Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where the best quotes never get accepted.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-03-27, 10:03 PM | [Ignore Me] #3 | ||
Master Sergeant
|
Never played RTCW so i cant comment on that, but from what ive read i beleive you will take out a medical applicator (or something of the like) and use it on a corpse. A bar will fill up (like hacking) and once it reaches the end your friend pops up beside you, although weak.
|
||
|
2003-03-27, 10:04 PM | [Ignore Me] #4 | ||
Really easy to explaine. Shot in the dark here but its based on stuff. There is a medical device with an ammo supply for medics. Once the ammo is out u cant heal anymore. Higher medic cert = more healing per "ammo point". If someone has advanced medical they can revive you. It takes a little bit to respawn so if in that time a medic finds and heals u u may have the option to revive (may ask u yes or no)
|
|||
|
2003-03-27, 10:42 PM | [Ignore Me] #9 | ||
Will there be gradual healing?
For instance, let's say you're a lone wolf sniper and you lose your hiding spot but defeat your assailant.. He did some damage to you... If you encounter another enemy 20 minutes from then walking on your road, will you still have that damage? It seems to me there should be some type of gradual healing whenever you're not in any combat (firing or being shot at resets timer)... Sorta like in MMORPGs, "resting"... Thoughts? |
|||
|
2003-03-28, 02:06 AM | [Ignore Me] #15 | ||
Corporal
|
The cert cost for just healing with the medical device will be fairly low I think. It's the Advanced [Insertnameformedicaldevicehere] cert which costs the certs.
Just don't let me try and heal you with my Max armour; "OOps. Sorry. Was that ment to be attached?".
__________________
It's time to kick ass and drink tea, and I'm all outta tea. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|