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Old 2003-03-26, 05:56 PM   [Ignore Me] #1
Duffman
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Hard to destroy Gens and such


How hard will it to destroy generators and inventory stations. Will it be like Tribes 1 where it was very fast to destroy them adn jsut a bit longer to repair them or like in Tribes 2(i only played at the very start if T2 so they may have changed this) where it took a good amount of time to destroy generators. Also will the lights go out when the power is lost like in T2.
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Old 2003-03-26, 06:24 PM   [Ignore Me] #2
MilitantB0B
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/shrug
Hehehehe, hope that was helpfull.....






But seriously, I would like to know to.
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Old 2003-03-26, 06:26 PM   [Ignore Me] #3
Duffman
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it sure was
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Old 2003-03-26, 06:26 PM   [Ignore Me] #4
MilitantB0B
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Hehehe, thought it would be. If nothing else it served as a /bump.
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Old 2003-03-26, 06:32 PM   [Ignore Me] #5
mr_luc
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It's going to take longer than in T2.



I would imagine.
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Old 2003-03-26, 06:33 PM   [Ignore Me] #6
Duffman
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thx for your support militantBOB
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Old 2003-03-26, 06:35 PM   [Ignore Me] #7
mr_luc
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// what about ME?

poustcount++;
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Old 2003-03-26, 06:38 PM   [Ignore Me] #8
Duffman
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lol u to LUC i love(In friendship sort of way non-sexual) you both with all my heart
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Old 2003-03-26, 06:43 PM   [Ignore Me] #9
EarlyDawn
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Armor piercing will probably wreck base equipment faster then normal rounds, and grenades will do damage too. Rocklets will probably work well too.
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Old 2003-03-26, 06:55 PM   [Ignore Me] #10
Jakal
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Actually the thing the engineer uses to plant turrets and mines is also a c4 remote bomb. So if you got like 4 of them on the generators and blew them all youd probably kill it.
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Old 2003-03-26, 08:15 PM   [Ignore Me] #11
FraBaktos
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You know how in the screenshots it shows that when you use or look at items for the first time, you see captions explaining their function and purpose? I just read on one of those new PSS screens that the generator auto repairs with nanites or something like that. So the Generators, when destroyed, will slowly auto repair.
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Old 2003-03-26, 08:27 PM   [Ignore Me] #12
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Generators are pretty difficult to destroy, it's highly unlikely either of those games are a good comparison. I believe it has been described as "you can destroy them but it is very difficult" (paraphrasing of course).

I think the belief is, strategically it doesn't make sense to destroy a generator since you could basically capture the base as easy. You don't want to destroy the thing only to have it captured by your team soon after.
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Old 2003-03-26, 08:29 PM   [Ignore Me] #13
mr_luc
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Agreed, gens should rarely be a target in this game. The inventory stations are good targets if the battle is big enough (and victory is not necessarily short-term) -- it will deprive them of battle-readiness.
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Old 2003-03-26, 08:31 PM   [Ignore Me] #14
EarlyDawn
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Originally posted by Jakal
Actually the thing the engineer uses to plant turrets and mines is also a c4 remote bomb. So if you got like 4 of them on the generators and blew them all youd probably kill it.

Boomers aren't C4 charges, they are closer to claymores. So while they will probably do more damage then a clip from most of the rifles save the shotguns, a plasma grenade would be more effective.
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Old 2003-03-26, 08:31 PM   [Ignore Me] #15
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The wonderful world of skepticism..
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