Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Not responsible for loss of girlfriend.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-10-20, 12:59 PM | [Ignore Me] #1 | ||
Major
|
Seriously you can just land with an aircraft on low health and it'll blow up. Also I landed on top of a bio lab and the aircraft just blew up for no reason and the same thing happens on a slope or if there is the slightest touch of a parked vehicle. Aircraft don't just randomly explode, they have to rupture their fuel tank which on these aircraft would be such a big ask seeing as they don't have weak wings.
The other thing I hate is since a couple of patches ago ground vehicles receive so much damage from going over rough terrain now. Well considering these islands are really hard to navigate as they're so rough this is a pretty stupid change. I can just go over bumps to get to where I want to get to and then I have to get out and heal because I've lost 1/4 of my health. I added FF to this because it's another thing that gets on my nerves. There is no reason what so ever to have friendly fire in the game, just make it so bullets do not go through friendly's so you cannot exploit. All that has happened with FF is people constantly shoot each other from griefing or because this game has so many people packed into tight indoor areas at times that you're going to hit a team mate every now and then. It just becomes really annoying and makes the infantry game really tedious, especially since half the people seem to be lagging and you'll see them warp about. The worst thing is how most the time you either run people over or get run over because again there is so many people trying to get out or in the tight spaces in and around bases that you're bound to hit people. The worst is when they're standing outside a terminal and auto drive runs them over for you. Weapon lock is not a good feature, especially the way it is implemented, most players wonder what the hell it is, get frustrated and just quit, there is no UI indicating what it is and how long you will be locked for which creates more frustration. It is so easy to get run over by people too, I ran next to a vehicle, didn't even tough it and some how it run me over, there was a 2m gap...... Another time someone ran into my tank and got run over.... just turn FF off, it serves no purpose and doesn't heighten anyones experience, there is nothing in the gameplay that adds to being able to kill friendlys. |
||
|
2012-10-20, 01:31 PM | [Ignore Me] #3 | ||
i like ff. stops nade spam and means more tactics are needed and more coordination.
aircraft landing with low health is a pain atm. but im sure something will be sorted. i just land steady atm and im ok. as for the rest. just the nature of the game. people need to watch where they are going more and dont drive off a cliff lol. i think the other vehicles are ok. just aircraft need looking at.
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
|||
|
2012-10-20, 02:51 PM | [Ignore Me] #7 | ||
Removing friendly fire from the game would be a pretty epic disaster of non-stop AoE spam, not to mention an absolutely ridiculous prospect from a narrative perspective. I can suspend a ton of disbelief - a whole bunch of solders running around unloading magazines into each other's backs is comical and a bridge too far.
Check your fire, for fuck's sake. It's not hard. And if there's no conceivable way to safely wedge your firing lane into the zerg at the Crown, perhaps it's time to hop on flashes and flank over a hop to the next territory. There are literally only so many useful square feet for any given combat location. We can't all be in the same tower fight. In the last 20 hours of play, I've been weapon locked three times, and I deserved each of them. On the UI, you have a good point. You should be able to see your approximate grief level, and how many seconds remain until you decrement. |
|||
|
2012-10-20, 02:51 PM | [Ignore Me] #8 | ||
Colonel
|
FF is absolutely necessary to the game. If it wasn't there everything would be a rambo explosives shitfest akin to Metro 64 player. Watch where you're shooting and you'll be fine.
Seriously. Am I the only person who hasn't gotten one weapons lock since the start of beta?
__________________
ZulthusVS, 34/5 DARK |
||
|
2012-10-20, 03:36 PM | [Ignore Me] #9 | ||
Corporal
|
I've never had any issues with weapon lock. Occasionally I get a friendly kill when someone decides to stand infront of my turret while i'm firing full auto. Or 1 or 2 of my shots hit a friendly who was aready 99% dead and I accidently finish him off. And there is the occasional grenade that does an insane boomerang bounce and comes back the wrong way.
I wouldn't be sad to see friendly vehicle collision damage go away, or be reduced by a very large amount. Your own team's armor is often more deadly than the enemy's. |
||
|
2012-10-20, 03:41 PM | [Ignore Me] #10 | ||
First Sergeant
|
I've landed a Scythe that was completely red on the armor indicator. You just have to be careful....
And no, please do not remove FF. I, like many other players prefer to discern targets then fire, not just spam everything to high-hell. |
||
|
2012-10-20, 04:20 PM | [Ignore Me] #11 | ||
Sergeant Major
|
As others have said removing FF would rank as one of the worst things SOE could do to Planetside2
The damage and consequent grief points from Vehicles to Infantry needs to be adjusted a bit, but that's all. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|