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Old 2012-11-28, 03:48 PM   [Ignore Me] #1
VelRa
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Weapons Data from Game Files


Hurah!

I didn't make this.
But holy crap is this exciting. This will certainly help with balance discussions.

Last edited by VelRa; 2012-11-28 at 04:18 PM.
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Old 2012-11-28, 03:57 PM   [Ignore Me] #2
EvilNinjadude
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Re: Weapons Data from Game Files


Finding and posting this sounds like a Brilliant Idea.
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Old 2012-11-28, 03:59 PM   [Ignore Me] #3
Eduard Khil
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Re: Weapons Data from Game Files


I had that info since early closed beta, it wasn't that hard to get a hold of it if you knew a bit of reverse engineering.

Is that info approved by them? they should simply start releasing it themselves.
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Old 2012-11-28, 04:02 PM   [Ignore Me] #4
Fafnir
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Re: Weapons Data from Game Files


Some data doesn't sound right to me. For example automatic TR scout rifle SOAS-20 has 20 bullets per magazine, not 10. This kinda undermines credibility of any other number.
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Old 2012-11-28, 04:05 PM   [Ignore Me] #5
Bocheezu
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Re: Weapons Data from Game Files


I saw this earlier on the SOE forums. Does anybody know what the recoil numbers mean? Are the numbers the maximum possible recoil for that direction per shot? Some of the left arrows are negative; does this mean the recoil is guaranteed to go right?

Last edited by Bocheezu; 2012-11-28 at 04:09 PM.
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Old 2012-11-28, 04:21 PM   [Ignore Me] #6
VelRa
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Re: Weapons Data from Game Files


Originally Posted by Bocheezu View Post
I saw this earlier on the SOE forums. Does anybody know what the recoil numbers mean? Are the numbers the maximum possible recoil for that direction per shot? Some of the left arrows are negative; does this mean the recoil is guaranteed to go right?
Not sure what the numbers mean, especially when both are positive. I also concluded it must indicate some sort of probability.
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Old 2012-11-28, 04:34 PM   [Ignore Me] #7
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Re: Weapons Data from Game Files


This same confusing information is in the API.
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