Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Proud owner of Hamma.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-03-26, 05:56 PM | [Ignore Me] #1 | ||
Contributor First Lieutenant
|
How hard will it to destroy generators and inventory stations. Will it be like Tribes 1 where it was very fast to destroy them adn jsut a bit longer to repair them or like in Tribes 2(i only played at the very start if T2 so they may have changed this) where it took a good amount of time to destroy generators. Also will the lights go out when the power is lost like in T2.
|
||
|
2003-03-26, 08:15 PM | [Ignore Me] #11 | ||
First Sergeant
|
You know how in the screenshots it shows that when you use or look at items for the first time, you see captions explaining their function and purpose? I just read on one of those new PSS screens that the generator auto repairs with nanites or something like that. So the Generators, when destroyed, will slowly auto repair.
__________________
"If you can't beat 'em, arrange to have 'em beaten." |
||
|
2003-03-26, 08:27 PM | [Ignore Me] #12 | ||
Generators are pretty difficult to destroy, it's highly unlikely either of those games are a good comparison. I believe it has been described as "you can destroy them but it is very difficult" (paraphrasing of course).
I think the belief is, strategically it doesn't make sense to destroy a generator since you could basically capture the base as easy. You don't want to destroy the thing only to have it captured by your team soon after. |
|||
|
2003-03-26, 08:31 PM | [Ignore Me] #14 | |||
Major General
|
Boomers aren't C4 charges, they are closer to claymores. So while they will probably do more damage then a clip from most of the rifles save the shotguns, a plasma grenade would be more effective.
__________________
<Doop> |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|