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Old 2012-08-15, 05:02 PM   [Ignore Me] #1
Shogun
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Deployable turrets upgradable


arclegger told me, that he believes the actual plan for the mana turrets is to make them upgradable with the repair tool, tf2 style.

so you deploy the naked turret and can decide to repair it to add shields for instance.

i think this sounds great. every new thing for engineers is a good thing

discuss
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Old 2012-08-15, 05:05 PM   [Ignore Me] #2
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Re: deployable turrets upgradable


These are great threads keep them coming
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Old 2012-08-15, 05:09 PM   [Ignore Me] #3
Red Beard
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Re: deployable turrets upgradable


Awesome idea...investment in non-firing time rewarded with more firepower.
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Old 2012-08-15, 05:20 PM   [Ignore Me] #4
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Re: Deployable turrets upgradable


Does it work in a static path kind of way? What I mean is, is the first upgrade always shields, then more damage, then more life, then faster fire rate ect ect.

Or can an Engineer use certs to pick just one or two upgrades that get applied to his turrets if he takes the time to put them on via the repair tool?
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Old 2012-08-15, 05:37 PM   [Ignore Me] #5
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Re: Deployable turrets upgradable


Originally Posted by Comet View Post
Does it work in a static path kind of way? What I mean is, is the first upgrade always shields, then more damage, then more life, then faster fire rate ect ect.

Or can an Engineer use certs to pick just one or two upgrades that get applied to his turrets if he takes the time to put them on via the repair tool?
those are details I doubt the OP knows and may not (or even likely not) even fully detailed in SOE offices.
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Old 2012-08-15, 05:43 PM   [Ignore Me] #6
Garem
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Re: Deployable turrets upgradable


Upgradable turrets, PS1 style more like.

Good idea regardless.
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Old 2012-08-15, 05:44 PM   [Ignore Me] #7
Comet
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Re: Deployable turrets upgradable


How did it work in PS1?
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Old 2012-08-15, 06:14 PM   [Ignore Me] #8
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Re: Deployable turrets upgradable


Now all we need is hats. Lots of hats.
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Old 2012-08-15, 06:25 PM   [Ignore Me] #9
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Re: Deployable turrets upgradable


Originally Posted by Nordan View Post
Now all we need is hats. Lots of hats.
Hats on hats, hats inside of hats, hats that arent hats at all. HATS HATS HATS


I like that idea though (upgrading turrets). It adds some worth to turrets already deployed. I like the idea of a sheild to add protection from say snipers or other small arms. Though i dont want to see anything crazy at the same time.
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Old 2012-08-15, 06:31 PM   [Ignore Me] #10
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Re: Deployable turrets upgradable


This is more or less what you could do with wall turrets in PS1.

Every time they transition something from the old game, it puts a big grin in my face.
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Old 2012-08-15, 09:59 PM   [Ignore Me] #11
SixShooter
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Re: Deployable turrets upgradable


I think it's a great idea. I also haven't seen anything about depolyable shields in a long time. I hope thats something that still in the works maybe for post launch.
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Old 2012-08-15, 10:20 PM   [Ignore Me] #12
SUBARU
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Re: Deployable turrets upgradable


Nice info thanks
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Old 2012-08-15, 10:40 PM   [Ignore Me] #13
RoninOni
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Re: Deployable turrets upgradable


Originally Posted by SpcFarlen View Post
Hats on hats, hats inside of hats, hats that arent hats at all. HATS HATS HATS


I like that idea though (upgrading turrets). It adds some worth to turrets already deployed. I like the idea of a sheild to add protection from say snipers or other small arms. Though i dont want to see anything crazy at the same time.
Upgrades into a combi MG/AT4/AA gun turret that can launch grenades and activate a bubble shield to stop incoming attacks (while still allowing you to shoot out ofc) that is active for 60 seconds with no cooldown.
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Old 2012-08-15, 11:30 PM   [Ignore Me] #14
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Re: Deployable turrets upgradable


Ugh, upgrading was the one thing I hated about engineers in PS1. Sitting around for 5 minutes to upgrade something that gets destroyed in 2 seconds.
If they do go this route again, I just pray they balance it better.
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Old 2012-08-16, 03:38 AM   [Ignore Me] #15
Shogun
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Re: Deployable turrets upgradable


to be clear on this, arclegger is the level designer, and not the weapon designer, so he doesn´t know everything about this.

he said, he thinks the tf2 style upgradable turret is the actual plan. he didn´t say how far this plan has come along, but i liked the plan and wanted to have some discussions here for the devs to see.

i don´t think they will go the route of unnecessary long upgrades again, seing how much the game has been accelerated in whole. repairing was kind of fast in the demo as well.
and the turrets seem to take some punch, so it´s not upgrading something that will be destroyed in a second.
the gunner of the turret dies fast, but the turret stays for the next one to gun it.

what i would like to see on turrets:
we have seen the shields in some videos, and they seem to be modular, made of cells.
it would be cool, if repairing adds additional cells to cover more of the gunners body. maybe ultimately build a shield bubble around the user. but the shield will take damage and lose cells from the damage.

additional firepower would be nice, too. but i think this is more of a cert thing so you have to chose if you want to use a anti infantry blueprint or a av or aa or whatever.

could we get a flamethrower turret for indoors please?
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Last edited by Shogun; 2012-08-16 at 03:44 AM.
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