by Rivenshield; 2012-08-14 at 05:50 PM.
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Old 2012-08-14, 05:49 PM   [Ignore Me] #9
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Re: MAX Abilities


I could see VS MAXes getting short use (prolly longish CD) jump jet, NC a type of shield, and TR the lockdown ability.

IMO VS would get an unfair advantage out of that bargain, but w/e
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Old 2012-08-14, 06:40 PM   [Ignore Me] #10
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Re: MAX Abilities


I don't see why you couldn't allow all three empires to choose modules for jump, lockdown or shield (or other things) if they cert for it and they sacrifice an upgrade slot for it.

Obviously VS would have beam weapons with no drop off, NC would have a heavier armour and TR would have a faster firing ability as is their faction trait?

IMO, you want your faction choice to be based on what you like about them visually and idealistically, with a just little bit of play style thrown in - otherwise you risk many, many arguments over balance and whether jump is OP compared to shield etc - which it clearly would be for some people and the other way around for others depending on how they play.
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Old 2012-08-14, 08:33 PM   [Ignore Me] #11
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Re: MAX Abilities


I know MAX's can't actually jump, but can they at least step over, say, railings and steps? It'd be annoying for them to constantly get stopped by curbs and such.
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Old 2012-08-14, 10:02 PM   [Ignore Me] #12
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Re: MAX Abilities


Pretty sure one of the videos I seen said that the NC's shield and the TR's lockdown were in along with other abilities that could be changed out that they didn't mention. They also said that there would be faction specific ones, but they hadn't decided yet. This was a while back, I'll try to find the video(It might be out of date now however, haven't heard anything else though that mentioned maxs though.)

edit-it's from totalbiscuit during the alpha

Last edited by Renegadeknight; 2012-08-14 at 10:10 PM.
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Old 2012-08-15, 12:07 AM   [Ignore Me] #13
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Re: MAX Abilities


Of course MAXs will be on timers.
I play MAX almost exclusively and I agree with the timer system in Planetside 1.

And what do you mean MAXs can't jump (statement I'm referring to wasn't about VS MAX flight)?!
They can jump in PS1.
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Old 2012-08-15, 01:52 AM   [Ignore Me] #14
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Re: MAX Abilities


Originally Posted by MaxDamage View Post
Of course MAXs will be on timers.
I play MAX almost exclusively and I agree with the timer system in Planetside 1.

And what do you mean MAXs can't jump (statement I'm referring to wasn't about VS MAX flight)?!
They can jump in PS1.
1) This isn't PS1.

2) Timers aren't currently in yet and serve little to no purpose regardless. Speaking as someone who is not a big fan of using them, but is a big fan of their uses and concept.

I'd say that without the ability to pull 1 of 3 types of MAX suits (they are all one unit), the timer would be too restrictive.
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Old 2012-08-15, 01:59 AM   [Ignore Me] #15
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Re: MAX Abilities


Originally Posted by Blackwolf View Post
1) This isn't PS1.

2) Timers aren't currently in yet and serve little to no purpose regardless. Speaking as someone who is not a big fan of using them, but is a big fan of their uses and concept.

I'd say that without the ability to pull 1 of 3 types of MAX suits (they are all one unit), the timer would be too restrictive.
I don't... that's kinda the whole point.

Now, you could run up to a terminal and swap your gear... sure.

But nah, MAXes are special units and should be treated as such. A timer is a pretty fine way to do that.

5min reducable to 2min through certs (3 levels) seams reasonable enough to me. If you need to spam MAXes more than once every 2 min, then I suggest you don't throw yourself out there so fast, and maybe get some HA practice. An engineer buddy wouldn't be amiss either. Maybe you can even take turns!

That'll eat up your timer won't it?
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